You can also get info in-game by looking at the commodity in the market.Was looking for a chart like that but this works too
In chart form it's available as a side-effect of
You want Rocky, not HMC, ideally. HMC isn't terrible (because Extraction doesn't interfere much) but Rocky actually gives you extra points of Refinery which will help resist weak links later.Summarizing everything I found in this thread, for the ultimate refinery system:
- Find and claim a system with a HMCW. Primary build should be a civilian or commercial outpost port.
- On the HMCW build a surface civilian port. Build 2x a refinery.
- Must be built on rocky/hmc not icy/rocky icy otherwise the surface port will turn into industrial & eat up all the CMM.
And also Industrial.[*]CMM is only available from ground bases.
[*]Orbital above HMCW + refineries = Steel and Titanium but no CMM's
[*]Note that CMM composites are consumed by High Tech and Military economies.
CMM has (after the boosts Frontier gave it earlier) enough production baseline to reliably survive a weak link or two; just keep it away from strong links or planetary influences of those types.
Slightly more complicated than this. A single weak link shouldn't have that much effect on most products, especially if you have planetary as well as strong link influence building up the refinery ... but it can. Those two products are particularly vulnerable to bad luck[*]If you have ANY industrial settlements or outpost in the system whatsoever, the new economy calculation will cause your refinery's economy to be massively overtaken by an industrial demand. A single tiny industrial settlement somewhere in the system will cause all ceramic composites and semiconductors to disappear from your surface refinery's market. Even when it's a large T3 surface refinery.
- ceramic composites should usually survive a weak link or two provided the basis is strong enough, but demand is extremely variable (much more so than supply) so you can get unlucky
- semiconductors have extremely variable supply and demand so anything could happen
- and for an orbital, insulating membrane has so low production that even a single weak link can consistently cause a lot of damage if your refinery baseline is too weak.
Focusing systems on single economy types which are supported by their planet types [1] is definitely better if you want consistent exports.It sounds like a dedicated system is ideal.
(Or indeed if you want consistent imports. Something like Progenitor Cells will get produced by economies even with a tiny fraction of high-tech ... but who are you going to sell it to?)
[1] Easier for some economies than others.
Also terraforming, though for a smaller range of products.Facilities anywhere in the system that negatively impact refinery are:
- Industrial, high tech, military
Depends what exports you're after, here. Certainly they're less bad than the big three which consume almost everything a refinery exports, but even these three can cause problems.Facilities that don't negatively impact refinery are:
- Extraction, agriculture, tourism
- Extraction consumes Explosives
- Tourism consumes Silver and Gold
- Agriculture consumes Biowaste
(Biowaste is the only one needed for future colonisation, but the other three can be useful for source-and-return missions)