Reverb G2 + RTX 3080 - need help for optimal settings

o7 CMDRs

I've just received my G2 and am eager to dive into Elite again.

I've read a couple of posts here and on reddit, but wasn't able to find CMDR's who shared their experience regarding settings having similar hardware in use.

That being said, I found this guide from CMDR Trepidor, who's using a 2080S.

I'm grateful for any advice on which settings to use with a 3080 (+ 5950x) - or should I simply adapt the settings from the guide?
Also, is motion reprojection a necessity with a 3080?

Thanks in advance
ST4RBURST
 
Groovez actually has a G2 and spends a lot more time with VR than I do, so I'd try his advice.

If you're really on the edge of being able to do 90Hz without reprojection, I might be able to help with a frequency/voltage curve for your 3080 and/or some GraphicsConfiguration.xml tuning that could shave a bit off your frametimes.
 
If you're really on the edge of being able to do 90Hz without reprojection, I might be able to help with a frequency/voltage curve for your 3080 and/or some GraphicsConfiguration.xml tuning that could shave a bit off your frametimes.
I will probably be getting that card so I would defo be interested in some of those tuning suggestions, if you have them handy?
 
Groovez actually has a G2 and spends a lot more time with VR than I do, so I'd try his advice.

If you're really on the edge of being able to do 90Hz without reprojection, I might be able to help with a frequency/voltage curve for your 3080 and/or some GraphicsConfiguration.xml tuning that could shave a bit off your frametimes.


Sounds great: currently I'm running this OC which, during games, boosts core to around 2075, depending on thermals which don't get higher than 65° on the core and ~102° on the memory junction. I plan to upgrade to a custom loop though, so there should be more room to OC the card even further.

Happy for your recommendations, as I haven't ever touched the .xml to get higher framtimes.

Appreciate it!
 

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I will probably be getting that card so I would defo be interested in some of those tuning suggestions, if you have them handy?
Sounds great: currently I'm running this OC which, during games, boosts core to around 2075, depending on thermals which don't get higher than 65° on the core and ~102° on the memory junction. I plan to upgrade to a custom loop though, so there should be more room to OC the card even further.

Applying a custom curve (click curve editor or press ctrl + f) in MSI Afterburner is usually the best bet on Ampere. Optimal curve will vary significantly from sample to sample; cooling, board power limit, and silicon quality all play a role. Since the curve applies temperature sensitive offsets, I recommend loading the card with a benchmark or stress test that can be looped in the background.

The SUPRIM X is a pretty high-end board with a good cooler and a high power limit. If you're already getting 2075MHz in games stable, there probably isn't a ton more headroom. You could try the card to 2100MHz at 1050mV as a starting point. Just find the 1050mV on the x axis and drag that up to 2100MHz (while the card is warm) then use shift + click and drag to highlight everything past that point and drag it down below 2100MHz, if not there already, then click 'apply'. This should flatten the curve out past 2100MHz, preventing it from applying more voltage (counter productive to heat and power) or trying to clock higher (potentially unstable). You can also make the slope more gradual below 2100MHz (in 15MHz increments) to keep clocks from getting to erratic when you do hit the card's power limit.

You'll have to test for stability with whatever curve you set (3DMark TimeSpy's graphics test #2 is good for this, especially if you have a license and can loop it). You might be able to reduce voltage (by moving the curve to the left) to free up more power limit (almost always going to be the prime constraint on any 3080) and reduce temps in loads that don't hit the limit. Or you may find you need a little more voltage, or slightly lower clocks.

I haven't ever touched the .xml to get higher framtimes.

Most of my personal tweaks are for better IQ (especially with regards to textures and shadows; the latter of which has it's own threads) and less blur, but I do have the odd performance tweak as well. Most notably, if you're using ultra "FX Quality" at high resolution, it can be beneficial to increase the "DownscalingFactor", without having to reduce "RingQuality", as using any of the lesser presets would.

Try making your GraphicsConfigurationOverride.xml (usually in AppData\Local\Frontier Developments\Elite Dangerous\Options\Graphics\GraphicsConfigurationOverride.xml) look like the following:

XML:
<?xml version="1.0" encoding="UTF-8" ?>
<GraphicsConfig>
    <Volumetrics>
        <Ultra>
            <BlurSamples>3</BlurSamples>
            <DownscalingFactor>2</DownscalingFactor>
        </Ultra>
    </Volumetrics>
</GraphicsConfig>

Formatting, especially the indents, is important. If you have other entries in there already, you'll need to keep that in mind rather than just pasting the whole thing.

It's not going to be an enormous difference, but it should reduce frametimes/increase frame rate in areas that tend to be most problematic (foggy rings, foggy surface settlements, and some station interiors).
 
I have almost this combo (ryzen 5 5600X + Aorus Master RTX3080 + 32Gb RAM 3600 MHz + G2) and I run it at 90Hz everywhere. I have 80% in SteamVR resolution and reprojection off. I find disabling reprojection important as it would kick in to "early". In game I've disabled antialiasing, ambiant occlusion, blur, lighting blur, effects disabled or low (some effects are so bright they make me blind), everything else on high. HMD quality on 1.
 
I just received my AlienWare R11 i9/Nvidia 3090 rig a few days ago. Only took FedEx 13 days to get it here vs. 2 because of the winter storm in Texas.

Question, is there anyway to show FPS in VR? I've done multiple Google searches and can't find an answer. I'm using the WMR Reverb G2. When playing in normal mode on the monitor the FPS stays rock solid at 90 with the game set to "Ultra".

Referencing Heavy Groovez post about settings some of mine aren't the same format. Here's what I'm using right now. With this the VR seems very smooth except sometimes when rounding a Sun after popping out of Hyperspace and also when making rapid pitch changes. Then it bogs down just a little bit but not enough to be a problem.

WMR: Native Headset rez 4320x2160, display set to 4320x2160 (best quality)
Frame Rate: 90Hz
Calibration: 68.0 (all the way to the right)

SteamVR: 90Hz; Render Rez: Auto; Fade to Grid on app hang: on; Advanced Supersample Filtering: On; Overlay Render Quality: Auto (HIGH); Pause VR when headset is idle: On; Refresh Rate 90Hz; Render Rez: Custom, Rez per Eye 3156x3088 (100%)

In Game Settings I just went with "VR Ultra" since I was in a hurry to try out the G2. My previous system is a 2016 i7 upgraded to NVidia 2080.

As I said it looks good right now but I'm open to changes. My default.vr.settings are different from what HeavyGroovez posted on January 29th. I'll copy/paste that section below.

Overall I'm impressed with Dell Alienware's system. It has some nice helper apps and is easier than my old system. They shipped it quickly, wasn't their fault it got shipped from El Paso the day the winter storm hit and FedEx had a meltdown. The case is very easy to open, I took out the 1TB 3.5" data drive and replaced it with my 6TB. Only took a couple of minutes to do that. Some reviews complained about fan noise. My systems sits about 4 feet away from me and I can't hear it but them I'm older and have 15,000 hours of flying time so my hearing may not be the best LOL. The heat when gaming is considerable. Warms up the computer room. Last night I saw 79F when it was around 50F outside and 72-73 in the rest of the house. I may have to cover the overhead vent in this room in the wintertime and run a window unit AC in the summer. Can't leave the room door open due to pets and a spouse that complains about the noise :rolleyes:. When you crank up the settings to play VR be prepared to throw the "Auxiliary Nuclear" switch. My UPS couldn't handle it and starting beeping, I had to use a better one.

Here's what my default.vr.settings has on "motion Reprojection":

// Motion reprojection indicator to display the mode currently selected
// green = off because application can render at full framerate
// cyan = on because application is cpu bound
// blue = on because application is gpu bound
// red = off because application running at less than half framerate or motion reprojection disabled
//
// green + cyan + blue = motion reprojection half-framerate mode or application requested motion reprojection
"motionReprojectionIndicatorEnabled": false,
 
I just received my AlienWare R11 i9/Nvidia 3090 rig a few days ago. Only took FedEx 13 days to get it here vs. 2 because of the winter storm in Texas.

Question, is there anyway to show FPS in VR? I've done multiple Google searches and can't find an answer. I'm using the WMR Reverb G2. When playing in normal mode on the monitor the FPS stays rock solid at 90 with the game set to "Ultra".

Referencing Heavy Groovez post about settings some of mine aren't the same format. Here's what I'm using right now. With this the VR seems very smooth except sometimes when rounding a Sun after popping out of Hyperspace and also when making rapid pitch changes. Then it bogs down just a little bit but not enough to be a problem.

WMR: Native Headset rez 4320x2160, display set to 4320x2160 (best quality)
Frame Rate: 90Hz
Calibration: 68.0 (all the way to the right)

SteamVR: 90Hz; Render Rez: Auto; Fade to Grid on app hang: on; Advanced Supersample Filtering: On; Overlay Render Quality: Auto (HIGH); Pause VR when headset is idle: On; Refresh Rate 90Hz; Render Rez: Custom, Rez per Eye 3156x3088 (100%)

In Game Settings I just went with "VR Ultra" since I was in a hurry to try out the G2. My previous system is a 2016 i7 upgraded to NVidia 2080.

As I said it looks good right now but I'm open to changes. My default.vr.settings are different from what HeavyGroovez posted on January 29th. I'll copy/paste that section below.

Overall I'm impressed with Dell Alienware's system. It has some nice helper apps and is easier than my old system. They shipped it quickly, wasn't their fault it got shipped from El Paso the day the winter storm hit and FedEx had a meltdown. The case is very easy to open, I took out the 1TB 3.5" data drive and replaced it with my 6TB. Only took a couple of minutes to do that. Some reviews complained about fan noise. My systems sits about 4 feet away from me and I can't hear it but them I'm older and have 15,000 hours of flying time so my hearing may not be the best LOL. The heat when gaming is considerable. Warms up the computer room. Last night I saw 79F when it was around 50F outside and 72-73 in the rest of the house. I may have to cover the overhead vent in this room in the wintertime and run a window unit AC in the summer. Can't leave the room door open due to pets and a spouse that complains about the noise :rolleyes:. When you crank up the settings to play VR be prepared to throw the "Auxiliary Nuclear" switch. My UPS couldn't handle it and starting beeping, I had to use a better one.

Here's what my default.vr.settings has on "motion Reprojection":

// Motion reprojection indicator to display the mode currently selected
// green = off because application can render at full framerate
// cyan = on because application is cpu bound
// blue = on because application is gpu bound
// red = off because application running at less than half framerate or motion reprojection disabled
//
// green + cyan + blue = motion reprojection half-framerate mode or application requested motion reprojection
"motionReprojectionIndicatorEnabled": false,
Just a quick thing about the VR Ultra pre-set - if I remember correctly it increases the in-game SuperSampling a fair bit (is it 1.5 or something?) which can really strain a system. With the G2 you’re using, that’s a lot of pixels to push around!
 
In SteamVR do not leave render rez on auto. I have a RTX3080 and in auto it sets it to around 130% which is way too high. Set it to 100%, then adjust in the per application setting. I'm at 80% for Elite.
You could also set antialiasing to off. It really takes a lot of ressources, and it's not really worth.
 
The settings were already what the two of you suggested when I turned off auto. The Super Sampling was at 1.0 and the render in SteamVR was 100%. I took some screenshots of the game video settings, I'll link them below.





 
I’m only on a GTX 1080 with a Rift S so I can’t give you advice about your monster setup, but I’ve got Blur, Anti-Aliasing, and Ambient Occlusion set to Off - everything else set to their maximum values with HMD Quality at 1.25 and although I get ASW in Stations and busy scenes, I find it acceptable. I’d get your settings (excepting SS + HMDQ) slapped up to see what that 3090 can do!

I’ve also got Vehicle Maintain Horizon set to On because I like to keep my stomach contents where it should be 😅
 
Second Arioch's reply.

My card is more 'only' than Arioch's, being a 1070 but my HMD's spec is close to yours being a Q2 so I have seen what it is like at max settings. Beautiful!

I think our HMDs at native are still beyond today's consumer tech, so even with your 3090, I think there is still that pin sharp image vs visual polish dance required. :/

This is what I like to do because I prefer visual polish and thanks to Q2/G2's minimal screendoor effect, I think even low res looks pretty good.
(That said I am used to low res HMDs: DK2 --> Rift --> RiftS (broke) --> Rift then my Q2)

This is how I reach my sweetspot:
  • Lower the HMD resolution to something low but still usuable
    • for something to try, somewhere around the Q2's lowest slider setting at 2784 x 1408
    • HMD to 1.0 in ED
  • Then compensate with some expensive settings to minimise shimmer to keep the image passable
    • SS to 1.25
    • best anti-alias (middle ones don't work in VR)
  • Then crank every setting in the Elite menu to max! :)
I don't know because I don't have your 3090 but hopefully, even with that expensive SS and AA, you should have bags of spare FPS! Also, because of the minimal screendoor, even lowish resolutions look OK. :)
@Morbad may know of some expensive settings you may not really need at max, which you can reduce to gain even more headroom.

Then, if you have spare headroom, gradually increase the slider in SteamVR until your performance suffers.

At that point you can do the old polish/pinsharp dance with visuals you don't mind lowering...
 
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