Question time!
Other than newbies, would anyone find it particularly confusing of the difficulty of the 4 Resource Extraction Sites, was also governed by the security level of the system they're in?
So the easiest possible RES would be a Low RES, in a high security.
And the hardest being HAZ RES, in an Anarchy.
There would be some overlap in the middle, for example a HAZ Res in a high security system might be just as hard as a low Res in a Anarchy or something.
On a scale of 0-10, 10 being the hardest, the current HAZ Res would fall somewhere around 5.
A HAZ Res in an Anarchy would be a 10.
A low Res in a high security would be a 0.
Difficult for me, is based on wing sizes, ship class and rank, and how many security ships show up, and not just how much HP the target has. Bullet sponges are not fun.
The Difficulty rating is also directly linked to the average wing size. However, it can fluctuate either way.
I'd make a table showing it all, but I have no idea how using mobile. Lol
It would go something like this.
High security;
Low Res=0
Res=1
High Res=2
Haz Res=3
Medium Security;
Low Res=2
Res=3
High Res=4
Haz Res=5
Low Security;
Low Res=4
Res=5
High Res=6
Haz Res=7
Anarchy;
Low Res=5
Res=6
High Res=8
Haz Res=10
Did I miss a security rating?
I think that would allow us all to tailer our own combat difficulty, with plenty of room to improve.
A difficulty 10 Res would be something only either the best pilots, or wings, of engineered ships could handle.
CMDR Cosmic Spacehead
Other than newbies, would anyone find it particularly confusing of the difficulty of the 4 Resource Extraction Sites, was also governed by the security level of the system they're in?
So the easiest possible RES would be a Low RES, in a high security.
And the hardest being HAZ RES, in an Anarchy.
There would be some overlap in the middle, for example a HAZ Res in a high security system might be just as hard as a low Res in a Anarchy or something.
On a scale of 0-10, 10 being the hardest, the current HAZ Res would fall somewhere around 5.
A HAZ Res in an Anarchy would be a 10.
A low Res in a high security would be a 0.
Difficult for me, is based on wing sizes, ship class and rank, and how many security ships show up, and not just how much HP the target has. Bullet sponges are not fun.
The Difficulty rating is also directly linked to the average wing size. However, it can fluctuate either way.
I'd make a table showing it all, but I have no idea how using mobile. Lol
It would go something like this.
High security;
Low Res=0
Res=1
High Res=2
Haz Res=3
Medium Security;
Low Res=2
Res=3
High Res=4
Haz Res=5
Low Security;
Low Res=4
Res=5
High Res=6
Haz Res=7
Anarchy;
Low Res=5
Res=6
High Res=8
Haz Res=10
Did I miss a security rating?
I think that would allow us all to tailer our own combat difficulty, with plenty of room to improve.
A difficulty 10 Res would be something only either the best pilots, or wings, of engineered ships could handle.
CMDR Cosmic Spacehead
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