Nope. The problem arises when multi-purpose slots are proposed to become unable to equip modules that they can currently equip to suit the play-style of a subset of the player-base.
But that isn't the case in the original suggestion.
Nope. The problem arises when multi-purpose slots are proposed to become unable to equip modules that they can currently equip to suit the play-style of a subset of the player-base.
But that isn't the case in the original suggestion.
So your argument against HRPs in additional slots is that it allows too many options and your argument against limiting defensive modules to defensive slots is that it takes too many options away?
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That's the thing, everything they added to increase player choice actually reduced player choice in my opinion.
Even if it is limited to the original suggestion then ships with more module bays are penalised compared to those with few module bays.
It didn't in theory, FDev is just really, really bad at balance and listens to the players over the numbers.
Well how it detects the damage types is obvious (from a gaming perspective) but the rest is news to me. HRPs give HP and resistances (in small amounts non-engineered), so how can this be true unless the game detects the damage is collision/drop-out/heat based and then deliberately scales the damage up to deal an equal percentage?
What you may have heard (asides from the fact collisions ignore resistances) is that your ship takes damage to it's "integrity" over time described as wear/tear. As this decreases your ship hull strength does to, and some explorers are of the opinion that consequently HRPs are useless because when integrity hits 0% you're gonna melt under hull damage anyway.
I don't understand this stat explicitly (and would love to be corrected) but my awareness of it is that when all the way at 0%, which takes some time, your ship has 30% less hull strength. That doesn't exactly make HRPs useless, and it doesn't stop them being a nice buffer against an inopportune collision...
Yes, I think most buffs are just too strong. The problem with balance is that there is a huge difference between fitting one module or ten modules of the same type. Maybe this should be limited.