Didnt I just explain why those number mean jack squat? They dont mean anything.
Those numbers are more relevant than anything you can bring to the table.
Didnt I just explain why those number mean jack squat? They dont mean anything.
sure most of information in this forum are pure speculation, even that info. about minority pvp.With respect, that's pure speculation.
pure speculation [noob]Those numbers are more relevant than anything you can bring to the table.
i can assure you, many people will convert to PvP side when they see some progress and fixed things. And dont even count new players.
Didnt I just explain why those number mean jack squat? They dont mean anything.
sure most of information in this forum are pure speculation, even that info. about minority pvp.
anyway i ask from where they get that information about minority /majority of players before. I think you answered me, back then. But still not sure about used principe and whether it is possible to count players in PvP side. I think its impossible to say because they dont count many many players whos buy game and dont play it= no info. Cant count players play in open for purpose, etc etc. When they look at open /solo/group population over time its not possible eather. Even shooting register is not flawless....
On PvP vs PvE
We listen to both sides. While it's true that the PvP crowd do tend to be more vocal and in previous betas have given more organised feedback, we're well aware that the majority of players don't get involved in PvP. A few changes here are more focused on one or the other (torpedoes have no real place in PvE at the moment for starters), but overall I think they promote variety of loadouts in both styles of play, and will make both more fun. On a personal note: I play more or less entirely in PvE, so if anything my bias in favour of that.
... Griefing needs to be renamed to something else. ...
Griefing, and PVPing are waaaay two different things here. ...
~1,5 year old information, but ok. Also i think they must know how powerful open/group/pvp is.It's here:
~1,5 year old information, but ok. Also i think they must know how powerful open/group/pvp is.
Because they adding multiple features/mechanics to promote that. Why they add for example multicrew, wing missions or start re-balancing engineers? And many will come, they must know ...
This is something I've given a bit of thought to.
I agree that PvP isn't necessarily griefing. Blowing up my ship to get my cargo; that's not griefing. Blowing up my ship because I'm on the wrong side in a CZ or I'm supporting the wrong Power or I'm doing something unwanted in BGS; none of those are griefing.
But where I seem to part ways with some is with this: blowing up my ship for no in-game reason, when the motivation is really a pleasure derived from being able to spoil someone else's game; that's griefing. I distinguish it as such because it's not game-play. The perpetrator gains no in-game advantage. And if it's not game-play, it's an RL thing. This is my answer to the problem of distinguishing game and RL: if the action is done to gain an in-game advantage it's game; if it's done to annoy another human being it's RL.
When I deduce that that's an attacker's motivation, that it's nothing to do with the game but simply a perverse enjoyment of getting under my skin and spoiling my leisure time, that's when they go on the block list.
There's one grey area. That's where someone says, "Within the game I'm roleplaying a psychopathic murderer". That would appear to give an in-game reason for the attack and if I knew the person and was satisfied that they were telling the truth I would accept it as game-play. However, it's such an odd thing to adopt as roleplay that in 99% of cases I feel justified in dismissing it as just an excuse for being RL-obnoxious.
That's my opinion about a criterion for separating PvP and griefing, and it conveniently separates game and RL motives as well. I realise that there's no reason why everyone should use the same criterion as me though.
..... Powerplay was meant for PVP Flagged when you haul media. I mean sandro says it live on stream.
~1,5 year old information, but ok. Also i think they must know how powerful open/group/pvp is.
Because they adding multiple features/mechanics to promote that. Why they add for example multicrew, wing missions or start re-balancing engineers? And many will come, they must know ...
pure speculation [noob]
...and I see the carousel has started back up!
Even got 90's onto this!
So....90's already laid his claim to leaving by the end of the year...how about you Haggbad...what's going to be the straw that breaks your back...
....
Solo trading in a cutter with no shields but maxed out cargo, kind of feels like cheating to me....
The perfect approach to me would be if whole Mobius had a reason to play in open and did not have to deal with direct engagements.
What possible reason would there be to draw players that prefer PvE, who choose to play in a Private Group where direct PvP is proscribed by the PG rules (that players agree to when joining), into Open - to be potential prey to players that prefer a play-style that they eschew?
Because it doesn't make a difference to their approach of the game and increases the option of having player interactions.
Stating that would insult you.
Because it doesn't make a difference to their approach of the game and increases the option of having player interactions.
I dont understand all the people who argue against giving OPEN extra benefits? WHY THE HELL NOT?
Is it pure jealousy? If you are a solo player why do you care about increased benefits in OPEN? I dont get this selfish stuburness that is coming from players that HAVE NOTHING TO DO WITH THE ARGUMENTS, meaning they never stepped into OPEN to begin with.
Wait a sec. Noone is pushing you to OPEN if the rewards there are increased. The rewards in SOLO stay the same, you wont feel the difference. So why not? Its not affecting the SOLO player at all.
Not enough, we need people not to jump into solo when they are loosing a PVP war.
pure jealousy,
oh look mum, this players play other mode and progress faster! But Son you can play that mode too. No mum, i stay in solo and never met player but imagine when i met this player he will has more money!
and when is not this scenario, you exploiting game mode changing system and comparing earning across modes.
lol. No. Because increasing open reward cant even touch solo play. Increasing reward bring more people in open, all open players would be happy because galaxy is not empty and solo players SHOULD be happy because changes DONT TOUCH THEM. Its WIN WIN situation. People against it are only selfish *insert bad word*. And put all open players in ganker box is not good too.
Didnt I just explain why those number mean jack squat? They dont mean anything.