Restore Power Mission Failed

I restored power at a facility. Recharge my suit. That means power restored and mission completed. All I had left to do was leave the station and turn in the mission. But instead got shot by Rambo who apparently was oblivious to my level 3 clearance to restore power and killed me. Then mission FAILED. The mission said nothing about returning alive. Just said restore the power. This is an example of rediculous game play. The settlement was reported as evacuated so why are there guards to kill you. Dumb.
Also the mission didn't list as illegal. So why do end up at the penal colony with a 100k fine.
 
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And how in the world do those guards pervent themselves from feezing to death with no power. Thanks to me they had power to stay warm and charge weapons. Lots of thanks we commanders get for restoring power. Missions like this suck and don't pay. I'm going back to bounty hunting in haz rez. When Fdev makes these missions worth my time and energy I'll try again.
 
I had it happen before. No message about scavengers and I was shot at, Not one but a few. I downloaded from a terminal from an item marked alarm. Maybe it triggered something. No idea but I won so no real issue for me. Best of luck next time.
 
I restored power at a facility. Recharge my suit. That means power restored and mission completed. All I had left to do was leave the station and turn in the mission. But instead got shot by Rambo who apparently was oblivious to my level 3 clearance to restore power and killed me. Then mission FAILED. The mission said nothing about returning alive. Just said restore the power. This is an example of rediculous game play. The settlement was reported as evacuated so why are there guards to kill you. Dumb.
Also the mission didn't list as illegal. So why do end up at the penal colony with a 100k fine.
Those weren't guards, those were scavengers. They were there to loot the abandoned settlement and didn't want to leave any eye witnesses behind.
 
Do items in your inventory register as illegally obtained. Is collecting things from tables or unlocked locker illegal? How do we obtain items otherwise?
 
This is just an instance of not understanding how the mission works.

You are not safe until you actually fly away.

Turning on the power for an abandoned station often attracts Scavengers. They see the power come on and fly over to investigate. If they see you, they will shoot you (because Scavengers are always hostile).

You didn't expect it, I get that. But that's how those missions work. Next time expect that Scavengers might appear, and be ready to sneak out or alternatively kill them all for extra bounty money.

These missions are actually very fun because of their dynamic nature. Things do not always go the same way, and you have to be on your toes.
 
What's hilarious now, is I took a few items from one mission and got blown up leaving the base in my tiny ship with no shield. But the mission reports complete. LOL. So get out of jail for 600k, and complete mission for 345k. Lose lose. Stealing doesn't pay in the game.
 
And the next saga. I go to another site I land and people run out and shoot my ship. With no shields the 4 or 5 people run out of the base shoot my ship and pop... I'm dead Reason? I'm considered the pirate and killed by Lindsey Ellington and I'm wanted now and end up on the pillar of fortitude with a 750k fine. whoever said they were pirates on the ground is full of it. And so is the legals system in this game. Here to restore power but labelled an official criminal and sent to jail. FDev needs to tweak the mechanics on these missions.
 
I restored power at a facility. Recharge my suit. That means power restored and mission completed. All I had left to do was leave the station and turn in the mission. But instead got shot by Rambo who apparently was oblivious to my level 3 clearance to restore power and killed me. Then mission FAILED. The mission said nothing about returning alive. Just said restore the power. This is an example of rediculous game play. The settlement was reported as evacuated so why are there guards to kill you. Dumb.
Also the mission didn't list as illegal. So why do end up at the penal colony with a 100k fine.

A possibility. Up until PP 2.0 I ahd done plenty of restore missions. Farily used to whipping missiles out and destroying scavs from the air if they were there. Never had a problem.

After PP 2.0 a did a restore mission, there were people on the ground, scavs I thought. Missiled them as usual. Most of them as usual gave bonds for killing known felons, but the 2nd to last one and last one , I got fines for murdering them - wierd I thought. Completed the mission and then had to hand myself in for the murders.

A read a comment not long after that, that perhaps PP 2.0 affiliated NPCs can spwan on missions like this and they can be hostile, don't count as scavs and you will/can get fines and bounties handed to you if you kill them.
 
Turning on the power for an abandoned station often attracts Scavengers. They see the power come on and fly over to investigate. If they see you, they will shoot you (because Scavengers are always hostile).
Unless it's changed recently, scavs don't come to powered settlements. Which is why you should always turn the power on asap. It's possible that scavs are already on the way when you turn on the power, but that's a different issue.

It's more likely OP was killed by one of the new, amazing PP agents that have nothing better to do than live in unpowered settlements. Because PP is awesome.
 
Unless it's changed recently, scavs don't come to powered settlements. Which is why you should always turn the power on asap. It's possible that scavs are already on the way when you turn on the power, but that's a different issue.

Depends on the mission type. In the combat mission to kill scavs, they're already hanging out at an abandoned settlement, but in restore type missions, getting the generator started is a trigger point to spawn them, and is the most likely way to encounter them in those missions. To make things confusing, there's at least two different restore type missions, not including the Thargoid one, so YMMV.
 
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Not in my experience. If they're already there, they're already there. If the power is up and they're not already inbound, they never show up. Won't speak for the goid ones since I don't do those. I have never seen scavs get triggered by the power coming on, ever. There was an old bug where the power going off would make them magically appear but that got fixed a while ago.
 
Unless it's changed recently, scavs don't come to powered settlements.

There is a modifier whereby scavengers can land a) when you do, b) already be present, c) after you turn the power on. It's been like that since forever. This is mostly a case of the OP not really reading the mission description, perhaps not noticing the level (the higher the level, the more likely NPCs are to exist at some point during the mission) and perhaps low familiarity with outpost missions in general. Do enough missions, and you'll eventually experience all three.

It is a thing to learn. Sometimes that's by observation, sometimes that's when you exit the pwr building, turn the corner and wear two rounds out of a space shotgun at point blank.
 
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As I already said, sometimes they're already there. Sometimes they were already on-route while you were turning the power on, that does take around 3 minutes and if you're in a building you may not see that they're already inbound. I have never had any turn up after the power was on and I was sure there were none coming. I have literally spent hours exploring settlements without any scavs turning up.
 
If the power is up and they're not already inbound, they never show up.
That has been my experience, too, and I've done thousands of missions to powered down settlements. Scavs never drop in when the power is up, but one may get the impression that they do if one lands and turns on power very quickly, and the RNG rolled scav drop at the arrival to the settlement.

Bottom line: RNG rolls scav drop via dropships only at two moments—when you get close to the settlement, and when you turn the power off. In addition RNG rolls scav presence (not dropships) when you get close to the powered-off settlement and sometimes you get both: scavs present in settlement plus an additional dropships arriving.

Best tactical approach: after getting to within a km or so, come to a hover and wait for a bit, scouting out the area for signs of scav presence and letting the RNG run its course. If dropships arrive, wait until they leave and the arrived scavs disperse (and turn off their shields). Only then land and hunt down the scavs one-by-one with a silenced Tormentor or Executioner. Finally, turn the power on and loot the place.

Also, Maxim 4: Close air support covereth a multitude of sins😉
 
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