Returning Player Happy and Sad

Well lets take Jupiter as an example and edsm numbers

It has a surface of 26015528764 - 6647610055 = 19.367.918.709 km^2

Now if there is one core per 1000 km^2 (example: Hongkong is 1080 Km^2) that would mean around 20 million cores to crack. Given 20.000 players.. We all would need to crack 1000 cores. And lets not forget... Be able to find those last 1000 cores
How many cores do you think were cracked all those months in Borann? Enough to make them less available?

I think the math checks out. People can lower the reserves of a ring and SHOULD.
 
We don't simulate NPCs in anything else like when a handful of pilots can take over a 6B pop system, why start now?
Yeah, it's when you look at this that realism takes a back seat. Pushing a faction to control a system with a population of 2000, then having that faction expand into the 6 billion population and take that over too, with the end result being a foregone conclusion (barring player opposition), tells me not to look at details in this game too closely.

Although I do accept that the coding required to turn this game into a full living breathing universe, on top of what's already in the game, would likely collapse into a singularity that would devour FDev HQ.
 
I mean, the key word in that statement is "game" tho. It's always been and will always be a balancing act between being realistic enough to be compelling sci fi, and.... well, fun.

BGS work is already an acquired taste as it is, but imagine how it'd feel if you had to haul millions upon millions of tonnes, or kill thousands upon thousands of ships, just to move that percentage marker up 0.1%.
 
have a go at this:
View attachment 399396

Then tell me if its possible to deplete one ring (and if so, in how many years)
Interesting question. Let's take favourable assumptions:
1) "Deplete" as in "reduce its valuable mineral reserves to zero" rather than "remove the ring's mass entirely"
2) Frontier's simplification that the same rock can be mined multiple times is removed
3) Rewards are sufficiently high that lots of people go to mine that specific ring
  • It's an icy ring, ice has an average density of about 0.9 kg/l, so while the asteroids vary in size let's say that they aren't far off 100m diameter spheres and therefore an "average" one has a mass of around 500,000 tonnes.
  • On that basis the inner ring contains around 100,000,000 asteroids. (based on the ring's dimensions, this would give a per-asteroid separation of about 8km, which seems extremely sparse, though I haven't actually looked at the ring in-game [1]; if anyone wants to go there and take some measurements?)
  • Mining an asteroid tends to generate, say, 20t of fragments in terms of usable minerals, so mining 2 billion tonnes would be sufficient to deplete the ring.
But how quickly can players mine?
  • Typical tonnage ranges from mining CGs suggest that 500t/week is a reasonable amount per player.
  • That suggests that 4 million player-weeks would be needed to deplete the ring.
  • So if we say 10,000 players participating it would take approximately 8 years to turn the ring from Pristine to Depleted.
An alternative way to estimate it which gives a similar result
  • The height of the LTD mining craze saw Trade Squadron Leaderboards get an excess of approximately 70 trillion credits over baseline
  • At about 1 million credits per unit that would be about 70 million tonnes mined over an 8 week period, or about 10 million tonnes a week
  • That would be sufficient to clear out the ring in about 4 years
That's a long time but just about within the bounds of possibility.


[1] Or ever verified that the mass and size figures given on the system map are plausible for the number of rocks shown anywhere, for that matter.
 
To deplete yes - but I suggest to just lower the reserves the more player time there actually is in the rings mining. Just come up with a formula and then lower the percentages.

Its all about fun. Rushing to get that massive payout that helped me get a carrier. I would hve NEVER been able to afford a carrier if it were not for Borann.
 
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