Rework the Xeno Limpet controller.

In theory, the Xeno Limpet controller should be ideal for players who want to do many different Xeno activities in a smaller vessel. This is especially important now that the war has so many different things that you can do.

Unfortunately, because of the module choices used, this does not end up being the case. Currently, the limpet controller has decontamination 3, repairs 1, and research 1. Unfortunately, because both decontamination and repair are capable of repairing Hull, and because the decontamination Limpet is class 3, while the repair Limpet is only class 1, the repair Limpet might as well not exist, since it repairs the same amount at a slower speed and doesn't remove caustic stacks.

On top of this problem, players rarely use a class 3 or class 1 repair or decontamination limpet controller, because their lower repair values diminishes the value of any limpets carried. Almost universally, players will choose to carry the largest repair controller they can bear.

As a result, in almost every circumstance, players will be better off bringing a class 5 repair Limpet controller, and a Class 1 Research Limpet controller, rather than a Xeno Limpet controller.

At the same time, I feel like I should point out that the Xeno limpet controller does render the class 3 decontamination limpet controller completely outdated. In any circumstance where one would choose to use a class 3 contamination Limpet controller, you would be better off using a Xeno limpet controller instead. There just are very few circumstances where using a class 3 decontamination limpet controller is ever worthwhile.

Taking all of this into consideration, I would like to suggest one of two things. Either completely reworking the Xeno limpet controller, or releasing a new enhanced version from Rescue Mega ships.

This new version should have several key changes. Firstly, it should be class 5, rather than class 3. It should have a class 5 decontamination Limpet controller; this will render the normal decontamination Limpet controller outdated, but since that is already the case with the class 3 variant, this should be no issue. It should still have the research capabilities, however, instead of the repair Limpet controller, it should instead have a collector Limpet controller. This will allow players to collect hearts, and interact with points of interest and Signal sources more easily.

Especially as the new relaxation on experimental weapon limits has weakened medium and small ships proportionately to their larger counterparts, I think it is important to maintain some degree of balance between the different ship sizes. Adding this modification would help allow smaller vessels to remain competitive on the battlefield, and engage in all the content fdev have to offer.

Thoughts? Have you ever used this module? Would you be open to having it be improved? Or would you rather it be supplemented by an enhanced version, instead?
 
I tend to build for universal controller when I'm out to do such tasks, but apparently the Xeno controllers advantage it that it can launch 4 research limpets at the same time. Universal controller can launch 8. I agree that the decon/repair stats seem pointless. Decon also repairs with the same effectiveness as the repair mode, so there is no point for the repair mode. It would be best to remove the repair function, and if it needs to be replaced, let it be collectors. They are of some use picking up the caustic shards in Maelstroms. I should also note that bigger decon controllers are better at removing nastier caustic damage. Size 5 or universal controller can remove Hydra caustic with one limpet, smaller ones can't.

Of course we now have the caustic sinks as well, which greatly alters the situation.
 
I don't think this is necessary. I like the 3B Xeno Research Controller quite a lot as is, it allows me to get a much larger repair limpet controller and still maintain some decon capacity.

That said the CSL is about to obsolete the whole idea of "decontamination limpet" for all but the deep space AX pilots.
 
I tend to build for universal controller when I'm out to do such tasks, but apparently the Xeno controllers advantage it that it can launch 4 research limpets at the same time. Universal controller can launch 8. I agree that the decon/repair stats seem pointless. Decon also repairs with the same effectiveness as the repair mode, so there is no point for the repair mode. It would be best to remove the repair function, and if it needs to be replaced, let it be collectors. They are of some use picking up the caustic shards in Maelstroms. I should also note that bigger decon controllers are better at removing nastier caustic damage. Size 5 or universal controller can remove Hydra caustic with one limpet, smaller ones can't.

Of course we now have the caustic sinks as well, which greatly alters the situation.
I think the other huge advantage is the Class 3 multi at least has a 5Km range, which is a lot more than competing limpet controllers.
 
I don't think this is necessary. I like the 3B Xeno Research Controller quite a lot as is, it allows me to get a much larger repair limpet controller and still maintain some decon capacity.

That said the CSL is about to obsolete the whole idea of "decontamination limpet" for all but the deep space AX pilots.

If you check the repairs it does, it only repairs as much as a c1 repair controller, like I mentioned in the OP.

I think the other huge advantage is the Class 3 multi at least has a 5Km range, which is a lot more than competing limpet controllers.

Unfortunately, the outfitting menu lies. The 5k range is the maximum range for the research limpets, which is no different from normal. The repair limpets have a much shorter effective range, but it just isn't displayed.
 
It allows me to get a much larger repair controller and still retain decontamination capacity.

Max range on a normal research limpet controller is 2Km, which is less than 5Km.

I'm a bit confused as to what you're saying, so let me rephrase.

Decontamination limpets do repairs all on their own; they repair just as fast as an equivalent class of repair limpets, they just repair for less time. The xeno limpet controller has the equivalent of a C1 repair limpet controller, which repairs 1.5/second for 40 seconds(60), and also a C3 decontam controller, which repairs 2/second for 35 seconds.(70)

So the decontam limpet part of the xeno controller heals both more and faster than the repair limpet aspect, and removes the caustic.

So why do you still want the repair limpet at all?

As for research limpets, you're right that that's the maximum deployment range, but the maximum range before they fall off is 5k.

Hope this helps.
 
Decontamination limpets do repairs all on their own; they repair just as fast as an equivalent class of repair limpets, they just repair for less time. The xeno limpet controller has the equivalent of a C1 repair limpet controller, which repairs 1.5/second for 40 seconds(60), and also a C3 decontam controller, which repairs 2/second for 35 seconds.(70)
That's great but it pairs very nicely with a 5D or even 7D repair limpet controller, for 310 or 450 repairs each. I think I'm not being clear that I'm not intending to use either the repair or the decon functions of the MLC for hull repair. Obviously it wouldn't make sense to fit a 3D repair limpet controller with the MLC for the reasons you list.
As for research limpets, you're right that that's the maximum deployment range, but the maximum range before they fall off is 5k.
That's good to know, but if I have a research-only limpet controller, it won't do decon, and if I have a decon-only limpet controller it won't do research. And neither will do repairs worth anything. So my loadout is typically 5D repair, 3B Xeno, 1A Collector.
 
I think there's a couple things here.

  • The ship modules were never intended or designed to be considerate of min-maxing or efficiency or anything of the sort. "This isn't very useful because of X reason" is a feature not a bug.
  • The Multi Limpet Controllers are specifically designed as in FDev even said out loud to be less efficient than separate limpets.
 
I will say if they moved it to "decon - research - collector" that would be tops.
Sure, fair enough. I'd accept that, I'd just be happier with the full adjustment.

Just personally, you might consider ditching the xeno controller and just using a larger decontam controller instead of using a repair controller at all. Especially at size 5, you can get virtually identical repair speed, much faster decontamination(higher grades remove caustic more quickly), and more than make up the differences in total repair capacity via whatever extra hull or limpets you get from ditching the xeno controller.
 
Sure, fair enough. I'd accept that, I'd just be happier with the full adjustment.

Just personally, you might consider ditching the xeno controller and just using a larger decontam controller instead of using a repair controller at all. Especially at size 5, you can get virtually identical repair speed, much faster decontamination(higher grades remove caustic more quickly), and more than make up the differences in total repair capacity via whatever extra hull or limpets you get from ditching the xeno controller.
I might consider that, I'd end up then with a 5D decon, a 1A collector, and a 1E research. That would free up... some space, in theory - but the truth is I run just the 4E CRCR and anything else that isn't a functional module is replaced with a D grade GHRP. It's a Dolphin, so I have to be pretty selective.
 
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