Note that the Pulse Wave Analyser has a bug in it right at the moment. If you pulse for a bit past some rocks and then eventually turn around you'll see them glowing from the other direction. There is a bug report logged for it you can upvote, see
@rootsrat 's post here:
Helpful, Mr. T and Red House. Actually, I was only joking about flying backwards, but I suppose it could be done. Loonies for Lode. Rock on. Ah, yes the chunks getting stuck inside the asteroids. I despise that, and have seen many a hapless limpet burn themselves out trying to be good boy and...
forums.frontier.co.uk
Thanks, did that, no clue why upvoting would prioritize a bug, but there ye go.
Well you can certainly play the game any way you like but I can't imagine doing one thing to get 10bn and
then deciding what to do would be a positive experience. Even if you're enjoying it now.
Everyone is different of course. It's just, in my experience, the closer you get to having all the credits you'd ever need for anything the less you actually feel motivated to do all of those things. Some, maybe, but definitely not most of them.
I think these "follow a YouTube video to do one simple meta to get rich from day one" things, that effectively lead to new players skipping the original Elite experience of progression entirely don't do the game any justice at all.
But each to their own. If you've made enough credits to buy some new ships then, while you're waiting for core mining to get fixed, I'd highly recommend you have a look for a ship you'd be interested in trying, build it, then try some other things with it.
I guess your goal is a Fleet carrier (no other reason to want 10bn credits). I've made about 3bn in a few weeks doing various things and none of those things involved shooting rocks
Wish you well no matter what you end up doing. So long as you're having fun (but, it appears you're having less fun because the gold mine dried up, so I still suggest you just spend some of that money and have fun with it as you go).
My goal was set when fleet carriers were but a whisper and no one knew anything about them. I think I mentioned my reasoning, 10b so I have the freedom of spending a lot of time on implementing what I want and can figure it out (I want to tour some sightseeing spots, I wanna ride the highway for fun, I want to figure out how to get my engineering over and done with and I want to figure out the exact differences between imperial or "?", because if it's a gamble you can't really call it a choice now can you?)
It might seem simple if you're engrained into the game for years, but I still have to learn each and every menu, bump into the weirdest stuff that makes no sense whatsoever (in the future limpets are dumber then a current gen cell phone, you can transport your consiousness instantly but there is no stockmarket interface anywhere, etc) and have to look into stuff with guides to get ideas what to do. Simply because for a lot of stuff I have to find out; there is no way of doing this properly in game and you need external resources. I do not know what is in game and what needs to be done outside of the game.
The guides are not so much for handhelding as for seeing what is possible without feeling like a fool for 30 minutes going through all menus just to find out you can't get certain common values on the galaxy map.
Some people seem to condemn using guides for whatever reasoning they use, but in the end if you don't get new players in, a game will turn stale and sour (only bitter people remaining in a small echo chamber) inevitably.
Now, I'm not saying my way of reasoning is the correct one. Not at all. But I can tell you that my way of thinking is representative for a lot of other people who are potential new players think. Expectation management.
I decided to move ED from my "games I'd love to play" list to my "I will figure all of it out" list. But I am stubborn and patient.
Please don't get me wrong, I'm not advocating turning ED into a flashy "pewpew 10 months and the hophophop crowd moves onto the next flashy thing" game, but currently it's not just rough around the edges, it's down right hostile through it's inconsistencies and, I hate to be negative about it but sadly it holds up, very long standing bugs in whatever little corner of the game I've seen so far. If a new player has to determine every single step he does by "bug, feature or external solution", then something fundamentally went wrong on paper and implementation.
It's got all this potential, but it feels like the polishing mechanism has left the building and is working on other stuff. Still, I will get my 10b, I will get my damn sightseeing tour done, I will join up the next distant worlds and hopefully in something nicely engineered and rep based, and I
will have fun doing so. Despite the game working against me (or at least it feels a bit that way).
Now I just need to find a fun wing and off we go
