More ships tested
FAS : 430
Python : 450
Clipper : 455
Will look over the FDL again, as the FAS being better on it seems an odd result
EDIT: Repeat test for FDL gives 335 again
Thank you. I'm interested in the heat mechanics and did lots of tests myself (no numbers, just practice though).
That being said, I've been trying to build the coldest ship possible. A ship so cold that it would freeze with activated thrusters, life support and sensors, and I would move around frozen, but I unlocked Palin and powerplant engineers just recently so my Viper Mk IV is only engineered with G1 mods which isn't enough.
What do you think? Is it possible to create a ship so cold that it would move around frozen, invisible from any players? What modules would I have to install for that, is the B-rated powerplant better at heat management? Is it achievable with the Viper Mk IV? (I really don't like Lakon ships) Or with the Anaconda/Corvette/Cutter/Python/Clipper? (since those have enormous BTU)
If I had to guess, their boosts generate more heat. That's something I'd still like to test.Its a little odd, the Imperial ships have a reputation for running hot, and my Courier does give me heat warnings much more often than other combat ships I fly...but their heat capacity seems to be in line with everything else in their weight class, so they should function the same.
That actually brings up an interesting question I had about Dirty vs. Clean drives, when does the 'thermal load' of your thrusters matter? does that stat affect your ships heat at all times or only when you're boosting? I ask because I've not been able to tell a difference between the two other than that the dirty ones allow me to turn better than the clean ones.
The "thermal load" stat is how much heat is generated when your thrusters firing at full speed. If you are sitting still, or coasting in FA OFF, the thermal load is irrelevant. All that matters in those two instances (for heat) is your power plant's heat efficiency, and you overall power consumption.That actually brings up an interesting question I had about Dirty vs. Clean drives, when does the 'thermal load' of your thrusters matter? does that stat affect your ships heat at all times or only when you're boosting? I ask because I've not been able to tell a difference between the two other than that the dirty ones allow me to turn better than the clean ones.
The reason your heat rises in that instance (assuming you're holding still), is because the thrusters are consuming MW, and the power plant generates a certain amount of heat (its heat efficiency stat) per second, per MW being consumed.It should affect you at all times. Shutting down the thrusters and coasting into the station is an old trick used by some smugglers to keep their ship cool longer.
Should be pretty easy to test. Stop your ship. Shut down all modules, except thrusters. Go silent running and watch the heat rise.
Would you be looking to actually fight that cold, or just move around?
Is it possible to create a ship so cold that it would move around frozen, invisible from any players?
The "thermal load" stat is how much heat is generated when your thrusters firing at full speed. If you are sitting still, or coasting in FA OFF, the thermal load is irrelevant. All that matters in those two instances (for heat) is your power plant's heat efficiency, and you overall power consumption.
The reason your heat rises in that instance (assuming you're holding still), is because the thrusters are consuming MW, and the power plant generates a certain amount of heat (its heat efficiency stat) per second, per MW being consumed.