Resolving the Griefer Issues

So... You propose to have a band of even more overpowered griefers to grief at will in invincible (aka: cheat) ships? Just because someone is "playing their way and blazing their own trail" in a way you don't agree with? Gee, I think SDC will even volunteer to do that! ;-)

Maybe you are a PvP player worrying about a Moderator ship taking you out. There will be rules where a player will not be attacked but when one clubs seals for entertainment there will be repercussions with a Moderator ship. Pretty simple and that is balance. One won't have the luxury of taking out lesser opponents for no reason other than to make your day especially if you are waiting at a sun in a popular system for the moment killing every ship that hyperspaces in. Darn. A player might actually have to work for their kills. Go figure...
 
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Maybe you are a PvP player worrying about a Moderator ship taking you out. There will be rules where a player will not be attacked but when one clubs seals for entertainment there will be repercussions with a Moderator ship. That is balance. One won't have the luxury of talking out lesser opponents for no reason other then to make your day. Darn.

Yeah I'm something of a SOLO PvE griefur ;-P with a clearly defined agenda of a Karma/Rep system and not that farce of "make life harder fur girefurs, plz fdev" the SJWs on the forum try to enact under the name of "Crime & Punishment". Refer to this post for further details.

Ooooh... There will be RULES! That will save us! All! Somehow this springs to mind:
how-would-you-like-this-wrapped.jpg


PS: how many times do you have been "griefed"?
 
Maybe you are a PvP player worrying about a Moderator ship taking you out. There will be rules where a player will not be attacked but when one clubs seals for entertainment there will be repercussions with a Moderator ship. Pretty simple and that is balance. One won't have the luxury of taking out lesser opponents for no reason other than to make your day. Darn. A player might actually have to work for their kills. Go figure...

Except your idea is terrible and you should feel bad for it. The Open game mode is a representation of what Frontier feels the galaxy would be like. You are going to have psychos, criminals, and pirates willing to attack players. Those players usually have "Report Crimes Against Me" turned on, fed ships arrive. If anything MAYBE those arriving ships should be a tad engineered so the ganking ship has to actually fight them...but having other players as "moderators" in god-tier ships to kill "gankers" is just stupid.

Open is meant for PvP and intended to be dangerous. If you don't agree go crying to Mobius for an invite to their little carebear safe space or stay in solo. Many of us like myself are happy to lose ship, cargo, bounties, etc in Open and gladly take that risk. If anything posts like yours incite me to fly my FDL back to Eravate to wreck some havoc, especially when Adle's Armada isn't around to protect them.
 
Why not just have players pay a Credit fee for "private protection" that will be ready to jump in as soon as you are attacked by another player with a wing of Anacondas... think of corporate security... they are always following you, but remain unseen until needed.

that way, those that opt in, can have better and harsher authority responses... and those that choose not to opt in, still get the Dangerous of open intact
 
Don't think this'll work Hoopy. Its open for abuse and as you know it'll be abused. Power corrupts and absolute power corrupts absolutely. Server admins on pvp games I could rattle of umpteen occasions where they just kick you coz you had the audacity to be better than them. Nope, player controlled mods would be a terrible idea.
 
It would be amusing if there was occasionally a human controlling the station guns in Jameson Memorial.

While that's a splendid idea on paper, the moment that would be implemented it would become the most boring stare-at-screen activity. Unless its coupled with missions to defend the station from a pirate attack or something, and having missions to sign-up for the "opposing side", and having station takeovers... khem, spacelegs station conquer gameplay ;-)))
 
Except your idea is terrible and you should feel bad for it. The Open game mode is a representation of what Frontier feels the galaxy would be like. You are going to have psychos, criminals, and pirates willing to attack players. Those players usually have "Report Crimes Against Me" turned on, fed ships arrive. If anything MAYBE those arriving ships should be a tad engineered so the ganking ship has to actually fight them...but having other players as "moderators" in god-tier ships to kill "gankers" is just stupid.

Open is meant for PvP and intended to be dangerous. If you don't agree go crying to Mobius for an invite to their little carebear safe space or stay in solo. Many of us like myself are happy to lose ship, cargo, bounties, etc in Open and gladly take that risk. If anything posts like yours incite me to fly my FDL back to Eravate to wreck some havoc, especially when Adle's Armada isn't around to protect them.

Thanks for your intelligent opinion. The whole issue is really about serious PvP players into total combat versus others who want to be in Open play just to socialize and meet friends across the world. I think Frontier Developments totally messed this up meeting random players and socializing without having the latest greatest fully engineered ship to go there because of the current PvP requirements just to stay alive. So maybe some Moderator ships will help a little. No other solution per crime and punishment has worked so far over the last two years. Just one off the wall idea from me. Maybe it will actually develop into a solution. In the Corporate world we call this thinking out of the box. Sometimes it works.

Regards
 
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Try one of the populated systems and see how that works out. If one had no issues then consider this lucky. But luck can change...

I used to regularly visit busy system in Open, until recently. My internet doesn't seem to approve of instancing in the last 3-4 weeks, so I'm confined to solo. :(
In all but one case (curse you, Reverberating Cascade!), I've escaped or kill my attacker.

But, being murdered isn't griefing, unless they're specifically targeting you, as a person, not a ship.
 
I feel that a much much harsher punishment is needed for murder committed outside of Anarchy/Lawless systems or outside of Conflict Zones.

I Still feel that the pilots Fed should not insure Cmdrs who commit murder outside of the previously mentioned areas.
Also the amount due for the insurance is not cleared on death in a sidewinder until the amount of the ship the murder was committed in is payed back.

If a player griefs by killing themselves in a sidewinder against your hull while you are in a corvette. A report to the support team should get that fixed and inform the support team of repeat griefers at the same time.

There really is no reason why the pilots fed should ensure Murderers.
 
In the Corporate world we call this thinking out of the box. Sometimes it works.

I would agree unless when trying to think out of the box you lock yourself in a similar box and providing no solution but a heavy and subjective and open to abuse hand of god approach. If you want to see out of the SJW "blaze your trail in the one true way of our lord and saviour" box, see my post which I linked. That is thinking out of the "make life hardor fur griefurs c&p pls fdev" box.
 
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Unfortunately this runs off the incorrect assumption that murder is against game rules.

Murder will always line with game rules provided the motivation, if any, is an in-game one. No bullying for external reasons, no harassment in the name of blackmail. Provided you steer clear of being a total git in this manner, no-one can determine when a killing was made with a motivation or not, and it's not even a requirement to have a motivation.

So basically you're wasting mod time to police something that doesn't need policing and ultimately will be abused to bring unfair retribution on CMDRs making PP faction kills etc.

When FD update the CP system we'll start to get results. Until then remember we're playing a game labelled as "still in development", indignant entitlement will only rush a CP system that is borked, and suddenly it will be FD's fault for not taking their time writing it up (yup, that's really the mentality of many here).

Of course, this is a moot discussion. The combat logging situation proved very well that even if FD draw the line on what breaks game rules, they are happy to watch people frantically leap over said line and sit back with cocktails. There's an eagerness in me for CP to come though, if nothing else so I can watch "the anti PvP squad" slowly realise they've shafted themselves by penalising perhaps the odd ganker every few weeks, but removed their "escape from risk" option. *chuckles*
 
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I feel that a much much harsher punishment is needed for murder committed outside of Anarchy/Lawless systems or outside of Conflict Zones.

I Still feel that the pilots Fed should not insure Cmdrs who commit murder outside of the previously mentioned areas.
Also the amount due for the insurance is not cleared on death in a sidewinder until the amount of the ship the murder was committed in is payed back.

If a player griefs by killing themselves in a sidewinder against your hull while you are in a corvette. A report to the support team should get that fixed and inform the support team of repeat griefers at the same time.

There really is no reason why the pilots fed should ensure Murderers.

Pilots Federation only cares about the standing aka rank, of it's members, it's not their place to police pilots given they are rumored to have their own secret agenda (notice their monopoly in everything). That's the job of system security or one of the super powers or the powerplay factions.

Cause if you're going to reprimand other players for killing players. Where do you draw the line? Should known slave smugglers from the days of Robigo / Sothis / Ceos be uninsured too? What about if they were in empire space where it's legal? What about people working for Torval or Denton or Arrissa who were undermining Aislings anti-slave movement by smuggling slaves and drugs (two things she hates utterly) into her systems under order of the other powerplays? What about those supporting the Federation and committing outright murder of any Empire ship, even wedding / passenger ships who are defenseless? Or ships transporting medicines to heal outbreak systems and stopping people from dying being blown up by pilots to undermine in a system?

Where do you draw the line? Just because it's a player? What if a new player in a cobra, sidewinder, eagle, etc accidentally gets a bounty on him and system security blasts him? What about if the same thing happens but say in Eravate where Adle's Armada has a stick up its rear end about anyone with a wanted tag in their system (even if you weren't killing other players) which puts you on their kill on sight list?

Where exactly do you get to say what the pilots federation should or should not insure to protect pilots on their rebuys (cause losing a Big Three ship without insurance means paying almost a billion upfront and is utterly unrealistic for any meaningful gameplay)?
 
Ekhem... NPC wingmen... how long do we have to ask fdev for that? Ekhem Player-to-Player economy so we can hire other players... etc.

How is that going to help? Every griefer is going to have three of them, too. Whereas traders are going to be reluctant to throw away half their profit constantly in payment.

The idea that NPC wingman are going to help is at best ill thought through and naive. They're actually going to make the situation even more asymmetric.

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Pilots Federation only cares about the standing aka rank, of it's members, it's not their place to police pilots


Given that bounties are levied by the federation and that it also maintains the rank standing of non-members, I don't think that's strictly true.
 
Greetings,

With thousands of posts over a number of years about dealing with griefers with no real solutions why don't we take it to the next level?

We are on a Forum. We have Moderators. From what I have seen they cannot remove a post (or maybe they can but choose not to) but can move posts to the appropriate sub forum and close them when appropriate.

Maybe we should have Moderators in the game as well. They cannot change the status of a player's account but will be flying around in Imperial Couriers with unlimited shielding and massive weapons only the top three ships have access to. In FE2 I had an Eagle with a Plasma Accelerator and a 3000LY jump range. Easy to do in ED. Thus when griefers are identified in a system they are going to have serious issues when the Moderators show up. Community Goals are different but new players getting killed just starting the game or those moments as in the current Beta 2.3 testing when many greifers take advantage of live players they will meet the Moderators.

There is no solution between PvE and PvP. Frontier maybe missed this point. There are different approaches to the game and will always be in conflict. So if we nerf the balance towards PvP maybe Moderators with serious ships could make a difference. Nothing else has worked so far.

Just an idea. Discuss/debate it but if it turns into a yelling fest like so many posts do then I'll ask a Moderator to close it. I do wish when a few people arguing back and forth add so many posts one has to wade through versus intelligent discussion the Moderators could help. But I figure that they are limited. I feel your frustration!

Regards

Bad idea if this was implemented then it would completely unbalance the game entirely. All thats needed is a decent crime and punishment system after all griefing gets you a bounty or something of that ilk then let the security handle it at least that way it DOESNT break the fabric of the game.
 
Yes, if the moderators of this forum become moderators in-game, I can't wait to get banned for asking for cargo in an anarchy system.

The last time when most of them entered the Open mode was when powerplay wasn't even a thing and piracy was considered "griefing". No thanks. I'd rather have SDC moderating than those.
 
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Whatever C&P system FDev decide to use, it will in all likelihood be an ingame self policing system, like we currently have, but much better and more effective, hopefully.
FD support don't want to be bogged down with moderation requests.

Suicide bounty clearing aside, the current system mostly works.
It's just needs turning up a notch, or 20. Lol

Security just need to not give up chasing the murderer, and pester them continuously until they leave their jurisdiction.
The best form of C&P is one that annoys the murderer in to moving on themselves. Lol
 
It seems to me that Frontier's enduring vision is of a fragmented, cold, lonely Galaxy in which the only defender you can truly rely upon is yourself.

I don't believe that Frontier will ever pollute that core vision by providing us with magic guardian angels. Not because they can't but because they don't want to.

As to what Frontier can, should and perhaps one day will do, Morbad's post on the first page pretty much sums it up.
 
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