Returning burnt out player saying YAY!!

That's an interesting direction from a Krait II. Was that cargo space that drove you that way?

Not really, it wasn't anything other than I'd always wanted a Python but never had the credits. Krait was a lovely ship, and for mining the Python doesn't really have any advantage, but hey, bucket list :)

Vulture and T6 are arguably the best ships in the game tbh

Indeed, great ships, but like anything in a game, when you're stuck in the same thing for a long time, it gets stale and you always crave something new. Now I've managed to bank a lot of credits, I can comfortably max out a vulture (albeit un-engineered) as an additional ship, and not have to sell it and re-buy it each time I want to switch from combat to trading. That's the essence of my thread, more opportunities to do more things in ED.

I didn't need credits- I prefer small ships and a long trip out in the black earned me more than enough to fit a whole squadron out exactly the way I like them.

But a whole squadron takes a lot of credits. Back when I was playing, with my piiiiiitiful budget, if I wanted to switch to trading, I'd be forced to sell my vulture / modules to buy the T6 / modules, then sell that to re-buy my Vulture / modules when I fancied doing more combat. There was no module storage back then so I'd have to fly around each time in order to refit them. It was such a chore that I'd end up doing one or the other for longer, even after I'd hit the boredom threshold. So whilst you say you didn't need credits, credits afforded you multiple 'ready to go ships' which ultimately gave you more choice and more opportunity.

Really grateful for your tips on Engineering, I'll definitely take them on board. Thanks.

If you want to make a quantum leap forward, i would suggest building a core mining ship

That's exactly what I've been doing. I've just under 500m from four or 5 mining sessions. If I sell the python, I could buy and fit a budget conda, which was my initial plan, but in all honesty, with so many more options opening up for me now, I think I'll just carry on casually core mining (I find it quite relaxing), mix things up with some vulture combat, and wait untill I have enough credits to do the conda justice. I think I'm ready to take the plunge with engineering :oops:

Thanks for all the cool feedback and words of encouragement from all! ✌
 
Hello :)

I used to play ED a few years back. Ran an RP community hub, Elite & Real and sank, like many, a LOOOT of hours into the game. I was mainly a vulture / T6 pilot, and worked hard to pimp them out. I was a vulture pilot simply because as a guy with a job, family, kids yada yada, bigger ships just seemed out of reach. Making money often felt like 2 steps forward, 3 steps back and very slow, but I kept dreaming, flipping boards to get decent slave runs and a lot of time sitting in the station. Trading never really made me the big bucks as much as I enjoyed it, it was a measly 100K here, 100K there and slow! Then I had a the fabulous idea of grinding navy rank for that cheap(ish) shinny clipper.... Well I did the grind. Endless board flipping and data runs, donations etc and finally hit Baron after gawd knows how long! Weeks damn it!

Purchasing that clipper should have been a joyous moment, but alas, I didn't really have enough money to do it justice and when I realised how ghaaaaaaaastly under powered she was with my budget, I ended up selling it back and re-purchasing my vulture and T6. Talk about an anticlimax. The idea was to work for more credits until I could finally pimp out the clipper. Well sadly, as a casual player I just simply burnt out and eventually drifted off to other games.

ED kept popping up on my YouTube feed and I occasionally stuck my head into a few of them and got that little pang to play again. I did download the game and log in about 6 months ago, but as I sat staring at station menu, I realised I was still really in the same predicament, had forgotten everything, and would have to re-familiarise myself with it all as well as the new changes. Engineers.... mind boggling! Needless to say I logged out and uninstalled the game when I needed SSD space for something else.

Anyhoo.... A video popped up on my feed last week from a guy who you all probably know. TheYamiks. After picking myself up of the floor and wiping away my tears of laughter, I started watching some more of his videos, not for ED, but because the boy is a scream, and I just p***sed my self at his style. One in particular was his Money Making META : NEW MINING 60-130 Mil. After watching this, I then went on to watch other tutorial videos on deep core mining and I realised maybe making money is easier now, MAYBE I can fulfil my dreams of flying bigger ships, MAYBE I can be riiiiiiich!

Well I reinstalled the game, sold all my assets, bought a Krait MKII, pimped it for mining and headed off to a closest ice belt. After some trial and error and thanks to the detailed tutorials on YouTube, I was soon filling my cargo hold with opals and grandidierite and flying them off to a 'best buy' station, jaw on the floor as the credits (like i've never seen) started to flood in. After a few mining sessions I upgraded to a Python, and continue to mine, getting more skilled and faster at spotting them rocks.

I finally feel like the opportunities in ED have opened up. I've enough money to pimp out that clipper but instead, I'm thinking of going for a budget Anaconda as shown in Down to Earth Astronomy's YouTube Guide. With this, I can do Robigo passenger missions whilst at the same time increasing my Navy rank to Duke in order to eventually get a Cutter whilst at the same time, slowly upgrading the Anaconda. Having some more opportunities and not having to focus on making credits means I can essentially start focusing on doing fun things and exploring other aspects of ED.

So anyway, I can see the rate in which players can earn money now is a controversial topic, especially for old school players who've done things the hard way. I can understand it. With that said, slow progress is in games like ED push casual players like me away as we slog away in small ships making low profit. Whilst there is plenty to do in ED even in a small ship, everything requires credits, and the temptation to focus solely on that aspect funnels us away from actually doing things that are FUN.

So for a burnt out returning player, this is a god send, and I say YAY!!!
(y)
 
I think I'll just carry on casually core mining (I find it quite relaxing)
I find it almost meditative in some cases, mixed with the adrenaline rush of being interdicted with a full cargo, shouting "Oh yeahr? Go and find your own rocks, and in the meantime have some of this", while flipping your hardpoints out of their hidings. It's better to avoid the interdiction, but it's highly satisfying not to.
 
Welcome back, I am also recently returned from a rather long break due to a video I seen by ObsidianAnt on some of the recent changes.
Rather enjoying the game play my self and glad to see others are to, hope to see more of the same in the future.
Fly safe.
 
@Galdatron,


Me: "I didn't need credits- I prefer small ships and a long trip out in the black earned me more than enough to fit a whole squadron out exactly the way I like them."

You; But a whole squadron takes a lot of credits. Back when I was playing, with my piiiiiitiful budget, if I wanted to switch to trading, I'd be forced to sell my vulture / modules to buy the T6 / modules, then sell that to re-buy my Vulture / modules when I fancied doing more combat. There was no module storage back then so I'd have to fly around each time in order to refit them. It was such a chore that I'd end up doing one or the other for longer, even after I'd hit the boredom threshold. So whilst you say you didn't need credits, credits afforded you multiple 'ready to go ships' which ultimately gave you more choice and more opportunity.

I agree completely- my point was about deep core mining being an all round good thing, even for those of us lucky enough not to need credits. That trip out took the best part of a year. I really enjoyed it, but I'm not suggesting it's any way to progress through the game. Again, although the credits were a nice bonus, it was the activity, playing deep space explorer, that I enjoyed.

Really grateful for your tips on Engineering, I'll definitely take them on board. Thanks.

NP. There are a lot of peeps on here with a much better appreciation of engineering, though. Check out who I'm arguing with on other threads- they're usually right! 😄

Thanks for all the cool feedback and words of encouragement from all! ✌

You're welcome. :)
 

DDastardly00

D
OP, I agree, Core mining has opened up a lot of doors in this game, glad you found your way back. I hope you newly found l00tcake$ allow you the freedom to play the game how you want to.

Vulture and T6 are arguably the best ships in the game tbh

Hey now, let's not get crazy up in here. T6 is a nice stepping stone, I do like the ship, but mine is a taxi and has a boost speed of 520 after grad5 DD tuning, so I guess a nice fast taxi, but the hardpoints are severely lacking enough to keep it out of the best ships conversation. The AspX is clearly superior in every way and can doing everything the Type 6 does and more. I Can't speak to the Vulture because I've never owned or flown one, or been interested either, the two hardpoint limitation hold me back for buying one.
 
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