Well, it'd be handy if I wanted to send a message to someone that just jumped out of system, since you have to be friends to talk to people that aren't in your instance.Would it matter? Would it make a difference whether you got a straightforward friend request or a friend request accompanied by some smarmy, beguiling message like "Hey, you're really cool, wanna hang out?". Would it really change your opinion of the request? I don't trust any friend request and that policy has worked out OK for me. o7
Requesting friendship could be accompanied with a message. Its soo annoying get get friendship requests out of the blue, and I have no clue why the person wants to be friends or where he has met/heard of me from.
Being able to send a potentially unpleasant message to any player on the same platform wouldn't have any downsides, would it?
At the moment players can only be communicated with in the same system (unless otherwise linked through a wing, friends list, etc.).In the given case, it would come with the name of the sender and everything. And unlike many other things, this would even be stored on FDs servers. (Just like the friends list is. ) So while FD might not see the current P2P transmitted chat messges, the ones in question here would be visible to them. This makes it rather easy to report abuse. Have customer service handle that as if they'd be professionals, with according recuperations, things will be all fine.
Sorry, but as long as our current in-game chat is no problem, this one will be far from being one.
At the moment players can only be communicated with in the same system (unless otherwise linked through a wing, friends list, etc.).
Being able to contact any player at will would facilitate abuse. Of course any abusive messages can be reported - however the damage is done by that point.
Ehh, for players on consoles, they can just send messages through their service, XBL or PSN, as is. PC has the limited communication platform.At the moment players can only be communicated with in the same system (unless otherwise linked through a wing, friends list, etc.).
Being able to contact any player at will would facilitate abuse. Of course any abusive messages can be reported - however the damage is done by that point.
True - however the consoles providers are pretty quick to act on abusive messages - to the point of banning players from using console online services completely.Ehh, for players on consoles, they can just send messages through their service, XBL or PSN, as is. PC has the limited communication platform.
Being reported on PC would not stop a player using their PC online - the consequences for the perpetrator are quite different.
Right, but as you said, the damage is done at that point.True - however the consoles providers are pretty quick to act on abusive messages - to the point of banning players from using console online services completely.
Being reported on PC would not stop a player using their PC online - the consequences for the perpetrator are quite different.
If you recive invite out of the blue, you can accept, ask who is that and why does he want to have you as a friend, and unfriend him if you don't feel like it. It's not that by accepting friends request you're bound to that person foreverRequesting friendship could be accompanied with a message. Its soo annoying get get friendship requests out of the blue, and I have no clue why the person wants to be friends or where he has met/heard of me from.
So you think that limited range actually enforces good behaviour?
No, but it limits bad behaviour, exiting a toxic conversation at the moment is a single jump, if the chat is galaxy wide you can't get away.