Revive Teammates - Needed, but keep it simple

We could reduce much of the frustration of playing in a group if we could revive our teammates.

But keep it simple. We don't need a new tool, or a suit add-on. All we need is to be able to walk up to a fallen teammate and be able to use a medpack on them. The teammate just needs to have a messy vision effect and a timer counting down to when it will be too late to get them back on their feet, as well as a button to give up and go back to their last space station.

Two buttons and a timer, and just like that playing in a group becomes 1000% more enjoyable. Come on, FDev, this has to be doable.
 
100% agree.
it also adds the immersive element of looking out for your hurt teamates while not making it overly complicated (like the star citizen medical gameplay xD )
 
Last edited:
100% agree.
it also adds the immersive element of looking out for your hurt teamates while not making it overly complicated (like the star citizen medical gameplay xD )

Yeah. Medical gameplay in Star Citizen--like almost everything about that game--is completely over-thought.

Remember, designers: If it gets between the game and the player, if it doesn't absolutely have to be there it should not be there.
 
mmm, EDO has no specialists on foot. Only suits.

The better suggestion i've seen was a new module named medbay so when you put that on a ship, the team mates will spawn there
 
i see no reason why you cant do both, when you run out of meds or if a teammate bleeds out then they go to the medbay :3

Absolutely! Both should be in, because both make sense.

But, the medbay one would be harder since our ships have a bad habit of blasting off if the owner dies or gets too far away. I assume this happens for a reason other than annoying us, so FDev would have to solve that riddle for a MedBay to be practical.

I can't think of anything that would be in the way of letting us revive each other in the meantime.
 
I think it's not a bad idea. Since the gist of this is the Borderlands "fight for your life" mechanic, and plenty of people play solo, there should be the option to medkit yourself too. Maybe make it take longer than being revived by a teammate, and have it interrupted or slowed further by damage.

That said, I doubt the current system will change any time soon. And imho, having only one life to live on most ground missions is good for building tension and making engagements feel tactical. Being able to revive definitely alters tactical approaches over knowing you'll die instantly if you botch it.
 
Absolutely! Both should be in, because both make sense.

But, the medbay one would be harder since our ships have a bad habit of blasting off if the owner dies or gets too far away. I assume this happens for a reason other than annoying us, so FDev would have to solve that riddle for a MedBay to be practical.

I can't think of anything that would be in the way of letting us revive each other in the meantime.
you know what might help is if they gave player ships the dropship feature (you know the one where the vulture drops npc and players off in conflict zones) so when a player revives in the medbay they can be hot dropped back onto the planet :3
 
Last edited:
I think it's not a bad idea. Since the gist of this is the Borderlands "fight for your life" mechanic, and plenty of people play solo, there should be the option to medkit yourself too. Maybe make it take longer than being revived by a teammate, and have it interrupted or slowed further by damage.

That said, I doubt the current system will change any time soon. And imho, having only one life to live on most ground missions is good for building tension and making engagements feel tactical. Being able to revive definitely alters tactical approaches over knowing you'll die instantly if you botch it.
ive actually made a (rather huge) post that covers that (amongst other things). the idea i came up with was having AI teamates that can fight with you and res you when you go down. this would actually be ideal for single player and could be fun for multiplayer, also wouldnt even be that hard to implement given the way they implemented AI already.
 
It could be medical insurance like in RL :)

In case of injury there is special white adder with red cross coming, drops a medic who revives you.

In case anyone shoot a medic ATR team comes and cleans the place.
 
We could reduce much of the frustration of playing in a group if we could revive our teammates.

But keep it simple. We don't need a new tool, or a suit add-on. All we need is to be able to walk up to a fallen teammate and be able to use a medpack on them. The teammate just needs to have a messy vision effect and a timer counting down to when it will be too late to get them back on their feet, as well as a button to give up and go back to their last space station.

Two buttons and a timer, and just like that playing in a group becomes 1000% more enjoyable. Come on, FDev, this has to be doable.

mmm, EDO has no specialists on foot. Only suits.

The better suggestion i've seen was a new module named medbay so when you put that on a ship, the team mates will spawn there
I support both
 
ive actually made a (rather huge) post that covers that (amongst other things). the idea i came up with was having AI teamates that can fight with you and res you when you go down. this would actually be ideal for single player and could be fun for multiplayer, also wouldnt even be that hard to implement given the way they implemented AI already.
Ehhh I mean being able to hire NPC teammates a la the same mechanics as the crew lounge isn't a bad option? But it should be an option, not a requirement or completely imbalanced advantage. I kind of like being able to work alone when I want to (which is most of the time). If the game were balanced around multiplayer as a requirement, and NPC teammates are a necessity to get things done alone, I feel like that'd lessen the game.
 
So obvious! hear-hear!

perhaps a special bio-engineered Artemis medic-type, could be an ADDITIONAL choice, and be useful in hazardous long missions, or ones into Thargoid territory, etc,

but yeah, the basic, minimum , new and old players alike can do it, as long as you've got a medikit ... seems both simple and using-existing code / familiarizations on the player's part, too.

* double thumbs up *
 
Ehhh I mean being able to hire NPC teammates a la the same mechanics as the crew lounge isn't a bad option? But it should be an option, not a requirement or completely imbalanced advantage. I kind of like being able to work alone when I want to (which is most of the time). If the game were balanced around multiplayer as a requirement, and NPC teammates are a necessity to get things done alone, I feel like that'd lessen the game.
i see no reason why it would need to be a requierment to use ai teamates, if you have the skill or want to do something that the ai would disrupt you could always deploy without them. its less of a must have and more of a would be really nice to have, after all this game is all about doing what you want the way you want :)
 
Ehhh I mean being able to hire NPC teammates a la the same mechanics as the crew lounge isn't a bad option? But it should be an option, not a requirement or completely imbalanced advantage. I kind of like being able to work alone when I want to (which is most of the time). If the game were balanced around multiplayer as a requirement, and NPC teammates are a necessity to get things done alone, I feel like that'd lessen the game.
i don't think he meant it would have to be only- AI ... i think he was just pointing out that adding the revive ability, would be able to ALSO, be used, in COMBINATION, with hired NPCs, alonng with whatever-other things were added to that if it were implimented.

i think more challenging group missions , WHEN you already have, a team of NPCs, would be a cool addition too, healing probably should come as a part of something like that, otherwise it would be a massive dissapointment, when some bug , or accident, or stray grenade or something, kills you in the middle of a team-mission, and you have to re-start all the way back at the port.

BUT ... it should only work, if your team can survive, the rest of the combat, if there is one ... or hazard, if all of your team is also exposed ,
so say,


1 You've hired a team, to take on some difficult group-missions, (doesn't matter if players or NPCs)

You get them equipped, ( that makes USE of all those spare suits we have lying around )

Get them on board your chosen ship ( with enough seats (again, doesn't matter if other players or NPCs ))

You goto the mission destination, scout it out, attack the base's defenders, do the mission...

... BUT, then on the way back ... you hadn't disabled the ground-turrets at the base ... and it pecks you off UNlike your teammates.

Q. Should you be able to start from being healed, or should it ASSUME that your NPCs would not be able to revive you, and all die automatically?

What-if they could've survived it, healed you quickly, and you could've done a runner to your ship, or at least one of you, backtrack around the turret, disable it, whle the other 3 are healing each other, or dragging each other behind cover etc? (where that possible)

After you'd die ... it'd be FAIR, to let the AI behaviour attempt to do whatever it should - if you die, that'd then be use a meditkit to revive you - if you weren't being shot at momentarily, you might be able to make it back to the base, disable the turrets ... thank you very much!

Whereas if it just blacked out ... you're back at the base ... iamgine how frustrating it would be!


ED can be VERY frustrating from death-bugs, at times - I lost 8000 merits the other day .. 800 kills , at a PP expansion, because a SRV ... counts as a 'vehicle' apprently ... in terms of where the data for all the kills i'd done in my SHIP ... in combat zones ... in SPACE ... supposedly 'should' ... be also kept and LOST ... in an SRV.

at times, the dev.s make some shockingly stupid decisions like that, (you can die on FOOT, by comparison, as many times as you want, and NOT lose, your merits )

.

NOT allowing NPCs, while other human players COULD heal you with a medikit ... would just make an unneccessary complication / unfair-refusal ... when in realism terms, and ... mmm ... equitable or equivalent terms ... the same risks / hazards / difficulties ... SHOULD REWARD ... players, in the same way.

Definately, i say. 100% agree.

programming behaviour, of AI, though , can mean lots of repeitive testing , of their choices, like ;

when does character-class TYPE 1, level 4, collect ammo?

when does character-class TYPE 2, level 1, collect a medikit?

when does character-class TYPE 3, stay-behind cover and-NOT collect ammo?


its a bit of a nightmare, trying to make programming for all situations, i imagine that would be their main barrier to doing it at all - having them use medikits would be a tiny aspect of a massive job, by comparison.
 
Last edited:
its a bit of a nightmare, trying to make programming for all situations, i imagine that would be their main barrier to doing it at all - having them use medikits would be a tiny aspect of a massive job, by comparison.
oh ye big time , however with the talent ive seen frontier display im sure they can do it :3

(as for the way npc could react based on level, could be really simple metrics ie accuracy, spotting distance, reaction time for healing , and so on)
 
Was about to come here and suggest this myself, so I'll just add a +1!

100% support a revive mechanic.
Nice and simple, run up to a fallen team member and have a button to "revive using medkit" which takes, I dunno, 10 seconds, uninterrupted.
Also the ability to transfer a bit of power using the energy link tool, in case they actually died of power failure. Otherwise they'd just die again. 😂
 
Back
Top Bottom