I do not know if this is only a me-issue... But I found that the on-foot missions do not pay well in general (compared to the ship missions). I understand that the idea might be that if you have a large and expensive ship you invested more and therefore the missions pay you more. not anyone can have a tough combat ship or a big hauler and this is what gets rewarded. At least in real life..... However in Elite... We all can and with little effort. So if we use the same logic no one would like to do the simple tasks in real life because it pay less...
In that sense.. is on-ship gameplay the end-game of elite?
I do not believe this is the intention, however, with the rewards being less epealing and the missions fairly repetitive I fear that the on-foot gameplay would be less and less used by many. Because also normally it takes you far more time to execute a simple on-foot mission than an on-ship mission. I believe I am not alone in this: Your most precious resource in Elite is your time.
Here comes the suggestion:
1. Maybe reanalize the balance of mission rewards (monetary at least).
2. Enphasize cross-mechanic missions, in which you have to pick up something with the ship and deliver it on the SRV and afterwards activate an on-foot panel (like the guardian SLF unlock process).
3. More variety on on-foot missions, maybe oriented to multiplay and cross-mechanic (air support while teammate is infiltrating, etc.)
In that sense.. is on-ship gameplay the end-game of elite?
I do not believe this is the intention, however, with the rewards being less epealing and the missions fairly repetitive I fear that the on-foot gameplay would be less and less used by many. Because also normally it takes you far more time to execute a simple on-foot mission than an on-ship mission. I believe I am not alone in this: Your most precious resource in Elite is your time.
Here comes the suggestion:
1. Maybe reanalize the balance of mission rewards (monetary at least).
2. Enphasize cross-mechanic missions, in which you have to pick up something with the ship and deliver it on the SRV and afterwards activate an on-foot panel (like the guardian SLF unlock process).
3. More variety on on-foot missions, maybe oriented to multiplay and cross-mechanic (air support while teammate is infiltrating, etc.)
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