Modes Restrict or remove PvE from the game, making Open a nicer place

Thats hilarious. There is no multiplayer content with this design, its not a patent its a catastrophic failure. They might as well made a SOLO only game, the result would be the same. Hopefully other games wont make the same mistake and will see how empty of content ED is, and the 3 modes are a huge contributor to this.


As for Open, its full of cmdrs, thats not the issue, the issue is that many of them will run off to SOLO for PP or BGS to have an advantage.

Can you post something that is even remotely true or is "the sky is falling if I don't get my way and force everyone to play a certain way " mantra going to be your shtick always?
 
Have you played a MOBA? Toxicity is a component that goes hand in hand with online interaction with individuals these days and a byproduct of less face-to-face socialization.


I partly agree with you, but know many games and online interactions that don't have any.
 
Quite fairly, this is also somewhat subjective in context. Among those players, not everyone agrees on the specifics... as demonstrated by many threads recently.



We've actually got a lot more in common than you realize, here- because although I tend to mainly PvE in ED, I also want to see the PvP community get what they want/need in some respects, too. I'm fully willing to get behind or advocate ideas to promote more PvP play... what I don't agree with is the method of restricting content to one or another of the modes in order to achieve it- nor favoring one above another.

I've actually done PvP in MANY games prior to ED. I just didn't buy ED specifically to do PvP. I bought it based the original game, which all I expected was decent graphic upgrades and a current flight model system for HOTAS. And that's what I got.

Not to say (which I've never said) I'll "never" participate (I've often thought about it) but I strictly disagree with EVE Online's "throw everyone together in FFA" concept of PvP.

If Open mode isn't "attractive" enough, then we need to figure out why- and resolve that, not remove/restrict content for other modes or providing "explicit bonuses" to Open in order to do it.

Agree with most of this
 

Goose4291

Banned
See there is one issue right there, PP shouldn't be about shopping for ship parts

Yep but sadly this is a core issue with Elite, which is why players like me, who bought into the 'player choice matters, your actions will have repurcussions' sales pitch we were sold at Kickstarter are somewhat narked off with the product we ended up with.

I don't want to get into a circular argument about the issue this causes with game modes, so for example: the idea that you can be a king admiral with access to all faction ships at the same time, able to swap your allegiance at the drop of a hat with no real repercussions and that credits and death are meaningless is very far from what we were promised, even further so than when the game initially released.
 
Well it kind of is. Aside from varying commentary about its purpose, including one of the few times I've heard Sandy outright state something is supposed to be conducive to PvP, what purpose does it have other than player competition? The activities exist everywhere else in game as a PvE activity with actual reward, and PP itself has no real reward other than module tourism.
Larger scale faction warfare? aiding the various PvE factions in the ways the game is set up to aid them, and PvP is not one of the ways that actively 'does' something for PP currently. It could be made to do so, and I'd likely enjoy it, but currently PvP does not do anything npc kills > less player kills, in same period, npc kills win.

Which is a technical limitation, not a player constructed obstacle.
Except I'm not talking about transient background traffic. What I'm talking about is when a group decides to.kick anothers BGS sandcastle over from safety of their.pg to solo and then crows loudly about it.
At no point did I say I did.
Conclusion: As someone who's tried to strawman my points, and signature shows your a member of AEDC, a group that was crowed loudly about undoing all of CODES work in the old worlds from the safety of your private group, and lead the charge into PG PP mechanics, you're clearly happy with the status quo, but are pretty much a prime example of the sort of toxicity to which I refer when I talk about why I turned my back on both the BGS and PP.

Technical limitation? sure, but that doesn't negate my point is that you do not know, and remember time of day and such is a big factor too.
And you are right I was sure it was you that said that others had told you they had specifically been told by others that they had used pg/solo against them my bad.

My point is though, you have the exact same mechanics both to go and try to kick someone's sand castle over or to try to build up your sand castle, PvP is at best very inefficient at making a difference in this, in fact if you are busy doing PvP, and not using the mechanics that actually help/hinder a faction, then you are only aiding your enemy? IF PvP had its own involving mechanic where it made a difference, sure, go for it, but as it stands it does not, and your way to defend /attack is the same way as others, through the BGS.

As for AEDC's actions, I only speak for myself, I'm just a normal member, so yeah, but I play exclusively in open, and granted I can't play as much as I want anymore, but i've also done all the BGS stuff I did back then in open, so yeah?
so yeah, I don't know what you are on about, "clearly happy with the status quo", what i've pointed out is.....there are no PvP elements in Elite, I never claimed there shouldn't be, I honestly couldn't begin to judge how that would work and work well with how Elite is made, but I'm far from afraid from changes.
Instead of turning your back, and seemingly just being angry at "PvE/BGS/PP" people, why not create a thread with I don't know, instead of arguing against what is here, try to create a discussion around what PvP elements could be added to Elite and enhance the game?

Isn't AEDC a prominent indirect PvP PowerPlayer group?
Depends on your view on the topic I guess, I see it more as chess or a board game, PP/BGS, you play against other players and try to beat them, akind to a leader board challenge or suhc, sure, but is it PvP? in my book, if it should be labelled PvP there needs to be a difference for the game mechanics between players and NPC and currently there is not. Elite is from that view, purely PvE.
So yeah, as mentioned above, I'm just a member that can't play much of late alas. But the whole debate with PvP vs PvE and the in my book insane animosity it can bring, just seems absolutely pointless to me, when Elite has no mechanics that build around
PvP, currently a player using, lets say 30 min to kill, dunno 30 npc's, is doing to do better in BGS/PP then a player that spends time trying to find and kill a large amount of players, if anything simply because there are less players then npcs.

Don't get me wrong, I do not mind PvP at all, I love it, but you need stuff to be build around it for it to make sense. And there's gone several threads on how "PvE is ruining PvP" and various different variations with various insults. Mostly ending up closed and not doing anything productive.
I'd love to see threads on how PvP elements could be added as mentioned above, that could improve the game, that instead of arguing how bad everyone that is using the elements that do exist in the game, are, focused on new elements that could be added to the game and improve it overall.
 
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Yep but sadly this is a core issue with Elite, which is why players like me, who bought into the 'player choice matters, your actions will have repurcussions' sales pitch we were sold at Kickstarter are somewhat narked off with the product we ended up with.

I don't want to get into a circular argument about the issue this causes with game modes, so for example: the idea that you can be a king admiral with access to all faction ships at the same time, able to swap your allegiance at the drop of a hat with no real repercussions and that credits and death are meaningless is very far from what we were promised, even further so than when the game initially released.

I'm curious.

I would've previously guessed that you ate the type of player who has powerful PP modules from at least 2 different powers. But now I'm not so sure. I should be grateful if you would indulge us with which PP modules you equip your FdL with...

If power hopping is such an issue for you. As it is for me, why don't you do as I have done. I pledged to a Power early on. I chose that Power based on the underlying ethos of that Power and no other reason. I indulged in a bit of PP but not for long. I have no modules. Even though I don't PP any more, I'm still pledged to the Power and still wear the decal, because even though I don't do PP, I still identify with the underlying ethos. I'm sticking with my own principles.

I too think that being able to be Admiral King is absurd. I chose early on that I would limit this myself. I will never be King. Up until last week I was an outsider. I am now an infiltrator of Lord rank (all attained in open around Empire CG space, wearing another Power decal, still pledged to Federation despite me preferring Mobius), but don't see me taking that any higher.

A lot if this game depends upon how you personally approach it.

So have you limited yourself to only one of the Powers? Or have you become what you appear to dislike?

Yours Aye

Mark H
 
Well that will be for FD to sort them out, so people really have to stop and think;

Do I want that prismatic shield, or those rail guns? - this type of question should be an "every day problem" when doing power play.
Not "What bit do I have left to collect?". I mean come on, this isn't Pokemon, we shouldn't be collecting them all :p


I absolutely agree with 100% conviction. Players *Shouldn't* be collecting them all. But, hey, whadya know - players go to great lengths to "game" the game. Not exactly an amazing revelation, but a poignant one nonetheless.

Yours Aye

Mark H
 
Witness the post #691.

It was completely ignored and not a single PvP combat advocate even tried to reference to it.

It was ignored because of all the objections here, it was founded on the most codswallop. "A change isn't appropriate because it wouldn't work in the current environment".

Well yes, we know that, but when you implement a change...you change things? The specific circumstances of a suggestion such as I made would need to be ironed out, but ultimately it's not beyond FD to make it work.

In this case I made it clear the Open and PG/Solo objectives would be separate entities. Two different competitions. You could farm ten thousand and a half NPC ships, but that has no bearing on the Open aspect, which could be won if the other side farmed just one more CMDR kill, or hauled one more leaflet. Ideally the two activities would not even be the same each week, which would clarify a number of things in-game.


We've actually got a lot more in common than you realize, here- because although I tend to mainly PvE in ED, I also want to see the PvP community get what they want/need in some respects, too. I'm fully willing to get behind or advocate ideas to promote more PvP play... what I don't agree with is the method of restricting content to one or another of the modes in order to achieve it- nor favoring one above another.

...
If Open mode isn't "attractive" enough, then we need to figure out why- and resolve that, not remove/restrict content for other modes or providing "explicit bonuses" to Open in order to do it.

And they said I couldn't create a constructive Open/Pg thread ;)

This exactly mirrors my sentiment. It absolutely cannot be "give moar money to Open players because they deserve it", which I will reinforce to another PvP player as much as anyone else. Give me engaging gameplay.

As piracy goes...I won't deny that an increase of income to Open might help by proxy of having more CMDRs available, but it doesn't make it the answer. If anything, develop PvP to enable better bounty hunting and the like and you improve engagement with Open anyway.

I just don't get the utterly vehement objections to a slight piece of PvP content, especially where it would reduce murder by promoting bounty hunting and giving murderers something else to do with context. It's almost like people are afraid of losing their main point of complaint ;)


Well that will be for FD to sort them out, so people really have to stop and think;

Do I want that prismatic shield, or those rail guns? - this type of question should be an "every day problem" when doing power play.
Not "What bit do I have left to collect?". I mean come on, this isn't Pokemon, we shouldn't be collecting them all
tongue.png

Hear, goddamn hear.

I don't think it's correct to just use handwavium and disable PSMs when you defect from the power - let's remember the game is about choice and consequence - but I'd be interested in seeing the power sending the odd hitman wing for you, complaining that you absconded with their modules or something. Been a good and propah module tourist, and have 5 different powers' modules on your ship? Expect that ship to have regular wings sent by various powers to give your botty a good smacking.
 
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Hear, goddamn hear.

I don't think it's correct to just use handwavium and disable PSMs when you defect from the power - let's remember the game is about choice and consequence - but I'd be interested in seeing the power sending the odd hitman wing for you, complaining that you absconded with their modules or something. Been a good and propah module tourist, and have 5 different powers' modules on your ship? Expect that ship to have regular wings sent by various powers to give your botty a good smacking.

Ah, now then - as regards to things stopping working when you leave. That wouldn't be "handwavium", that would be technology.
And that is tech we have today and is in use.

When I retired from the Constabulary a few years ago. Within moments of finishing my last shift, all the things registered to me, stopped working.
As my authorisation to access them was removed from the main server. No radio, no PC login nothing. I was back to being just a regular member of the public.

So the "settings" to make those things work could be an encrypted file that self deletes if it does not detect the authorisation signal from the main server for the Power you joined :)
(Almost like the online Windows authorisation we have to day, if Windows does not get confirmation, it locks your PC until you buy Windows - or in this case, join the power again)

So there are roots for my idea to work, because this tech must be better in the future, right? ;)
 
So there are roots for my idea to work, because this tech must be better in the future, right? ;)

Well you say that, but we still can't fire projectiles at each other from more than a few km away. I think our technology is regressing in ED ;)

Srs bsns, as someone that works in IT/networking etc., I do get it. I ultimately wouldn't object to it too much, but I will always support the route that allows a CMDR to make a choice and be rewarded or penalised on that choice as appropriate. Don't restrict us outright from obtaining multiple modules, but do penalise us for doing so...and do make said penalty ouchie.
 
Well you say that, but we still can't fire projectiles at each other from more than a few km away. I think our technology is regressing in ED ;)

Srs bsns, as someone that works in IT/networking etc., I do get it. I ultimately wouldn't object to it too much, but I will always support the route that allows a CMDR to make a choice and be rewarded or penalised on that choice as appropriate. Don't restrict us outright from obtaining multiple modules, but do penalise us for doing so...and do make said penalty ouchie.

I think we are limited to 3 - 4 Km due to cost issues.

https://arstechnica.com/information...for-navys-newest-ship-too-expensive-to-shoot/

(160Km range, $800,000 per shot)

It would be cheaper to fire Sidewinders packed with explosives at people ;)
 

Robert Maynard

Volunteer Moderator
Don't restrict us outright from obtaining multiple modules, but do penalise us for doing so...and do make said penalty ouchie.

The penalty could be quite simple - when scanned by any ship pledged to the Power to which the modules belong, if the CMDR is no longer pledged to that Power, then a Power bounty could be imposed - with Power ATR attending for persistent users of illicit equipment.
 
I think we are limited to 3 - 4 Km due to cost issues.

https://arstechnica.com/information...for-navys-newest-ship-too-expensive-to-shoot/

(160Km range, $800,000 per shot)

It would be cheaper to fire Sidewinders packed with explosives at people ;)

That's all well and good within an atmosphere, but out in space a fifty pence bullet will travel effectively indefinitely...


The penalty could be quite simple - when scanned by any ship pledged to the Power to which the modules belong, if the CMDR is no longer pledged to that Power, then a Power bounty could be imposed - with Power ATR attending for persistent users of illicit equipment.

See, I knew you had it in you!
 

Robert Maynard

Volunteer Moderator
See, I knew you had it in you!

Profuse apologies, I'll try not to let it escape again. ;)

..... except to add: If a ship carrying Power modules is destroyed and the last dock is controlled by a Power to which modules belong and the CMDR is no longer pledged to the Power in question then the Power modules could be removed from the ship (as the Power would not countenance issuing replacements for their modules to which the CMDR was no longer entitled).
 
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By all means raise a thread and I'll add my support.

Would love to, but with my name on it - how long do you think it would take for some voices to derail it and have it moved here to be forgotten.
Turned out, making "The Wall of Information" upset a few folks - not that is bothers me, but it does mean no matter where I post on the forums, someone always starts up with how open is "better" and bla bla bla.

Even been told a few times to "Get back to Hotel California" - which makes me laugh. Who knew some GSPs were so sensitive ;)
 
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