Newcomer / Intro Rescue mission in Atlas working as intended?

I jumped my carrier out to Atlas today to try doing some rescue missions. I never tried one before because I liked the pew pew... but since we had newly damaged stations I thought I'd try it.
Two problems:
The station was not only rotating but also tumbling on 4 axes - which cost me 4 pythons before I was able to land one safely. Maybe this is normal, but EVERY youtube video I watched showing how to make $ doing rescues does not appear to be tumbling. So is this different than the past as in videos, or am I just blind and it's always been tumbling in all directions at the same time?
The other problem once landed... there were NO rescue missions to pick up... in fact it had NO missions of any kind in the station. I also looked on the rescue megaship and while it had cleanup missions there were to rescue missions on it.

So can someone who knows more about this mechanic enlighten me? This trip cost me 35mil is lost ships and jump fuel and made 0... what do I need to know about rescue missions?
 
I have never seen a station tumbling, the nearest I have seen to that is the station spinning on one axis and the holo display in my cockpit spinning on a different one, so you should probably raise or confirm a bug report.

Once you have got got docking permission and gone into the burning station there are Occupied and Damaged Escape Pods floating around, I pack collector limpets to pick those and other stuff up, using heat sinks as required.
When actually docked the only thing you can do is load up with passengers to take to the rescue ship that is just seconds away, each group of passengers is going to offer bribes to get you to leave immediately and complain about you taking too long.

The missions on the rescue ship are usually requests for the Escape Pods etc that you collected in the station I tend to pick the missions to match what I collected with surplus being handed in to Search and Rescue.
 
just been to atlas, yep station is no longer just rotating, managed to make it inside but damned if i could hit the pad so tried to exit, tried being the operative word as the station was still rotating and moving when i was inside.

checked out delphi - donars oak station was moving sideways at over 200 (what ever the speed units are) as was evident by the smoke and flame trailing behind its movement, it appears to have stopped sideways motion after a few minutes

to hazard a rough guess explosions on the stations is causing them to either tumble or travel outside their normal orbital path, going to head back to Atlas and check that station again as im sure it was just rotating when i arrived :p

edit: ok ok, back at atlas, it appeared to be rotating on the Z axis (yaw) with the point of rotation at the rear of the station also travelled around 8km higher in its orbit after between 5 - 10 minutes ish (didnt really time it) its resumed normal rotation

it looks like damaged stations now have a more realistic reaction to damage, the extra motion starts each time you return and stops over a period of time
 
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Also, I'm really intrigued. This sounds fun! ...be it intentional or not.
IF you can get inside the station you need to keep your ship moving in the same direction as the station, there is no gravitational drag you might expect. iirc the old version of the rescue mission your ship would rotate with the station once inside any other movement of the centre of rotation makes landing much harder than normal. youll need a nimble ship 🤬

or just wait 5-10 mins for the station to settle in its new orbit. i only did a quick test but it appears so long as you dont travel further than the rescue ship, once the station stops moving it remains stable until you leave and return to the system
 
IF you can get inside the station you need to keep your ship moving in the same direction as the station, there is no gravitational drag you might expect. iirc the old version of the rescue mission your ship would rotate with the station once inside any other movement of the centre of rotation makes landing much harder than normal. youll need a nimble ship 🤬

or just wait 5-10 mins for the station to settle in its new orbit. i only did a quick test but it appears so long as you dont travel further than the rescue ship, once the station stops moving it remains stable until you leave and return to the system
I'm flying F/A, R/A off. So that should not be a problem. Challenging though! Looking forward to this. Don't you guys repair them until I'm back from the Coalsack. :D
 
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IF you can get inside the station you need to keep your ship moving in the same direction as the station, there is no gravitational drag you might expect. iirc the old version of the rescue mission your ship would rotate with the station once inside any other movement of the centre of rotation makes landing much harder than normal. youll need a nimble ship 🤬

or just wait 5-10 mins for the station to settle in its new orbit. i only did a quick test but it appears so long as you dont travel further than the rescue ship, once the station stops moving it remains stable until you leave and return to the system
So it doesn't stop, it is on a period of oscillation. I was there over 2 hours and lost 3 ships (inside station) to it. It definitely never completely stops wobbling (rotating on more than one axis at a time) but it does have a period to it, so as it slows movement in one direction before going back in the other there is a bit of a loll which you can take advantage of... so I'm happy to hear other people confirming that it's not just on my client that it's wobbling... BUT has anyone gotten missions inside? I landed 3 times in there and there were never any missions.

While inside - due to the wobble I suspect - when launching limpid to pick up pods and junk they all got killed by hitting something before coming back to ship with stuff... and I got fined and locked out of the station for leaving garbage inside (dead limpids)

I couldn't find a single youtube video showing this new station movement, or really any posts about it, so was this JUST ADDED to the game to make rescues more challenging (not a bad thing probably as long as payouts increased)

If anyone wants to see the movement, get to about 5KM from the station and stop your ship.. and you will see the distance from the station to ship change wildly and the angle of the station relative to your ship also changing. The rotation changing is totally realistic. The change in distance is not... IRL (or in Kerbal) you would certainly see the station moving away of toward you if you're in different orbits, but you could match the orbit to the thing you're trying to target and then you'd be in sync. There is no way to be in sync with the station as it seems to accelerate and decelerate (aside from tumbling) with disregard for its orbit. Maybe its supposed to be stationkeeping thrusters firing off randomly to move it? But it's definitely not just a different orbit.

Let us know if anyone manages to get a mission inside the station to rescue... only missions from the rescue ship are pod collection and junk collection and they pay poorly.
 
Let us know if anyone manages to get a mission inside the station to rescue... only missions from the rescue ship are pod collection and junk collection and they pay poorly.
are you launching ED:Odyssey or Horizons? if your playing ED:O this could have an effect on the missions available and the station motion could also be different with EDO
 
Ya I'm in Odyssey in case you are too far to go look... here is what it looks like from a ship that is not moving. Station is drifting toward the ship and to the right of the ship while rotating. I did some more testing today and if I turn off ship stability, I can get pretty close to matching its movement at about 60m/s but the toaster grill still wobbles relative to that.

I'ts doable outside the station, but to have that same 60m/s correction movement while inside (and debris floating) while landing on a rotating pad is way harder than simply turning off rotation and movement stability and landing manually on a normal station.
Source: https://www.twitch.tv/videos/1052981479
 
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i got curious so have been to atlas and delphi, atlas was like that for me for me too delphi was moving different, however they both eventually stopped.

im using Horizons as apparently my Toon on Odyssey has apparently been abducted and dumped on foot on some planet from where i cant escape because performance is :poop:
 
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but it does have a period to it, so as it slows movement in one direction before going back in the other there is a bit of a loll which you can take advantage of
That could even be physically correct behaviour... will definitely have to check this out once we've won the war in Hrimfaxi, this sounds interesting.
 
i got curious so have been to atlas and delphi, atlas was like that for me for me too delphi was moving different, however they both eventually stopped.

im using Horizons as apparently my Toon on Odyssey has apparently been abducted and dumped on foot on some planet from where i cant escape because performance is :poop:
Are you sure they stopped? Like you can move the ship right up to the toaster and stop the ship... and the station is no longer moving away from the ship? Or did it just look like it stopped because it got so far away. For me both days and hours in front of the station there is no STOPPED state... it always keeps moving relative to a stationary ship. I'm in Odyssey doing these tests.
 
yup stuck my ship in-front of the toast rack and left it there for a few minutes, the slot rotated nice and evenly, round and round, even cooked me fish n chips and it was still going

only thing i can really think of either theres a difference between Horizons an Odyssey rescue mechanics or somethings borked, but im more inclined to think odyssey is more how it will be.. we cant have people farming rep too quick can we now.. heck i ranked up imp rank to max in less a week during that station rescue CG.. i do recall somebody at Fdev saying people enjoy grinding like mindless thargoid drones.. well he didnt say that but thats how i took it to mean
 
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