Well it kind of is. Aside from varying commentary about its purpose, including one of the few times I've heard Sandy outright state something is supposed to be conducive to PvP, what purpose does it have other than player competition? The activities exist everywhere else in game as a PvE activity with actual reward, and PP itself has no real reward other than module tourism.
Larger scale faction warfare? aiding the various PvE factions in the ways the game is set up to aid them, and PvP is not one of the ways that actively 'does' something for PP currently. It could be made to do so, and I'd likely enjoy it, but currently PvP does not do anything npc kills > less player kills, in same period, npc kills win.
Which is a technical limitation, not a player constructed obstacle.
Except I'm not talking about transient background traffic. What I'm talking about is when a group decides to.kick anothers BGS sandcastle over from safety of their.pg to solo and then crows loudly about it.
At no point did I say I did.
Conclusion: As someone who's tried to strawman my points, and signature shows your a member of AEDC, a group that was crowed loudly about undoing all of CODES work in the old worlds from the safety of your private group, and lead the charge into PG PP mechanics, you're clearly happy with the status quo, but are pretty much a prime example of the sort of toxicity to which I refer when I talk about why I turned my back on both the BGS and PP.
Technical limitation? sure, but that doesn't negate my point is that you do not know, and remember time of day and such is a big factor too.
And you are right I was sure it was you that said that others had told you they had specifically been told by others that they had used pg/solo against them my bad.
My point is though, you have the exact same mechanics both to go and try to kick someone's sand castle over or to try to build up your sand castle, PvP is at best very inefficient at making a difference in this, in fact if you are busy doing PvP, and not using the mechanics that actually help/hinder a faction, then you are only aiding your enemy? IF PvP had its own involving mechanic where it made a difference, sure, go for it, but as it stands it does not, and your way to defend /attack is the same way as others, through the BGS.
As for AEDC's actions, I only speak for myself, I'm just a normal member, so yeah, but I play exclusively in open, and granted I can't play as much as I want anymore, but i've also done all the BGS stuff I did back then in open, so yeah?
so yeah, I don't know what you are on about, "clearly happy with the status quo", what i've pointed out is.....there are no PvP elements in Elite, I never claimed there shouldn't be, I honestly couldn't begin to judge how that would work and work well with how Elite is made, but I'm far from afraid from changes.
Instead of turning your back, and seemingly just being angry at "PvE/BGS/PP" people, why not create a thread with I don't know, instead of arguing against what is here, try to create a discussion around what PvP elements could be added to Elite and enhance the game?
Isn't AEDC a prominent indirect PvP PowerPlayer group?
Depends on your view on the topic I guess, I see it more as chess or a board game, PP/BGS, you play against other players and try to beat them, akind to a leader board challenge or suhc, sure, but is it PvP? in my book, if it should be labelled PvP there needs to be a difference for the game mechanics between players and NPC and currently there is not. Elite is from that view, purely PvE.
So yeah, as mentioned above, I'm just a member that can't play much of late alas. But the whole debate with PvP vs PvE and the in my book insane animosity it can bring, just seems absolutely pointless to me, when Elite has no mechanics that build around
PvP, currently a player using, lets say 30 min to kill, dunno 30 npc's, is doing to do better in BGS/PP then a player that spends time trying to find and kill a large amount of players, if anything simply because there are less players then npcs.
Don't get me wrong, I do not mind PvP at all, I love it, but you need stuff to be build around it for it to make sense. And there's gone several threads on how "PvE is ruining PvP" and various different variations with various insults. Mostly ending up closed and not doing anything productive.
I'd love to see threads on how PvP elements could be added as mentioned above, that could improve the game, that instead of arguing how bad everyone that is using the elements that do exist in the game, are, focused on new elements that could be added to the game and improve it overall.