There's a few Options :
- Railguns
Although limited in Ammo, the Crafting can fill that gap.
And with an effective Range well beyond the 3km of Lasers, noone will dare to boost and slowly reverse FA off against you. Not for long at least.
- MultiCannons
Probably the only Projectile Weapon fast enough to counter any reverse-drifting Target. 30% Damage Bonus with Crafting Premium Ammo is not to shabby either.
- Mirroring
More of an annoyance, but just do the same... No later than some 5-7km, see (visually) if your Target "gets it" and tries to force the fight.
- Sequenced Wing entries from various directions
Advanced Tactic, engaging Player initially not in a Wing and starts combat.
Then in the heat of the battle accepts Wing invite and has an already nearby Wing mate join from SuperCruise. High chance of going unnoticed to the Target when already engaged.
Can be used with multiple Wingmen coming from various directions, thus having a good chance to surprise-corner and surround the opponent.
- Guided Missiles
Only good upto ~3.5km Range and naturally limited vs. unshielded Targets. Still, not carried by many.
- Imperial Hammer
If available, provides quite an advantage vs. reverse-drifting opponents. They won't be drifting around for long.
- Plasma Accelerator
Typically useful only against larger Targets who have more problems dodging them, but at ~750m/sec projectile velocity still can be employed within a limited Range.
- the dedicated "Redeemer" reconfiguration
Requires a target to remain within the general area, thus allowing to fetch & reconfigure the Ship(s) speficially for this single Target's tactics, equipment and capabilities.
Essentially results in a highly specialized Assassination configuration built only for one single purpose : kill that specific Target and counter the way it commonly fights.
- the "Mission kill"
Essentially means a pure deny/distrupt/destroy tactic solely aimed at keeping the Target from doing what it would otherwise do, with no specific intent to actually kill the Target itself.
In the past, this annoyance has just about driven even the most hardcore Gankers out of a System.
Can be conducted in cheap, maneuverable Ships.
Interdict, skirmish/occupy Target (optional), escape - repeat. Until Target leaves the intended area of operations (= Mission Kill fully achieved).