WorldsGreatestForumDad
Banned
Touche to Agonys thread. I know both are satire. Good point well made.
See title.
What about having PvE in relegated areas? I mean it could be controversial, but aside from cries that "FD sold us a game that said I could blaze mah own trail!", it would be a fair riposte to players that want to bring Open mode down to the exact same level of Solo play.
So, what are the arguments for this?And itThey can be summed up in a single word: Toxicity.
Toxicity is the bane for many games, and with PvP in any game, you get very high levels of toxicity generated by PvE players that are terrified of the idea of interacting with other human beings.
No, PvP isn't immune to toxicity, but it gets much worse when any discussion around it is instinctually invaded by pitchfork wielding knights on high horses.
Ok, having said all that, there are times PvE can be useful and fun, even for those who are predominantly...no sorry, I can't bring myself to finish this one.
Suggestions:
1) Restrict PvE only to private groups. Players that don't want PvP...oh wait, this is already working as intended
2) Create special zones where PvE players are safe from murder. It could be called "private group" or something.
3) Implement a system of PvE consent. All who want to PvE have to ask the NPC nicely, as it is not ethical to shoot an NPC that hasn't given his consent. The consent lasts until the NPC despawns, and circumventing this mechanic to shoot an NPC that hasn't given consent will have you labeled as a neckbeard sporting psycho.
Thankyou for your consideration xxx
See title.
What about having PvE in relegated areas? I mean it could be controversial, but aside from cries that "FD sold us a game that said I could blaze mah own trail!", it would be a fair riposte to players that want to bring Open mode down to the exact same level of Solo play.
So, what are the arguments for this?And itThey can be summed up in a single word: Toxicity.
Toxicity is the bane for many games, and with PvP in any game, you get very high levels of toxicity generated by PvE players that are terrified of the idea of interacting with other human beings.
No, PvP isn't immune to toxicity, but it gets much worse when any discussion around it is instinctually invaded by pitchfork wielding knights on high horses.
Ok, having said all that, there are times PvE can be useful and fun, even for those who are predominantly...no sorry, I can't bring myself to finish this one.
Suggestions:
1) Restrict PvE only to private groups. Players that don't want PvP...oh wait, this is already working as intended
2) Create special zones where PvE players are safe from murder. It could be called "private group" or something.
3) Implement a system of PvE consent. All who want to PvE have to ask the NPC nicely, as it is not ethical to shoot an NPC that hasn't given his consent. The consent lasts until the NPC despawns, and circumventing this mechanic to shoot an NPC that hasn't given consent will have you labeled as a neckbeard sporting psycho.
Thankyou for your consideration xxx
Your points were an excellent pot-stirrer; I was thoroughly impressed by the controversy potential!
Let's not make people seriously think that mods are trying to remove PvP from the game. Being THAT openly biased would...actually never mind, I think most of the forum has accepted that by now, Brett included.
To be fair it's a bed that FD created removing offline solo. If that had been implemented correctly from the start I suspect there wouldn't be half the problems we have now. When I first started ED up I actually thought the Open/PG/Solo format was well conceived, until I became half experienced and realised what they had attempted with the BGS - which was ultimately the downfall; "all players are tied into the same BGS, only not actually tied together".
As in CQC is your dedicated PvE mode?
Given the matchmaking I can't disagree![]()
Now this is truly brilliant.
Apart from the part where Elite was designed from the ground up to be a PvE game with optional PvP.
Apart from that little detail.
Toxicity is the bane for many games, and with PvP in any game, you get very high levels of toxicity generated by PvE players that are terrified of the idea of interacting with other human beings.
So then Open PvE was not intended either? Gotcha.
Again, you get to argue for something YOU like, but every one else can't. Just confirming how it works, thanks.
Again, you get to argue for something YOU like, but every one else can't. Just confirming how it works, thanks.
Tip: read this post with sad violin music playing in the background.
Tip: read this post with sad violin music playing in the background.
I hear the Devils Gallop whenever there's a rush of "git-gudders".
https://www.youtube.com/watch?v=e7bsL00aCGg
When do I ever outpin about group functionality? You should have gone with beige planets. If you're no-you-ing, do it right.Strangely I hear that same violin whenever you outpin about group functionality.
When do I ever outpin about group functionality? You should have gone with beige planets. If you're no-you-ing, do it right.
Want to go again?![]()
Personally, I will never jump through a player's hoops. Game developers are the only people who I allow to construct such hoops. And this has always been a barrier for me to play MMOs. Elite's system makes it possible for me to play that MMO, on my own terms and under the rules the developers have set. Now I've seen all the threads of would be Napoleonic Little Tyrants who would love nothing more than me to dance for them, and they'll argue how it's unfair they can't make me dance for them, and for me that is testament the modes are working as designed.
That's not about group functionality darling. And that particular quote needs Ave Maria.
Cue animated gif.
I see. I forgot. Obviously you were referring to advocates of multiplayer functionality in a positive way when you call them 'little napoleonic tyrants'.
How silly of me to make that mistake.
The mistake you made was telling me I was talking about group functionality. I wasn't.I see. I forgot. Obviously you were referring to advocates of multiplayer functionality in a positive way when you call them 'little napoleonic tyrants'.
How silly of me to make that mistake.