Requirements to produce CMM Composites

With the update today, the workings of economies are clearer. I am totally lost trying to work out what is needed. So, what is needed to produce CMMs now?

Planet/moon type
Facilities/settlement/outpost needed.
Any levels (such as tech/dev)

Thanks in advance.
 
Any surface Refinery should produce them (so minimum is T1 surface port + a Refinery hub), although development level increases production I think?
 
Therefore as I already have the refinery + civilian station, I may just have to build a surface port (civilian outpost)?
 
Note that CMM composites are consumed by High Tech and Military economies.
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Therefore as I already have the refinery + civilian station, I may just have to build a surface port (civilian outpost)?
Tier 1 surface port with Colony economy should get you the CMMs if you have refineries there already. My T1 surface port with three refineries (and a Coriolis in orbit) now has all the CMMs I could ever want, and I'm taking steps to become as self-sufficient as possible, even if I might have to use a neighbouring system or two to avoid 'polluting' the refineries with industrial influence and such.
 
and must be built on rocky/hmc not icy/rocky icy otherwise the surface port will turn into industrial & eat up all the CMM
Also make sure that the planet does not have volcanic activity, which will induce an arbitrarily strong industrial influence destroying the refinery imports as well. This is the case for my current refinery where the HMC's volcanic activity has nuked all the exports relevant to colonizing except (somehow) steel and titanium. (And I'm really not coming to heads with why "volcanic activity = industrial"... get the extraction part but not the other)
 
Step 1) Find and claim a system with a HMCW
Step 2) Build a surface civilian port
Step 3) Build 2x a refinery

Check your market = I will have CMM, Ceramic, Liq o2, Steel, Titanium, etc
 
Would also a large (tier ll or lll) orbital commercial/colony base also sell cmm, steel etc.
Assuming 2 or 3 refinerys on the planet/moon below?
 
With the update today, the workings of economies are clearer. I am totally lost trying to work out what is needed. So, what is needed to produce CMMs now?

Planet/moon type
Facilities/settlement/outpost needed.
Any levels (such as tech/dev)

Thanks in advance.

Contender 2 : that 3rd planet is it a HMCW ? If yes, build on the surface a surface civilian port, and 5x refinery = CMM, Ceramic, Steel, Titanium

The other systems, Water World present, so far I think no ELW's, most are rock or ice planets I guess
 
Beware. You may be able to get some nice CMM production started by having a surface port and a refinery, but if you have ANY industrial settlements or outpost in the system whatsoever, the new economy calculation will cause your refinery's economy to be massively overtaken by an industrial demand. A single tiny industrial settlement somewhere in the system will cause all ceramic composites and semiconductors to disappear from your surface refinery's market. Even when it's a large T3 surface refinery.
 
Latest.
Bailey Creations (planetary port) Arietis Sector DL-Y c16
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Malaspina Horizons (Coriolis)
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There is also a civilian outpost + space farm.
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I think that I managed (with a bit of luck probably) to get a system producing lots of metals and refined products. Finally, the journal info:
{ "timestamp":"2025-05-05T21:35:51Z", "event":"ApproachSettlement", "Name":"Bailey Creations", "MarketID":4243964419, "StationFaction":{ "Name":"Anti Xeno Initiative" }, "StationGovernment":"$government_Patronage;", "StationGovernment_Localised":"Patronage", "StationServices":[ "dock", "autodock", "commodities", "contacts", "missions", "crewlounge", "rearm", "refuel", "repair", "engineer", "flightcontroller", "stationoperations", "powerplay", "searchrescue", "stationMenu", "socialspace", "registeringcolonisation", "refinery" ], "StationEconomy":"$economy_Refinery;", "StationEconomy_Localised":"Refinery", "StationEconomies":[ { "Name":"$economy_Refinery;", "Name_Localised":"Refinery", "Proportion":2.000000 }, { "Name":"$economy_Extraction;", "Name_Localised":"Extraction", "Proportion":1.400000 }, { "Name":"$economy_Agri;", "Name_Localised":"Agriculture", "Proportion":0.050000 }, { "Name":"$economy_Military;", "Name_Localised":"Military", "Proportion":0.050000 }, { "Name":"$economy_HighTech;", "Name_Localised":"High Tech", "Proportion":0.050000 } ], "SystemAddress":4481697616562, "BodyID":10, "BodyName":"Arietis Sector DL-Y c16 A 2", "Latitude":39.883770, "Longitude":1.508921 }

{ "timestamp":"2025-05-05T21:43:50Z", "event":"Docked", "StationName":"Malaspina Horizons", "StationType":"Coriolis", "Taxi":false, "Multicrew":false, "StarSystem":"Arietis Sector DL-Y c16", "SystemAddress":4481697616562, "MarketID":4233425155, "StationFaction":{ "Name":"Knights of Isarian" }, "StationGovernment":"$government_Democracy;", "StationGovernment_Localised":"Democracy", "StationServices":[ "dock", "autodock", "blackmarket", "commodities", "contacts", "missions", "outfitting", "crewlounge", "rearm", "refuel", "repair", "shipyard", "engineer", "missionsgenerated", "flightcontroller", "stationoperations", "powerplay", "searchrescue", "stationMenu", "shop", "livery", "socialspace", "registeringcolonisation" ], "StationEconomy":"$economy_Extraction;", "StationEconomy_Localised":"Extraction", "StationEconomies":[ { "Name":"$economy_Extraction;", "Name_Localised":"Extraction", "Proportion":2.200000 }, { "Name":"$economy_Refinery;", "Name_Localised":"Refinery", "Proportion":2.000000 }, { "Name":"$economy_Military;", "Name_Localised":"Military", "Proportion":0.050000 }, { "Name":"$economy_HighTech;", "Name_Localised":"High Tech", "Proportion":0.050000 }, { "Name":"$economy_Agri;", "Name_Localised":"Agriculture", "Proportion":0.050000 } ], "DistFromStarLS":29.859939, "LandingPads":{ "Small":13, "Medium":16, "Large":8 } }
 
Summarizing everything I found in this thread, for the ultimate refinery system:

  • Find and claim a system with a Rocky (best) or High Metal Content World (HMCW). Rocky gives extra points of Refinery which will help resist weak links later.
  • The Primary Build should be a civilian or commercial outpost port. Doesn't matter where.
  • On the target world build a surface civilian port. Build 2x a refinery.
  • Must be built on rocky/hmc not icy/rocky icy otherwise the surface port will turn into industrial & eat up all the CMM.
  • Planet should have Major or Pristine resources.
  • Make sure that the planet does not have volcanic activity, which will induce an arbitrarily strong industrial influence destroying the refinery imports as well.
  • Planet Geo gives bonus. The type of Geologicals doesn't matter. This might not be correct for Refinery. Unless confirmed, stay away from planets with geo.
  • CMM will only be available from ground bases.
  • Orbital above HMCW + refineries = Steel and Titanium but no CMM's
  • Note that CMM composites are consumed by High Tech, Industrial, and Military economies.
  • If you have ANY industrial settlements or outpost in the system whatsoever, the new economy calculation will cause your refinery's economy to be massively overtaken by an industrial demand. A single tiny industrial settlement somewhere in the system will cause all ceramic composites and semiconductors to disappear from your surface refinery's market. Even when it's a large T3 surface refinery.

It sounds like a dedicated system is ideal.

Facilities anywhere in the system that negatively impact refinery are:
- Industrial, high tech, military, terraforming.

Facilities that don't negatively impact refinery (for most cmdr purposes) are:
- Extraction, agriculture, tourism.

Edit:
Updated based on @Ian Doncaster and @Kira Goto feedback.
 
Last edited:
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