Returning player looking for guidance

It's been nearly a decade since I played and truthfully I didn't play a whole lot when I did so it would be safe to just treat me as brand new, especially with all the updates

Looking for some advice on getting into the game at ground level, fresh, and make decent money while also having fun. Not trying to look at asteroids for 20 hours or spend the next 2 weeks hauling passengers between systems. Stuff like that is why I quit the first time.

I tried my hand at combat and got smoked pretty hard. First mission I did plopped me into a fight vs 4 medium ships in my sidewinder. Didn't end well. I want to mix things up. Try a lot of stuff but I don't know where to begin. What's fun? And what's the best way to get into doing bounty hunting?
 
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If you have Odyssey (if not, get it) the on foot stuff is interesting. You want to do some form of bounty hunting, then assassination missions you might find enjoyable. Or infiltrating bases to do something. Ground CZs are fun, and if you "die" you get casevaced and immediately return via a drop ship.

With a sidey you will not be able to do much, but take some data missions to build up a stake to buy a Maverick suit*. With the maverick and a SRV in the Sidey, you can do more stuff. Once you have more cash you can get better ships/modules.

* Up to Grade 3 gear can be bought.

Steve
 
Interesting suggestion. I definitely want to get into the ground missions. They seem interesting. But space flight and ship operation is definitely the super majority of where I want to spend my time. Not saying ED didn't need a more robust experience with some FPS elements, but there's a lot of FPS shooters out there to scratch that itch if that's where I'm going to spend most of my time.

So keeping that as more of a "side piece" versus the main attraction, what else are people doing to have fun and make scratch early? You mentioned the SRV, I don't recall it being very useful previously but again, I didn't spend hundreds of hours playing either. What do you use the SRV to do?
 
It's been nearly a decade since I played and truthfully I didn't play a whole lot when I did so it would be safe to just treat me as brand new, especially with all the updates
Welcome back. This is a great time in ED.

There are some things you should/may not know about the game and the galaxy.

There are currently 3 major releases of Elite Dangerous:
  1. (December 2014) Elite Dangerous - The original release. Spaceships in the procedurally generated Milky Way galaxy where one can trade, fight and explore their way across 3 play modes (Open, Private Group and Solo).

  2. (June 2016) Elite Dangerous: Horizons - Paid DLC - Added planetary landings, a vehicle (SRV "Scarab") to drive around them on, Engineering for ship modules and some other stuff.

  3. (May 2021) Elite Dangerous: Odyssey - Paid DLC - Added thin atmosphere bodies and the ability to get out of ships and SRVs, walk/run/jump around, scan plants, shoot things, perfect your burglary skills, take settlements offline and some other stuff. Odyssey also upgraded the graphics and looks different than Horizons above.
NOTES:
  • 1 and 2 above have been combined and are now what is currently called "Elite Dangerous".

  • Odyssey will, in most cases, require, at minimum, an Nvidia GeForce GTX 1070/1080 equivalent GPU or better AND a decent processor with DDR4 memory to get a reasonable frame rate with ultra graphics settings. With Odyssey, the graphics engine was rebuilt from scratch and it needs some horsepower behind it.

  • Odyssey has had, to date, 18 major updates, with U18.04 being the most recent release in May 2024
Somewhere along the line, so far, two alien races have been introduced a) the "Thargoids" with powerful bio-construct spaceships, the focus of the current Thargoid war in the human bubble, and b) the long dead and highly warlike "Guardians" whose technology we've begun unlocking to improve the technology in our ships and weapons.

In 2020, player Fleet Carriers were released which players can use as a mobile base for all of their ships/modules and which can also provide various "services" the same as/similar to those found in star ports and can also jump up to 500LY every 20 or more minutes, depending on galaxy wide fleet carrier jump activity. Fleet Carriers cost 5Bil CR and come with 25,000 units of cargo storage. Services cost additional CR and use cargo space. Each week an Upkeep cost is charged for carrier maintenance and admin of the installed services. With all services and a few jumps per week, the upkeep cost is slightly less than 36Mil CR

In November 2022, the galaxy was copied. There are now 2 Elite Dangerous Galaxies - Live and Legacy
  • Legacy - This galaxy contains the shared game world for the combined 1 and 2 above on both PC, known as Elite Dangerous: Horizons v3.8, and consoles. Requires approximately 25GB of hard disk space. Nothing really changes in Legacy, its on life support, thought there are a large-ish number of players who still play it intentionally.

  • Live - This galaxy contains the shared game world for the Elite Dangerous v4.0 series client and all continuing new content. It requires around 75GB of hard disk space and has 2 separate ways of loading the game:
    • Live - Horizons - This is a version of the "Odyssey" game client which can be used by players who have NOT purchased Odyssey. It excludes the "on foot" and landing on thin atmosphere bodies (and plants) parts of the game. Players can use this to play all of the space ship, no atmosphere landable bodies (no Odyssey plants) and SRV portions of the game, just as they can in Legacy.

    • Live - Odyssey - This is the full blown Odyssey release in its current state for players who HAVE purchased Odyssey.
NOTES:​
  • In the Live galaxy, your character, ships, credits, etc... currently exists as it did wherever you left off last, all those years a go.

  • Progress in Legacy does not transfer to Live and vice versa. They are two entirely different game worlds with two entirely different commanders.

  • Commanders in Live Horizons and Live Odyssey cannot instance together. Players must be in the same Live Mode in order to instance together. Odyssey owners CAN use Live Horizons mode.
Recent Events

The Thargoid war:

A 200+ year old mad scientist built, with the full help of the players, a Guardian technology based bomb on a Thargoid surface site in HIP 22460 in an attempt to rid the Galaxy, then bubble, then region, then system of Thargoids forever. The explosion temporarily stunned the Thargoids but they came back with a vengeance in the form of 8 Titans landing in the Bubble and taking over 1000+ star systems.​

Currently, 3 of the 8 Titans have been destroyed by the players with the next one predicted to go down within the next 4 weeks.​

New Content in Live (Odyssey Updates 18.03 and 18.04 (U18.04)):

A new mode of the Frame Shift Drive, called Supercruise Overdrive (SCO), has been added. It basically allows one's ship to temporarily boost while in in-system supercruise travel mode.This can greatly reduce the travel time between bodies in a system. It requires purchasing a new "Frameshift Drive (SCO)" for your ship(s). It takes some finesse to use SCO, um, to one's benefit...​
The Python MK II was pre-released on May 7th to be purchased for ARX (IE: can be bought for real money) and which will be released into the game, as purchasable with in game credits, on August 7th. The currently purchasable variants are a pre-built Stellar model for 33,000 ARX and the Standard model for 16.520 ARX. Some of this content "may" be available in Legacy. The Python MK II is the first new ship since December 2018 and as of the Python MK II release, there are 40 ships in 3 sizes: 14x Small, 17x Medium and 9x Large as well as 6 different ship launched Fighters and 2 Surface Reconnaissance Vehicle (SRV) variants.​
Some pre-built ships are now available for purchase for 25,500 ARX:​
  • Laser Mining Jumpstart Type-6

  • Exploration Jumpstart Diamondback Explorer

  • AX (Anti Xeno) Combat Jumpstart Alliance Chieftain
Future Content and Updates
  • Update 19 - Powerplay v2.0 - A complete revamp of the Powerplay system as presented in, so far, two episodes of Frontier Unlocked

  • Update 20 - A "completely new feature" is being added to the game by the end of this year, 2024.

  • up to 3 more new ships this year, the first of which will/may be the Type-8. There are currently (May13,24) 43 separate ships in the game


Looking for some advice on getting into the game at ground level, fresh, and make decent money while also having fun. Not trying to look at asteroids for 20 hours or spend the next 2 weeks hauling passengers between systems. Stuff like that is why I quit the first time.

There are a variety of thing to do. With Odyssey, much more so.

You can also purposely "work the BGS". The BGS (Background Simulation) can be intentionally manipulated. Basically, successfully completing missions for a faction increases your "Reputation" with them and their "Influence" within the system. Killing ships reduces the influence of their faction. Other actions like selling commodities at a profit and turning in exploration data also increase Influence.

Once every 24 hours, the Influence changes are tallied and compared across the factions in the system and new influence levels are assigned. When the influence of two factions are within a small proximity of each other, it creates a conflict which can take the form of an Election or a War, each opening new missions and available things to do for the duration of the conflict.

Many different mission types are available providing variety.

I tried my hand at combat and got smoked pretty hard. First mission I did plopped me into a fight vs 4 medium ships in my sidewinder. Didn't end well. I want to mix things up. Try a lot of stuff but I don't know where to begin. What's fun? And what's the best way to get into doing bounty hunting?
What's fun is entirely up to you.

One way to get into bounty hunting, is to get a combat capable ship, go to a planet with mine-able rings looking for Resource Extraction Sites (RES). They come in 4 varieties. Low, Medium, High and Hazardous (HAZ). Low will have easier enemies that you can bounty hunt in smaller and less capable ships, while in a Haz Res, you'd best be bringing your "A game" and appropriate equipment.
 
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What do you use the SRV to do?
  1. Drive around on landable bodies collecting raw Engineering materials using the Dual Repeater and Cargo Scoop.

  2. Manipulate a guardian site to unlock blueprints and collect materials for Guardian based ship modules, weapons and fighter craft.

  3. Travel around on thin atmosphere bodies collecting samples of exobiological plants. 3 samples per type.

  4. The "Scorpion" SRV has a main gun, a rocket launcher and better shields and is used for ground combat operations. Its great fun rolling up to a settlement and just wiping out the locals.

  5. Racing - Look up Elite Dangerous "Bucky Ball" Racing.

  6. Salvage operations at spaceship crash sites collecting materials and commodities.

  7. Going to a Thargoid Ground Installation and putting various artefacts into the machine to see what happens...

  8. And other similar stuff...
 
  1. Elite Dangerous - The original release. Spaceships in the procedurally generated Milky Way galaxy where one can trade, fight and explore their way across 3 play modes (Open, Private Group and Solo).

  2. Elite Dangerous: Horizons - Paid DLC - Added planetary landings, a vehicle (SRV "Scarab") to drive around them on, Engineering for ship modules and some other stuff.

  3. Elite Dangerous: Odyssey - Paid DLC - Added thin atmosphere bodies and the ability to get out of ships and SRVs, scan plants, shoot things, perfect your burglary skills, take settlements offline and some other stuff. Odyssey also upgraded the graphics and looks different than Horizons above.
NOTES:
  • 1 and 2 above have been combined and are now what is currently called "Elite Dangerous" ("Elite Dangerous: Deluxe Edition" on both Steam and Epic)

That is not correct, the "Elite Dangerous: Deluxe Edition" is Elite Dangerous Horizons and Odyssey.
 
Looking for some advice on getting into the game at ground level, fresh, and make decent money while also having fun. Not trying to look at asteroids for 20 hours or spend the next 2 weeks hauling passengers between systems. Stuff like that is why I quit the first time.
Well, earning a lot of credits will usually require some amount of repetitive grinding, so there kind of isn't a complete way out of it. However, that doesn't mean it can't be enjoyable, depending on what kind of player you are.

As already mentioned in this thread, exobiology (which requires the Odyssey expansion) is perhaps the most varied. It requires you to go to systems out there, FSS-scan them, see which planets have biological signals on them, go there, DSS-scan the planet (technically this is not required but it helps finding them with more certainty), and then landing and scanning the different plant species. An SRV helps going from plant to plant, although it's not strictly required either. But you do need the Artemis suit (it's not possible with any other suit). Then you turn your data to the Vista Genomics desk at any space port.

If the plants haven't been scanned by anybody else before, you get a really, really nice bonus. (There's no way of knowing if a plant species has been scanned before by someone else, but if the planet lacks a "first footfall" commander name then you can be 100% sure that none of them have been, on that planet.)

While you are exploring, be sure to DSS-scan earth-like worlds, water worlds, ammonia worlds, and planets marked as "candidate for terraforming". Then turn the data in to the Universal Cartographics of any space port. While the pay is but a fraction of exobiology, it's still a nice bonus. (This has the best payoff if you are the first to discover and scan those planets.)

If there's ever a cargo transport community goal, be sure to participate! Those tend to pay extremely well! (In fact, the vast majority of credits that I currently have were gained from such community goals. Exobiology comes close second.)
 
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Hello, Could you please recommend a video guide or something on to how optimally get things going?
You just need a surface scanner, vehicle hangar with SRV and an Artemis suit.
Just scan landable atmospheric planets, land in the blue areas if there's bio signals and sample whatever plants you find. You need to do one type at a time and take 3 samples. As a rule of thumb at least 500m apart.
At a starport you can sell the scans to Vista Genomics on the concourse.
 
If you need credits Exobiology is good earner with minimal requirements.
But is it "fun"?
Welcome back. This is a great time in ED.
That's a lot of info. I appreciate you taking the time to put all that down. Much to absorb. I knew there were some differences between the game types but I was never given an option to select one. I'm definitely playing Odyssey. Beyond that idk. I'll probably start with the resource spots you suggested.
 
  1. Drive around on landable bodies collecting raw Engineering materials using the Dual Repeater and Cargo Scoop.

  2. Manipulate a guardian site to unlock blueprints and collect materials for Guardian based ship modules, weapons and fighter craft.

  3. Travel around on thin atmosphere bodies collecting samples of exobiological plants. 3 samples per type.

  4. The "Scorpion" SRV has a main gun, a rocket launcher and better shields and is used for ground combat operations. Its great fun rolling up to a settlement and just wiping out the locals.

  5. Racing - Look up Elite Dangerous "Bucky Ball" Racing.

  6. Salvage operations at spaceship crash sites collecting materials and commodities.

  7. Going to a Thargoid Ground Installation and putting various artefacts into the machine to see what happens...

  8. And other similar stuff...
Didn't know much of that existed to do. I feel like it wasn't back then. I know thargoid stuff wasn't
 
Well, earning a lot of credits will usually require some amount of repetitive grinding, so there kind of isn't a complete way out of it. However, that doesn't mean it can't be enjoyable, depending on what kind of player you are.

As already mentioned in this thread, exobiology (which requires the Odyssey expansion) is perhaps the most varied. It requires you to go to systems out there, FSS-scan them, see which planets have biological signals on them, go there, DSS-scan the planet (technically this is not required but it helps finding them with more certainty), and then landing and scanning the different plant species. An SRV helps going from plant to plant, although it's not strictly required either. But you do need the Artemis suit (it's not possible with any other suit). Then you turn your data to the Vista Genomics desk at any space port.

If the plants haven't been scanned by anybody else before, you get a really, really nice bonus. (There's no way of knowing if a plant species has been scanned before by someone else, but if the planet lacks a "first footfall" commander name then you can be 100% sure that none of them have been, on that planet.)

While you are exploring, be sure to DSS-scan earth-like worlds, water worlds, ammonia worlds, and planets marked as "candidate for terraforming". Then turn the data in to the Universal Cartographics of any space port. While the pay is but a fraction of exobiology, it's still a nice bonus. (This has the best payoff if you are the first to discover and scan those planets.)

If there's ever a cargo transport community goal, be sure to participate! Those tend to pay extremely well! (In fact, the vast majority of credits that I currently have were gained from such community goals. Exobiology comes close second.)
Yea I figured it would take a little grinding I just don't want the game to devolve into the same 1 or 2 things non stop. Back then literally all I did was move stuff between stations and mine rocks. Pretty snoozy stuff. Loved the ship operation and all that but just need more to do with it.

Am curious though, I've seen some recommend the Artemis suit but some have said Maverick is better. Is there a reason to pick one over the other?
 
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Am curious though, I've seen some recommend the Artemis suit but some have said Maverick is better. Is there a reason to pick one over the other?

The tools that go with the suit.

Artemis is for exploring so has the sampler to use on biological thingies.

The Maverick is for scavenging - its tool is the arc-cutter (you used it in the training tutorial).

The Dominator is for combat - it has two primary weapon slots as well as a secondary.

All suits have different shields, capacities etc...

So you equip a loadout to suit the job you are gong to do.
 
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