Returning casual player, whut?

I just flew far out of the core, 80 void opal in 70 mins. Seems to go better, but nowhere near what it was.
Note that the Pulse Wave Analyser has a bug in it right at the moment. If you pulse for a bit past some rocks and then eventually turn around you'll see them glowing from the other direction. There is a bug report logged for it you can upvote, see @rootsrat 's post here:

 
The possibility of a broken Pulse Wave Scanner aside, mining has been leveled.

You can still make good money (I prefer double hot-spot Panite laser mining) in almost complete safety (as long as you don't disconnect with minerals in your bay) with a surprisingly small initial outlay. It's just that the 720 tonnes of stuff over 1.2million per tonne or whatever is gone. And good riddance.
 
Well you can certainly play the game any way you like but I can't imagine doing one thing to get 10bn and then deciding what to do would be a positive experience. Even if you're enjoying it now.

Everyone is different of course. It's just, in my experience, the closer you get to having all the credits you'd ever need for anything the less you actually feel motivated to do all of those things. Some, maybe, but definitely not most of them.

I think these "follow a YouTube video to do one simple meta to get rich from day one" things, that effectively lead to new players skipping the original Elite experience of progression entirely don't do the game any justice at all.

But each to their own. If you've made enough credits to buy some new ships then, while you're waiting for core mining to get fixed, I'd highly recommend you have a look for a ship you'd be interested in trying, build it, then try some other things with it.

I guess your goal is a Fleet carrier (no other reason to want 10bn credits). I've made about 3bn in a few weeks doing various things and none of those things involved shooting rocks ;)

Wish you well no matter what you end up doing. So long as you're having fun (but, it appears you're having less fun because the gold mine dried up, so I still suggest you just spend some of that money and have fun with it as you go).
 
I think the frustrating situation highlighted in this post is.. some people who look at the game differently have noticed that for years now frontier have changed the game in worse ways to make it compatible with the op's line of thinking.

What's frustruating is even with all the slaps in the face frontier hasn't achieved what they were going for anyway.. to make happy the mainstream player with their expectations.

I think 2 things would have to change.. frontier would have to care and take ownership of managing / balancing the economy. If rewards and sinks make sense as a whole frontier, forum dad players and mainstream arcade smashers wouldn't all be sitting around frustrated. But that means actually doing something of course and frontier don't have to because they're a publisher now.
 
Note that the Pulse Wave Analyser has a bug in it right at the moment. If you pulse for a bit past some rocks and then eventually turn around you'll see them glowing from the other direction. There is a bug report logged for it you can upvote, see @rootsrat 's post here:

Thanks, did that, no clue why upvoting would prioritize a bug, but there ye go.
Well you can certainly play the game any way you like but I can't imagine doing one thing to get 10bn and then deciding what to do would be a positive experience. Even if you're enjoying it now.

Everyone is different of course. It's just, in my experience, the closer you get to having all the credits you'd ever need for anything the less you actually feel motivated to do all of those things. Some, maybe, but definitely not most of them.

I think these "follow a YouTube video to do one simple meta to get rich from day one" things, that effectively lead to new players skipping the original Elite experience of progression entirely don't do the game any justice at all.

But each to their own. If you've made enough credits to buy some new ships then, while you're waiting for core mining to get fixed, I'd highly recommend you have a look for a ship you'd be interested in trying, build it, then try some other things with it.

I guess your goal is a Fleet carrier (no other reason to want 10bn credits). I've made about 3bn in a few weeks doing various things and none of those things involved shooting rocks ;)

Wish you well no matter what you end up doing. So long as you're having fun (but, it appears you're having less fun because the gold mine dried up, so I still suggest you just spend some of that money and have fun with it as you go).

My goal was set when fleet carriers were but a whisper and no one knew anything about them. I think I mentioned my reasoning, 10b so I have the freedom of spending a lot of time on implementing what I want and can figure it out (I want to tour some sightseeing spots, I wanna ride the highway for fun, I want to figure out how to get my engineering over and done with and I want to figure out the exact differences between imperial or "?", because if it's a gamble you can't really call it a choice now can you?)

It might seem simple if you're engrained into the game for years, but I still have to learn each and every menu, bump into the weirdest stuff that makes no sense whatsoever (in the future limpets are dumber then a current gen cell phone, you can transport your consiousness instantly but there is no stockmarket interface anywhere, etc) and have to look into stuff with guides to get ideas what to do. Simply because for a lot of stuff I have to find out; there is no way of doing this properly in game and you need external resources. I do not know what is in game and what needs to be done outside of the game.

The guides are not so much for handhelding as for seeing what is possible without feeling like a fool for 30 minutes going through all menus just to find out you can't get certain common values on the galaxy map.

Some people seem to condemn using guides for whatever reasoning they use, but in the end if you don't get new players in, a game will turn stale and sour (only bitter people remaining in a small echo chamber) inevitably.

Now, I'm not saying my way of reasoning is the correct one. Not at all. But I can tell you that my way of thinking is representative for a lot of other people who are potential new players think. Expectation management.

I decided to move ED from my "games I'd love to play" list to my "I will figure all of it out" list. But I am stubborn and patient.

Please don't get me wrong, I'm not advocating turning ED into a flashy "pewpew 10 months and the hophophop crowd moves onto the next flashy thing" game, but currently it's not just rough around the edges, it's down right hostile through it's inconsistencies and, I hate to be negative about it but sadly it holds up, very long standing bugs in whatever little corner of the game I've seen so far. If a new player has to determine every single step he does by "bug, feature or external solution", then something fundamentally went wrong on paper and implementation.

It's got all this potential, but it feels like the polishing mechanism has left the building and is working on other stuff. Still, I will get my 10b, I will get my damn sightseeing tour done, I will join up the next distant worlds and hopefully in something nicely engineered and rep based, and I will have fun doing so. Despite the game working against me (or at least it feels a bit that way).

Now I just need to find a fun wing and off we go :)
 
Well to start something is off about the pulse wave scanner. In SSD mining for Tritium, Often times I have to pull a Crazy Ivan and turn around 180 degrees to find that highlighted rocks are everywhere behind me. Sometimes after parking to laser mine a rock suddenly I am surrounded by highlighted rocks that were not there prior. It's hard to tell but my scan distance also seems to be right in front of my nose now while moving forward which sort of aligns with the other observations. I suspect more cores are out there but they are not being loaded/displayed to local client in time to be seen.
 
Well to start something is off about the pulse wave scanner. In SSD mining for Tritium, Often times I have to pull a Crazy Ivan and turn around 180 degrees to find that highlighted rocks are everywhere behind me. Sometimes after parking to laser mine a rock suddenly I am surrounded by highlighted rocks that were not there prior. It's hard to tell but my scan distance also seems to be right in front of my nose now while moving forward which sort of aligns with the other observations. I suspect more cores are out there but they are not being loaded/displayed to local client in time to be seen.
I've found that boost zigzagging solves it partially. However, the bug I encountered 2 years ago that if you have 1 prospector limpet at work, you can't ping anything till it's done while flying away at a reasonable pace. In fact, most of the time I see the structure that the limpet reveals when done appear in front of me mid space. Doesn't seem to be a high prio issue ;).

Yeah, it feels ultra jankey as a whole.
 
OP tldr yes its another mining post but from one who missed all the fuss and theres none in the top 10 for once. CGs & GalNet went and came by the way, possibly got better.

My goal was set when fleet carriers were but a whisper and no one knew anything about them. I think I mentioned my reasoning, 10b so I have the freedom of spending a lot of time on implementing what I want and can figure it out (I want to tour some sightseeing spots, I wanna ride the highway for fun, I want to figure out how to get my engineering over and done with and I want to figure out the exact differences between imperial or "?", because if it's a gamble you can't really call it a choice now can you?)

why not do that now? You can you know. Its not such a gamble, you can sell the modules or ships if they turn out to be not what you want. You will surely want to fly any ship you engineer so do one at a time as you fly them?

Yes mining has been knocked back to realistic, just realistic isnt easy game money or not as easy anyway, yes the prices have been made more responsive and not stupid imaginary economy anymore, so both affect productivity and profit. There may be a big with the scanner, Ive read people say fly backwards but no idea if that better or not.

Either way, for now mining is not the get rich quick scheme it was. the 'how to' videos are usually done by old-timers who have long forgotten how much fun the early stages are, in fact how much fun all the stages are, if you dont try and do everything in one go but just do whatever you feel like right now instead of planning for some distant goal and just grinding it.
 
Yes mining has been knocked back to realistic, just realistic isnt easy game money or not as easy anyway, yes the prices have been made more responsive and not stupid imaginary economy anymore, so both affect productivity and profit. There may be a big with the scanner, Ive read people say fly backwards but no idea if that better or not.
I'd not use the word "realistic" in an entirely made up situation ;) . That makes it sounds more like you agree to what it has become and therefor dub it that. Personally I like getting my dopamine hit from slightly shorter game reward loops, so in that regard to me in those terms it would be unrealistic. More in laymen terms, I found it a lot more fun when it was a bit more oversee able and rewarding.Personally. It's a made up game, it's made up rules, it's a made up economy. Why not make the rewarding part a bit less of a slowburn so people are a bit more free to enjoy what they do?

I mean, by the time I figure out and get my fleet carrier I am sure it will add a whole new layer to my gameplay. However, if getting there is moreof a job then a game, then I really wonder why I retired in the first place ;) .

Odds on another FC left to drift at an engineer by someone who didn't realise what they are getting?
Unsure what you mean by that. Are you implying I'd buy a FC and then just leave it there without picking it up and using it because there is "casual" in the title of the topic? And then decided to make this a better place by posting said assumption? Nice. Feels very welcoming and not at all like a jaded and hostile community :p . I jest of course, I know the risks of posting on any forum connected to a game. Usually it's a very vocal and unwelcoming crowd, but Elite has been surprisingly good forum wise so far.

Again thank you all for those with helpful suggestions so far. Much appreciated.
 
Either way, for now mining is not the get rich quick scheme it was. the 'how to' videos are usually done by old-timers who have long forgotten how much fun the early stages are, in fact how much fun all the stages are, if you dont try and do everything in one go but just do whatever you feel like right now instead of planning for some distant goal and just grinding it.
Don't confuse modus operandi with intent. I get my fun out of planning, preparing, getting informed and following through on that. Your statement holds true for the way you enjoy your game, but in the end gameplay perceived differently by every single player in their own way. You can't just look at it from your own perspective and then apply that to someone else's experiences. Shouldn't be needed to explain, but I'll do it for the sake of clarity nonetheless.
 
So how do you propse to pay the weekly upkeep and fuel costs? You do know the FC doesn't work with the Neutron Highway?
Nope, we're not digressing. So you were really just being mean, bringing down a what otherwise was a very constructive thread so far? FC, my intent, knowlegde and my handling of said things were never in question. Neither are cheap shots and bad recoveries of said asinine behavior. Perhaps next time you see a topic with casual in the title, ponder if it's the thing for you to click on or not.

Back on topic again, I've been told by some nice people that for now, painite seems to be the way to go, relearn mining that way and forget deep core mining all together for now.

I guess that's the meta for now until VO spawnrates and the scanner are fixed?

Since the problem has been around for 3-4 months atleast, chances are high a fix won't be forthcoming soon?
 
I'm saying you didn 't invest the time or effort to progress and will repeat that cycle leaving yet another drifting carrier when you abandon the game again
 
Depending on how well outfitted and how much "extreme hardcore" someone approaches a session of painite mining, one can make between 100 and 200 million worth of Painite in a hour mining session at any single painite hotspot in a metallic ring. Honestly I think that's still pretty good. I think anyone who believes 100 to 200 million credits per hour is "not enough" would probably never be satisfied with any amount anyway.

I filled my carrier with purchased Tritium by mining and selling painite first, costed my almost 1 billion credits in Tritium. Now that I'm on an exploration tour, I'm filling up the carrier with painite and other expensive minerals as I go. Every time I discover a painite hotspot in a metallic ring I make at least 1 or 2 mining sessions on it (or more when the hotspot is in a particularly scenic location, like one I used in the NGC7822 nebula and another near the Perseid hypergiants). I collect painite and any other byproduct from painite rocks I pickup that is worth more than 10K per ton.

I plan to return to the bubble in time for Odyssey carrying around 15K tons of painite and another 5/6K of other valuable minerals, which will allow me to pull over 12 billion credits, and thus fund many years of FC upkeep, Tritium for exploration trips, and whatever puchaseables may come with Odyssey. Given that any future exploration trip I'll repeat the same strategy (spend Tritium, fill up with high end minerals), I don't think I'll ever have to care about credits ever again.
 
I'm saying you didn 't invest the time or effort to progress and will repeat that cycle leaving yet another drifting carrier when you abandon the game again
Don't state an assumption as a fact, that's doing you no favors. If you'd read my previous posts, then you could have seen or concluded that I might actually plan things out first. But you seem hell bend on assuming and then blaming. It's very telling of you and your views on things, but doesn't do you or the forums any good (hostile/cocky/arrogant/pathologically devisive are all terms usually associated with that kind of needs and behavioral patterns). Instead you could take the effort of realizing that anyone asking the questions I did, did not come here to "defend" (for the lack of a better word) to such insecure behavior and veiled attacking posturing. We can dive into your insecurities and behavioral idefixes leading to this behavior for hours about this, but like I said, I am retired and no money in the world would make me "help you heal". This is something you can and will have to do on your own.

For now I can just give you a small bit of insight; I came here with fairly simple questions and asking clarifications on my perhaps flawed observations. Perhaps don't go on the prowl to insult from some very sad underlaying assumptions made and triggered by deep rooted issues. I'm not here for that, so it's a waste of both your and my time.

Don't mistake me being clear for being hostile or have any feelings regarding the posturing. I'm just always surprised people do this while so many do seem to understand the whole situation and keep it civil. Much better all around.

Depending on how well outfitted and how much "extreme hardcore" someone approaches a session of painite mining, one can make between 100 and 200 million worth of Painite in a hour mining session at any single painite hotspot in a metallic ring. Honestly I think that's still pretty good. I think anyone who believes 100 to 200 million credits per hour is "not enough" would probably never be satisfied with any amount anyway.
That's a hell of a lot better then the 50 tons I got out of my 2 hour sessions every time. And yeah, that seems like a very good time investment/reward for me personally. I'll but D2EA for a big painite ship build without the support of a carrier to rely on.
I filled my carrier with purchased Tritium by mining and selling painite first, costed my almost 1 billion credits in Tritium. Now that I'm on an exploration tour, I'm filling up the carrier with painite and other expensive minerals as I go. Every time I discover a painite hotspot in a metallic ring I make at least 1 or 2 mining sessions on it (or more when the hotspot is in a particularly scenic location, like one I used in the NGC7822 nebula and another near the Perseid hypergiants). I collect painite and any other byproduct from painite rocks I pickup that is worth more than 10K per ton.
I'm not there, yet. But that seems like a worth wile worry free way of going about funding my other gameplay interrests.I am just happy I found cmdrs-toolbox, that will help a lot with that I guess.
I plan to return to the bubble in time for Odyssey carrying around 15K tons of painite and another 5/6K of other valuable minerals, which will allow me to pull over 12 billion credits, and thus fund many years of FC upkeep, Tritium for exploration trips, and whatever puchaseables may come with Odyssey. Given that any future exploration trip I'll repeat the same strategy (spend Tritium, fill up with high end minerals), I don't think I'll ever have to care about credits ever again.
Noted that one down for a possible long term plan of attack, thank you. Fisrt I need to get there though and refitting/buying a new ship for painite and getting that up and running will be enough of a hassle for now.
 
I didn't want to imply you couldn't, or shouldn't, write a post as long as you wished, so my sincere apologies if it looked like that, I just found it was funny such a long, insightful opening in a thread with casual player in the title :)
Heheh, noted ;).

I type rather fast, so it's easier to freestyle my stream of thought down in one go (takes less then a minute) but yeah, it does result in a rather large heap of words. Should be very easy to follow tho since it has an inner dialogue flow to it.
 
That's a hell of a lot better then the 50 tons I got out of my 2 hour sessions every time. And yeah, that seems like a very good time investment/reward for me personally. I'll but D2EA for a big painite ship build without the support of a carrier to rely on.

I don't consider myself an expert miner by any stretch, I just use a T-10 with 11 collector limpets, 2 prospectors, 3 medium mining lasers and a single 256 cargo rack (which is usually the limit after which I start getting a bit tired from mining).

My only "tricks" are disregarding any rock with less than 18/20% painite, placing all minerals with a galactic average price below 10K in the ignore list (this saves a lot of collection time), and using the prospectors to look for the next worthy rock while collectors are picking up the fragments. Aside from that I approach the mining sessions (and pretty much everything else) in a very zen attitude, I find being in the rings relaxing and atmospheric. I'm in no rush and certainly not min-maxing.

Expert / hardcore speedrun miners can make more, but I'm satisfied with this.
 
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Expert / hardcore speedrun miners can make more, but I'm satisfied with this.
It seems like we're on the same page; rewards seem good and I hang in the rings with VR on and netflix projected in the cockpit. All I need to do is decide if a 200-250 cargo ship is enough or if I need/want something bigger for longer sessions. The maneuvers/maneuverability aren't an issue at all due to how well the flight model suits my experiences so I can go up in size, assuming that buying a ship like that and outfitting it leaves me more then enough to pay the rebuy (never died yet, but one can only assume that is overdue).
 
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