Maaan what a waste of time…
No need for that tone.
OK, here it goes.
Power docking (which apparently you have never heard of) is to boost through the toaster rack at high speeds coming from afar in order to not give the NPCs any chance of scanning you. It's also very funny, and requires some skill when using one of the Big Three… it also ups a bit your chance of ramming a small ship unintentionally. You do know what will happen, right?
Cutter rams innocent Viper, the latter dies, the former gets killed by station guns.
So I have never "heard" the phrase Power Docking before. So what? Maybe better to describe what you mean better next time, in order to reduce the to-fro of posts because somebody else doesn't understand your turn of phrase.
Even though I've never heard the phrase before, that tactic is something I have used in the past, but stopped doing it shortly after the 100m/s rule was introduced. In all the time I used it - Not Once did I collide with another ship with my Anaconda. I used the scanner to provide Situational Awareness. Granted, an Anaconda is a bit smaller than the big 3, but isn't it a bit weird how I can fit my Anaconda in the slot beside one of the the big 3 coming the other way - provided they offset a little toward the green light...
Do you still power dock your big 3 after the 100m/s rule?
My own tactic is to gain Situational Awareness ASAFP, and then know whether I can boost straight away toward the slot from 10km, to know *exactly* at what range to boost down to, and then *exactly* at what range to deploy gear and adjust throttle in order that *just* entering the toast rack occurs at 97-99m/s and then cruising in at between 96-99m/s (depending on *just* how accurately you set the throttle when you deployed gear at the gate range.) If you then get the "scan detected" message I simply hit Silent running for a few seconds while cruising to the pad... Worked 100% for me when I had my (ram-grief) bounty and PF bounty of 20MCr for an entire week of doing a CG that got me in the top 25% of both CGs that week, so my technique worked and it worked multiple times without fail.
How did you get away with life up to now with such a lack of imagination and open-mindedness, is beyond me. Yeah, almost all the station rammers are people who want to see you cry salt tears… not all. If I'm against a specific CG (the Aegis ones for hypothetical example, since I love Thargs and hate Mycoid and Guardians), nothing more logical than try to boycott it by making it harder for big haulers to deliver hundreds of tons of cargo. Specially since these culprits can't even respect a proper speed limit. Again, I'll repeat: most station rammers will be griefers, not all.
HaHaHa - Let's define our terms just "slightly" more clearly.
*You* will *never* be able to ram-exploit *me* on my way *
INTO* dock. And let's at least be honest about this. What you are describing is still an EXPLOIT, even if your tactic isn't griefing. I accept that this wouldn't be griefing, but I'd also say with conviction that I'd be immune under the current rules because I fly under 100m/s into the dock. I'd deliver my CG cargo. You'd still lose your ship. You could still, of course, use a team to try to EXPLOIT the mechanic, but you cannot in all honesty shy away from the fact that it is actually an EXPLOIT you are exploiting.
Let's talk the case with so called "blockade" wings of overpowered FdLs - they normally don't "blockade" the CG - at least I've never witnessed them attacking ships going *INTO* a secure station. I've witnessed many times the wings going after ships *LEAVING* the station. This isn't a blockade. The goods or bonds or bounties have already been delivered.
Let's talk about the ram-griefing I've witnessed... on the way *OUT* of station. There is no in game reason to be doing this - like the FdLs attacking ships leaving, the ram-griefer is not blockading, nor do they have any single thing to gain *in the game*. Not a single thing. No credits, no PP merits, no cargo, no mission rewards, no reputation or influence - absolutely nothing except for the loss of their ship and losing credits to the rebuy. It is 100% to do with out of game reasons. Ergo griefing. And no, this is not difficult to define.
If you or anybody else would care to search for Sandro's comments about this - it is undesirable. It is absolutely one of the fundamental reasons that Karma
TM is coming soon
TM. You don't need to be a genius to work any of this out - but you do need to be honest about it and not be dishonest by accepting it as "valid", or simply by ignoring it altogether, which is being dishonest by omission.
I have cut-down-edited this quote by Sandro:
Hello Commander nrage!
Discerning naughty from undesirable would really be such a system's prime function.
so, to spitball a little, here are some potential examples:
* Being involved in an occasional starport collision would gain you minor bad karma
* Being repeatedly involved in starport collisions over time would get you major bad karma
* Occasionally disconnecting ungracefully in danger would be fine
* Repeatedly disconnecting ungracefully in danger over time would get you major bad karma
This sort of thing.
.
It can clearly be seen from the careful language written by the lead designer that station ramming is potentially viewed as even more of an exploit than combat logging.
You can get away with occasional disconnect without bad Karma, but you cannot get away with even occasional station ramming without bad Karma.
^^
Here's your proof everyone and no need for me to divulge *exactly* what was said between myself and support about the *utter obviousness* of griefing behaviour through a player's actions and *continued* actions...
...which I keep saying is absolutely obvious from context that humans can discern, that maybe computer coding is difficult to write to detect... Doesn't take genius to discern, but does require honesty.
Hmmm… in RealLife(TM), murder is murder, theft is theft, harassment is harassment, and so on. Griefing is too vague.
Let's not go there. We're talking about bullying behaviour and harassment, which requires a human only a small amount of human experience to detect in order to perceive real bullying or harassment, and human intervention to stop, whereas writing computer code is difficult in the extreme and would probably be prone to further exploit.
See quote above.
All the "proof" you need.
Cheerz
Mark H