Required Jump Range to reach Beagle ?

Hello

I'm gone on exploration and I'm about half-way between Sol and Beagle. But I'm not going straight but following the galactic arm.
Right now I'm at ASSAIRSHCH ST-R d4-62

I don't think I can reach Beagle, even with Jumponium but perhaps someone here knows.
My ship is a Corvette, not lightened (A graded with the exception of sensors/life support), carries weapons/fighterbay and +32 tons of fuel for a total of 64 tons.

My jump range, fully loaded, is about 19 LY (32 tons of internal fuel + 32 tons of additionnal fuel).
I have a SRV and can look for Jumponium materials if needed.

I'm gonna try to get as close as possible to Beagle but I don't think I can reach it.
Or be removing fuel and using highest grade Jumponium perhaps.

How far do you think I could get to there ? :S

I have only started to log to EDSM yesterday :
https://www.edsm.net/en/user/travel-map/id/20506/cmdr/FROZEN+TOMATO
 
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So with +100 % Jumponium I should be able to reach those 33.4 LY, even more if I keep 32 tons of fuel out and lighten the ship :)
 
Yeah, not a problem. :) One of the lists in the Distant Worlds thread even has the Jumponium requirements for different jump ranges below 33.4 light-years. Safe travels, commander!
 
Yeh you would need a lot of jumponium if you have less than 20ly ship. And will likely need to head up the arm the long way rather than crossing the abyss at roncevoux crossing
 
Hello

I'm gone on exploration and I'm about half-way between Sol and Beagle. But I'm not going straight but following the galactic arm.
Right now I'm at ASSAIRSHCH ST-R d4-62

I don't think I can reach Beagle, even with Jumponium but perhaps someone here knows.
My ship is a Corvette, not lightened (A graded with the exception of sensors/life support), carries weapons/fighterbay and +32 tons of fuel for a total of 64 tons.

My jump range, fully loaded, is about 19 LY (32 tons of internal fuel + 32 tons of additionnal fuel).
I have a SRV and can look for Jumponium materials if needed.

I'm gonna try to get as close as possible to Beagle but I don't think I can reach it.
Or be removing fuel and using highest grade Jumponium perhaps.

How far do you think I could get to there ? :S

I have only started to log to EDSM yesterday :
https://www.edsm.net/en/user/travel-map/id/20506/cmdr/FROZEN+TOMATO

you will make it with 19ly, just need jumponium, if you drain your fuel tank you could get away with a lot of 50% jumponium jumps too which are easier to find materials for.
 
I'm having problems to cross the inter-arm on my way to Beagle.
I have a path ready + materials for Jumponium that starts at the system called IORANT MW-X B14-0
But with a 20 LY base jump rate, it's crossing between the Scutum-Centaurus and Sagitarius-Carina/Abyss arm that is difficult.
I'm starting to get more and more non-routable routes.

https://www.edsm.net/en/user/travel-map/id/20506/cmdr/FROZEN+TOMATO

I have inserted into my galaxy map the waypoints for the Roncevaux path but I'm not even sure I can follow it.

I'm going back on my path into the arm and I'm going back now.
Have no idea where I can cross so the only solution might be to get to the first system for the Roncevaux crossing but that's about 5000 LY away from me.

I found materials for 12 +25 and 6 +50 % and 6 +100 %
If I can reach IORANT MW-X B14-0

My Jumponium stocks are :
+25 % : 62 injections
+50 % : 33 injections
+100 % : 22 injections

Im going there as of now : Pyrivaei HB-K b1-1
Trying to use the information from this post :
https://forums.frontier.co.uk/showt...dewinder-to-Beagle-Point-There-and-Back-Again

And to start at the day 12 :

Days passed: 12
I have reached Roncevaux Crossing - the "bridge" between two arms.
Possibly it will require some injections.
Destination point: Pyrivaei HB-K b1-1
Map after day 12
 
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You need to cross at the Roncevaux crossing if you only have that jump range. The plotter doesn't work well if at your max jump range - also your extra tank doesn't help as the plotter uses your full tank range to calculate you route - you may have to run with half tanks and plot manually at some points.

Good luck!
 
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So with +100 % Jumponium I should be able to reach those 33.4 LY, even more if I keep 32 tons of fuel out and lighten the ship :)

Reducing the fuel tank won't increase the max jump range but it'll increase the minimun jump range which will make the route planner plot longer jumps.

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Maybe try and use a neutron star route planner? I think it was called spansh or something like that.
 
Not sure if this helps, but everything is scoopable as you near Beagle point, so you can afford to keep your tank nearly empty. Haven't played for the last couple of updates, so this may have changed, but manual route plotting is essential as the map plots a course based on a full fuel load. This is contrary to what Kurama says above, but I was part of Distant Worlds and then continued on to explore the far edge of the galaxy for months, and this is what my experience was.
 
It will increase both, as per logic.

Ehh, no, you can test this yourself in Elite or in Coriolis or in Edshipyard. The max jump range is the jump range that you get when the fuel tank has as much fuel as you'll use in that jump which won't change by adding or subtracting fuel tank size. For example, my Asp Explorer has a max fuel per jump of 5 tons, so my max jump range is achieved when my fuel tank has 5 tons in it, this number can change when modding an FSD or by changing the size of the FSD, bigger FSDs can use more fuel each jump. The minimun jump range will change since this is the jump range you get when the tank is full, which depending on your tank, it'll change.
Note: The max jump range is indicated by the number in the brackets when looking at your jump range in the right panel of your ship, the number next to it is your current jump range.

- - - Updated - - -

Not sure if this helps, but everything is scoopable as you near Beagle point, so you can afford to keep your tank nearly empty. Haven't played for the last couple of updates, so this may have changed, but manual route plotting is essential as the map plots a course based on a full fuel load. This is contrary to what Kurama says above, but I was part of Distant Worlds and then continued on to explore the far edge of the galaxy for months, and this is what my experience was.
Nothing has changed, I also have done manual plotting myself in low star density areas. Having a smaller tank won't allow you to plot longer jumps manually since what you are doing by manual plotting is controlling the fuel in your tank to allow longer jumps. As I said, your minimun jump range will increase so the route plotter will plot longer jumps, this is obvious since you don't want the plotter plotting jumps that you might not be able to do if your tank has too much fuel and that weight doesn't allow you to continue that jump so it'll always plot jumps that can be done with a full tank.
Note: I wasn't part of the distant worlds expedition but I have been all the way to Semotus Beacon so I do have experience with this things. If you don't believe me, test this by changing the fuel tank size in Coriolis or Edshipyard.
 
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We're not talking about the same 'max' jump range, I was thinking highest jr in your current jr; I don't pay much attention to the other.

So indeed, *that* fixed max jump range won't change; but talking about 'minimum jump range' is misleading, since the minimum jump range is only limited by the distance between two systems. You simply mean the 'current jump range', that one will increase with lighter modules and less fuel, of course.

Anyway, OP wasn't talking about max jump range, but about increasing the current jump range with fuel management; and the max jump range with jumponium.
 
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There was a few times I was wondering if I would ever reach the place.
I had to spent a whole week going back on my tracks to reach the Roncevaux Crossing, and I could not pass there because of the low jump.
So I had to push farther outside the galaxy to the outer arm to find closer stars.

Twice I had to use 5-10 Grade 3 jumponium to pass some less dense areas. The last 1000 LY I was doing 100 LY travels and carefully checking areas I would be able to cross without Jumponium and how to get there.

Now that I have reached Beagle, I feel I can cross almost anything even with the basic 18.9 LY jump range (which is around 40 LY or more under G3 Jumponium + removing 32 tons of fuel or more).

I'm collecting materials for 50/50/50 Jumponium jumps before I start to move towards Colonia :)
 
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