Requirements for building a Coriolis starport

Build a small outpost and park a fleet carrier near it. Perfectly doable by a solo player.
Soloing a huge space station seems unrealistic from a lore perspective.
Loads of MMOs have tasks/missions/raids that require 10, 20 or 40+ players to coordinate to achieve a goal. Elite Dangerous had nothing, zip, nadda....until today. Seems quite reasonable from where I'm sitting.
I'm just hitting myself on the head now, because for some reason I assumed that if I want to build an outpost I would be able to use only medium ship to deliver commodities needed , so I selected big station instead, thinking it might be actually more convenient. Why I thought I would be delivering resources to an outpost and not a colonization ship I'm not sure. Too late to change things now🤦‍♂️
 
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Easily done in a month, even with a T8.




It was obvious, to me at least, that it was going to be a group hauling activity. If you don’t want to be sociable, you’re going to have to do a lot of cargo runs. If you don’t like hauling, it’s probably not for you. 🤷‍♂️
Cheers for telling me what parts of the game I'm interested in 👍. I'll hand over my account to you and you can play it for me if you'd like.

A month? 😬 for an outpost? I'm afraid you're lost in the sauce my friend. People have got jobs and things to do outside playing this game.

Ah yes crazy logic - the ability to design things is locked behind a need to love doing the logistics yourself ... Hence why most famous architects are avid bricklayers in their spare time 😂. Nonsense take.

I really hoped being a System architect had a bit more depth than a reskinned hauler 😬
 
Maybe I'm just a filthy combat pilot, but... Do many people actually enjoy A-B trading? I feel like that might be the underlying problem. People will grind for months if the gameplay is fun. But supercruise is still pretty barren, though much better with SCO. Some more variety and ways to progress the system would probably be appreciated.
 
Maybe I'm just a filthy combat pilot, but... Do many people actually enjoy A-B trading? I feel like that might be the underlying problem. People will grind for months if the gameplay is fun. But supercruise is still pretty barren, though much better with SCO. Some more variety and ways to progress the system would probably be appreciated.
I'm triple Elite in trading, It's how I made nearly all my money, I really don't mind A-B

This is too much grind for a single player though
 
I'm triple Elite in trading, It's how I made nearly all my money, I really don't mind A-B

This is too much grind for a single player though
I agree

For people that have loads of free time then maybe its fine sinking loads of time into this. But for people, like myself, that unfortunately have limited time to play the game, I'm really struggling to see how I will be able to interact much with this gameplay. Its a shame as this gameplay is exactly what I love (I love logistic management games, city builders, etc)

TBH - The feature is great, the numbers just need rebalancing and Fdev knows this .. hence the beta. (technically Id prefer the numbers to stay the same, but for them to add alternative ways to haul - like hiring NPC's or a better in-game way to hire players to haul for you ... this is something that has been needed ever since FC's imo!)
 
I'm just hitting myself on the head now, because for some reason I assumed that if I want to build an outpost I would be able to use only medium ship to deliver commodities needed , so I selected big station instead, thinking it might be actually more convenient. Why I thought I would be delivering resources to an outpost and not a colonization ship I'm not sure. Too late to change things now🤦‍♂️
That was exactly my thought process. Now I have to build a coriolis.
When I saw the carrier, I did the hardest mental facepalm.
 
The requirements for building a small outpost will be a lot more reasonable for a solo commander, while only larger groups will be able to feasibly rush something like a coriolis in the span of a month. Seems reasonable to me.

Maybe try building a small outpost first to get the system locked down and aim for a bigger station later?
Yep, I've started a scientific outpost in the middle of the bubble and am at 40% after a 4-hour session.

Am just using it as a familiarisation exercise really. CMMs looks like they'll be the most awkward, 4900ish to get, think I've only delivered a few hundred so far, but still seems doable.
 
Its about 30 T9 trips to build an outpost, which is easily achievable if you park your carrier next to the colonization ship. And 30 more to load the carrier of course. But then again carriers can't currently move, i hope it gets better soon, taking it easy till then..
 
If that was the case, I'm sure the claim of system architect would be by the group (squadrons/vanguards) instead of a solo player. All of the claiming and system ownership seems like the feature has been designed to be achievable by the solo player, but the numbers are saying otherwise ...

Even the smallest outpost is 20k+ materials (50-60 trips in a T9/cutter - considering station to carrier to colonisation ship) (2 trips in carrier as it will prob reach cargo limit)

This game is in dire need of being able to hire NPC's to do some hauling ...
While I welcome the option offered to players to singlehandedly build their own systems, I still believe it should be only accessible to the most motivated ones, requiring a lot of effort and dedication to achieve it.

The games has all the mechanics and motivational reasons to team up on a global effort: squadrons to organize efficiently the effort, PowerPlay to then acquire the new systems within the Power. And more to come hopefully
 
In my opinion, required commodities should be reduced by about 20-25%, that would make it significantly more feasible. On top of that, the requirements for CMM composites and ceramic composites need to be swapped. Should need 14k ceramics and only around 1500 CMM.
 
Its about 30 T9 trips to build an outpost, which is easily achievable if you park your carrier next to the colonization ship. And 30 more to load the carrier of course. But then again carriers can't currently move, i hope it gets better soon, taking it easy till then..
I worked out about the same

50-60 total round trips (station - carrier - station) (carrier - col ship - carrier)

Assuming going full pace doing that round trip in 3-4 mins (id say thats quite fast? its probably more)

Its 3-4 hours of just pure hauling to get the materials. Factor in the time to jump the carrier around to all of the stations to gather the mats (are all of them attainable via market? havent checked - Ill assume so) and you're probably looking at 6-7 hours if you worked flat out.
 
Its about 30 T9 trips to build an outpost, which is easily achievable if you park your carrier next to the colonization ship. And 30 more to load the carrier of course. But then again carriers can't currently move, i hope it gets better soon, taking it easy till then..
Seems like a waste of time loading a fleet carrier. Almost all of the commodities are plentiful nearby within one jump. The only one that will be a pain is CMM composites at current refresh rate (I'm still only seeing around 20 per 10 minutes).
 
I worked out about the same

50-60 total round trips (station - carrier - station) (carrier - col ship - carrier)

Assuming going full pace doing that round trip in 3-4 mins (id say thats quite fast? its probably more)

Its 3-4 hours of just pure hauling to get the materials. Factor in the time to jump the carrier around to all of the stations to gather the mats (are all of them attainable via market? havent checked - Ill assume so) and you're probably looking at 6-7 hours if you worked flat out.
So don't.

Park a fleet carrier near where you need to deliver the goods, put up a competitive buy price, let people bring the goods to you.
 
While I welcome the option offered to players to singlehandedly build their own systems, I still believe it should be only accessible to the most motivated ones, requiring a lot of effort and dedication to achieve it.

The games has all the mechanics and motivational reasons to team up on a global effort: squadrons to organize efficiently the effort, PowerPlay to then acquire the new systems within the Power. And more to come hopefully
I see your point, and I would agree—if the feature were actually designed that way.

You only have one architect per system, which doesn’t feel very "squadron-like" to me. If it were truly intended for squadrons/groups, they should have locked it behind squadron/group/vanguard mechanics.

I assume the passive income will go solely to the architect, which again doesn’t seem very collaborative. From what I’ve seen, the only one benefiting from colonising a system is the architect. If that remains limited to a single person, then collaborative colonisation is nothing more than charity work—there’s no real reward for anyone else.

Perhaps with the introduction of Vanguards, your point would make more sense. But for now, we can only judge it by how it currently works in the game.

As it stands, the feature feels conflicted and unsure of what it’s trying to be.
 
What's the point of owning a station where I can't dock half my ships because they're too big ? And 252 trips in the Cutter will still be 252 trips in the Cutter whether I do it now or next month

I've only started playing again recently after a couple of years off because I heard about this update. Stupid of me not to realise there would be an insane grind attached to it
The thing is, "next month" you can take your time. The first port has to be done in 4 weeks.
 
Honestly, ~250kT seems pretty anemic for a starport sized object, even if it's made out of the same whipped unobtanium aerogel as some of the larger pilotable vessels.

News just in. Building things takes significant time and resources.

That's why I'd prefer mechanisms that allow us to steal things bigger than a canister.
 
Am I reading this right? Do I really have to haul 200,000+ commodities? Someone tell me I'm misunderstanding something here.....that's 252 trips in the Cutter....
Please tell me I'm being an idiot
The grindy time is beloved- I can get by-my questions answered in Discords; thanks all.
 
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