Restrooms Have Been in the Game since Day 1, and Seem to have been Ignored with the New Update

JWERestroom.png
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These are images of restroom apart of the viewing gallery. The sign is difficult to see (low quality texture), but the top labelling says "RESTROOM", with an accompanying restroom symbol (also seem tat the top).

Unfortunately, this restroom has went completely unmentioned in today's feature focus. I'd like to bring this apparent inconsistency to a spotlight, since it would be very odd for certain restrooms to not be considered such.
 
I think that fact willl just get glossed over. You can justify that by saying the restrooms inside the buildings wouldn't be enough to handle the amount of guests in the parks.
 
I think that fact willl just get glossed over. You can justify that by saying the restrooms inside the buildings wouldn't be enough to handle the amount of guests in the parks.
But we can already change how many guests can be accomodated in the restrooms, so they could just force the galleries to use the lowest accommodation. I really hope this will be addressed by a CM.
 
It's more than a tiny inconsistency, actually. If I read right, HOTELS will 'need' Restrooms placed closely. C'mon...

Lucky I only enjoy Sandbox lol
 
It's more than a tiny inconsistency, actually. If I read right, HOTELS will 'need' Restrooms placed closely. C'mon...

Lucky I only enjoy Sandbox lol
That's a good observation. It'd be super odd for hotels, restaurants, bowlling allies, bars, and potentially other buildings to not have restrooms in them. I really hope the devs have considered this.
 
That's a good observation. It'd be super odd for hotels, restaurants, bowlling allies, bars, and potentially other buildings to not have restrooms in them. I really hope the devs have considered this.

I bet they didn't.

Logically speaking, only attractions should trigger the need for them, as chances are both restaurants, bars and certainly hotels would have restrooms... but JWE's game mode hasn't follow any logic so far, so my hopes on that respect aren't high.

As I said, I'm glad I'm only for Sandbox, neglected as it usually is.
 
That's a good observation. It'd be super odd for hotels, restaurants, bowlling allies, bars, and potentially other buildings to not have restrooms in them. I really hope the devs have considered this.

I have brought this point up since the release of the game when people were screeching for bathrooms. The bathrooms were already in the game. The viewing galleries have always had bathrooms. Of course all the entertainment and food related buildings have bathrooms as well. But people kept pestering for bathrooms like a broken record. Oh we need bathrooms, bathrooms will add so much to the management of the game.

No they won't. The bathrooms will be treated like the rest of the guest buildings in the game. You have to place one down in the vicinity of a viewing gallery or galleries to keep your park rating up. Staff management will be the same. The rangers aren't going to be sent to clean the bathrooms.

Having to place these bathrooms all over the place isn't going to make much sense. Matter of fact the whole system of having to place all these guest buildings around view galleries makes no sense and its one thing I never liked about this game. Around the hotels makes sense. Especially with the monorail system. Guests could use the monorail system to get back to the visitor area of the park with the hotels and other guest buildings when they are hungry and thirsy. I am sure a monorail doesn't tale long to get back there. With this kind of system bathrooms out in the actual park would make sense.

Right now they are just something Frontier threw in to get people to shut up about it.
 
I bet they didn't.

Logically speaking, only attractions should trigger the need for them, as chances are both restaurants, bars and certainly hotels would have restrooms... but JWE's game mode hasn't follow any logic so far, so my hopes on that respect aren't high.

As I said, I'm glad I'm only for Sandbox, neglected as it usually is.

It would be perfect if only the attractions triggered the bathrooms. But yeah, the game is very illogical.
 
I have brought this point up since the release of the game when people were screeching for bathrooms. The bathrooms were already in the game. The viewing galleries have always had bathrooms. Of course all the entertainment and food related buildings have bathrooms as well. But people kept pestering for bathrooms like a broken record. Oh we need bathrooms, bathrooms will add so much to the management of the game.
You've never been to an actual amusement park... have you? No one is going inside a shop or an attraction or a hotel room just to use a bathroom... heck, odds are good you wouldn't even be allowed to use them if you weren't a paying customer; opening bathrooms to random wanderers would be disruptive to people who came inside to use the building's actual function. Literally all major theme parks and zoos have dedicated bathroom facilities.

No they won't. The bathrooms will be treated like the rest of the guest buildings in the game. You have to place one down in the vicinity of a viewing gallery or galleries to keep your park rating up. Staff management will be the same. The rangers aren't going to be sent to clean the bathrooms.

Having to place these bathrooms all over the place isn't going to make much sense. Matter of fact the whole system of having to place all these guest buildings around view galleries makes no sense and its one thing I never liked about this game. Around the hotels makes sense. Especially with the monorail system. Guests could use the monorail system to get back to the visitor area of the park with the hotels and other guest buildings when they are hungry and thirsy. I am sure a monorail doesn't tale long to get back there. With this kind of system bathrooms out in the actual park would make sense.
Then the problem is the game's design, not the inclusion of restrooms... if anything, you should be blaming the designers for creating a real-world sim game that doesn't work in a logical fashion...
 
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I could see this as a delayed effect of sorts.
So when I start a brand new sandbox or challenge mode, I noticed that the galleries and hotels are in the blue in terms of satisfaction. Sure you could place in a gift shop and fast food buildings to raise the ratings but they start to be effective once more higher quality dinosaurs are introduced and guest population increases.

So this could be seen that the in-building restrooms and restaurant (the icon seen in the middle has a vague but identifiable fork and knife icon used for restaurant services) in galleries and hotels could satisfy an initial guest count, but an increased guest population would require additional restaurants and restrooms to satisfy all guests. I at least see it this way.
 
You've never been to an actual amusement park... have you? No one is going inside a shop or an attraction or a hotel room just to use a bathroom... heck, odds are good you wouldn't even be allowed to use them if you weren't a paying customer; opening bathrooms to random wanderers would be disruptive to people who came inside to use the building's actual function. Literally all major theme parks and zoos have dedicated bathroom facilities


Then the problem is the game's design, not the inclusion of Rest Rooms... if anything, you should be blaming the designers for creating a real-world sim game that doesn't work in a logical fashion...

I have been to a few amusement parks and I never once saw one that had restaurants, bowling alleys and arcades all over the place. Usually just small food and drink stalls and few bathrooms in key areas. You are acting like these are businesses outside of the park. That isn't the case. They are businesses inside the park in this game. Of course the guests would be allowed to stop in and use the bathroom. Some businesses won't let you use the bathroom in real life without being a customer. But a lot still do because people who stop in to use the bathroom buy things occasionally. You can literally stop at any McDonalds or any other fast food place in the US to use their bathrooms. Why? Cause you might buy something even if it's just a drink. In this game guests are already in the park, a park they paid to get into so they are already customers.

Never said there wasn't any issues with the game design.
 
tbh I've always hated the way the game has handled the "needs" of buildings, it just doesn't really lend itself to realistic (loosely speaking) park design, and instead it actually makes the management aspect worse. Who actually thinks about any level of management or building placement in this game? You put a viewing platform down, then you just put the 3 best guest buildings down next to them and you move on

Consider the way that the storm shelter works - THAT is how all guest buildings should work. They should have a sphere of influence around the building itself that you see via the heatmap, and so you place buildings in locations that cover a certain area instead of covering a buildings needs. Hotels will be the exception - they shouldn't need any other buildings near them as they should have their own toilets, restaurants and entertainment

But having said all this, I'm still wanting staff only/restricted areas so that I can segregate all my staff buildings from the park guests. I'd prefer to have a staff only park entrance as well to get to these areas, and staff only back roads that they can use to get jeeps anywhere in a hurry. Alas, we'd probably need to wait for JWE2 for a lot of this stuff to make sense (Or Planet Jurassic?)
 
tbh I've always hated the way the game has handled the "needs" of buildings, it just doesn't really lend itself to realistic (loosely speaking) park design, and instead it actually makes the management aspect worse. Who actually thinks about any level of management or building placement in this game? You put a viewing platform down, then you just put the 3 best guest buildings down next to them and you move on

Consider the way that the storm shelter works - THAT is how all guest buildings should work. They should have a sphere of influence around the building itself that you see via the heatmap, and so you place buildings in locations that cover a certain area instead of covering a buildings needs. Hotels will be the exception - they shouldn't need any other buildings near them as they should have their own toilets, restaurants and entertainment

But having said all this, I'm still wanting staff only/restricted areas so that I can segregate all my staff buildings from the park guests. I'd prefer to have a staff only park entrance as well to get to these areas, and staff only back roads that they can use to get jeeps anywhere in a hurry. Alas, we'd probably need to wait for JWE2 for a lot of this stuff to make sense (Or Planet Jurassic?)

The one good thing is that the guests buildings for needs like food, drinks, fun and shopping all have a pretty wide range. So you only need 1 group of buildings of you build a few enclosures closes together.
 
I have been to a few amusement parks and I never once saw one that had restaurants, bowling alleys and arcades all over the place. Usually just small food and drink stalls and few bathrooms in key areas.
Maybe I should have said "world class theme park" like Disney World... which Jurassic World is clearly trying to emulate. I've been to all four parks and that place has restaurants, food stands, kiosks, souvenir shops and yes, standalone restrooms everywhere... no bowling alley... it did have an arcade though... in Tomorrowland I think. Then again, my local zoo has a restaurant, a food court, multiple shops and kiosks and plenty of bathrooms... and the nearest theme park has restaurants, food stands, kiosks and souvenir shops... and also restrooms everywhere... so... maybe you need to expand your horizon a little?

You are acting like these are businesses outside of the park. That isn't the case. They are businesses inside the park in this game. Of course the guests would be allowed to stop in and use the bathroom. Some businesses won't let you use the bathroom in real life without being a customer. But a lot still do because people who stop in to use the bathroom buy things occasionally. You can literally stop at any McDonalds or any other fast food place in the US to use their bathrooms. Why? Cause you might buy something even if it's just a drink.
This isn't a common fast-food joint on the side of the highway where you're just passing through and there's always another around the corner, it's a theme park, one that caters to thousands of guests daily in an area cut off from the rest of the world. Worst case scenario, you're gonna have lines forming to use the bathroom, and the last thing a shop or restaurant needs is a crowd waiting for the toilet getting in the way of paying customers. By building bathrooms separately you make things more efficient and easier for everyone, allowing guests to focus what time they have in the day on what they want to do.

In this game guests are already in the park, a park they paid to get into so they are already customers.
Yes, they paid to get into the park... but not the shops and the restaurants... they have to pay to use those, only becoming customers specific to the restaurants and shops when making purchases separate from the admission price...

Never said there wasn't any issues with the game design.
And I never said you said that... didn't say that? ...what I'm saying is, instead of complaining about what makes sense (adding public restrooms to a theme park), focus your negativity on the stuff that doesn't make sense (illogical simulated human AI)...

Judging from that image and the overall size of the viewing gallery (does that say there's a restaurant in there?) the restroom in question is probably a single-stall unisex bathroom... good luck managing an entire park's bathroom needs with that...
 
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Judging from that image and the overall size of the viewing gallery (does that say there's a restaurant in there?) the restroom in question is probably a single-stall unisex bathroom... good luck managing an entire park's bathroom needs with that...
It’s a bathroom regardless, and should be properly acknowledged.
 
Which is why I'm proposing that the viewing gallery restroom have a level of interactivity, such as accommodating for the new restroom needs that guests have.

That's not interactivity, that's an extension of functionality. But as other people said, it wouldn't be sufficient for comfort purposes. You need extra bathroom facilities.
 
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