We have a LOT of available ships in the game that require nothing but credits to obtain, this suggestion will cover a more engaging approach for players to partake in activities. not only adding new ships, but adding new ways to obtain them.
The idea is to have ships added to the game that are locked, and not in a repetitive grindy way like the naval ranks. these ships will be specialised in the fields that the player will have to undertake to unlock them. giving an adequate reward for the player's preferred play style as well as a symbol of prestige beyond the standard ranking system.
here are some examples;
-Exploration, one has to travel to Beagle point to qualify and reach Elite Explorer rank, reward is an advanced exploration ship that exceeds all current models either as a prototype (like a ASPX+ or Super Phantom) or an entirely unique vessel (like a large ship built from ground up for exploration, poorly armed but has a Jump range and fuel tank advantage over the Anaconda)
-AX combat, Player must obtain a collective of 200M in AX combat bonds and be at Elite combat rank, The reward is a ship tailored for AX combat (and not in the Lakon type-10 derp AX build kind of way) a Large ship with no size 4 harpoints, instead trading for highly compact convergence of size 3 and 2 slots (for ultra accurate heart snipes), great shields, amazing armour and high speed and handling at the cost of having less overall Damage potential for exterior uses.
-Mining, Player must mine X amount of materials and have Elite trade rank, reward is a highly agile large ship with a large variety of small and medium hardpoints and module space (for large numbers of limpets) and a substantial cargo space. at the cost of very poor defence. it will be able to reach asteriods quickly for it's size and mine them with astonishing speed. differing from the Cutter (which could be considered simular for this use) this ship will be able to counter momentum with ease.
-Trade, Player must of obtained X profit from trade and have Elite trade rank, reward is basically the Panther Clipper (supermassive payload for size)
-Basic Combat, Player must obtain a collective of X amount of Combat Bonds/ Bounties and be at Elite combat rank, expect a top of the line next gen prototype of one of the current best combat ships (like a FDL/ Super Mamba (either could inherit the other's speed/agility resulting in super fast FDL, or agile mamba ) or otherwise some other exceptional combat ship.
You get the idea, just highly specialised ships available at the 'end of the rainbow' for the best of the best players in their feild.
Take care!
CMDR Jaylem
The idea is to have ships added to the game that are locked, and not in a repetitive grindy way like the naval ranks. these ships will be specialised in the fields that the player will have to undertake to unlock them. giving an adequate reward for the player's preferred play style as well as a symbol of prestige beyond the standard ranking system.
here are some examples;
-Exploration, one has to travel to Beagle point to qualify and reach Elite Explorer rank, reward is an advanced exploration ship that exceeds all current models either as a prototype (like a ASPX+ or Super Phantom) or an entirely unique vessel (like a large ship built from ground up for exploration, poorly armed but has a Jump range and fuel tank advantage over the Anaconda)
-AX combat, Player must obtain a collective of 200M in AX combat bonds and be at Elite combat rank, The reward is a ship tailored for AX combat (and not in the Lakon type-10 derp AX build kind of way) a Large ship with no size 4 harpoints, instead trading for highly compact convergence of size 3 and 2 slots (for ultra accurate heart snipes), great shields, amazing armour and high speed and handling at the cost of having less overall Damage potential for exterior uses.
-Mining, Player must mine X amount of materials and have Elite trade rank, reward is a highly agile large ship with a large variety of small and medium hardpoints and module space (for large numbers of limpets) and a substantial cargo space. at the cost of very poor defence. it will be able to reach asteriods quickly for it's size and mine them with astonishing speed. differing from the Cutter (which could be considered simular for this use) this ship will be able to counter momentum with ease.
-Trade, Player must of obtained X profit from trade and have Elite trade rank, reward is basically the Panther Clipper (supermassive payload for size)
-Basic Combat, Player must obtain a collective of X amount of Combat Bonds/ Bounties and be at Elite combat rank, expect a top of the line next gen prototype of one of the current best combat ships (like a FDL/ Super Mamba (either could inherit the other's speed/agility resulting in super fast FDL, or agile mamba ) or otherwise some other exceptional combat ship.
You get the idea, just highly specialised ships available at the 'end of the rainbow' for the best of the best players in their feild.
Take care!
CMDR Jaylem