Modes Reworking the game modes

Robert Maynard

Volunteer Moderator
Anyway, taking the forum as a margin, it appears, both sides of the fence seem unhappy.

Indeed - there are, or have been:

1) players that are quite happy with the way that players interact with the galaxy and don't want it to be changed;
2) players that want players that don't play in Open to lose some or all of their effect on the galaxy;
3) players that want Solo and Private Groups to be removed from the game;
4) players that want Frontier to implement an official Open-PvE mode (that would not suffer from the population limit that Private Groups do);
5) players that really enjoy direct PvP and can't understand why anyone would not want to take part in it;
6) players that have no interest whatsoever in direct PvP and rarely, if ever, play in either of the multi-player game modes....

This is not an exhaustive list....
 
What is a griever? and when am I "grieved"?

Well most folks realize, they are grieving.

Sammarco, introducing C&P in one of the live streams said what I quoted above. What he meant by this, was that they wanted to add consequences, while retaining the liberty the mode provides.
 
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Robert Maynard

Volunteer Moderator
What is a griever? and when am I "grieved"?

Well most folks realize, they are grieving.

Sammarco, introducing C&P in one of the live streams said what I quoted above. What he meant be this, was that they wanted to add consequences, while retaining the liberty the mode provides.

.... in the context of a game where multi-player interaction is optional.
 

ALGOMATIC

Banned
Source?

Or just made up?

As NPCs get the same weapons we have.



Because murder hobos (NPCs or PCs) didn't have consequences to face up to.
For me, jury is still out on if this new system is any better



Source?

Or more made up stuff?

As I engineer now because it's fun - it wasn't fun before, so I didn't.



Nature of "MMO" tag line.



bla bla bla, more made up stuff.

Sorry but your opinions don't trump facts.

As ussual you demonstrated zero knowledge about the subject while I am giving you straight facts of how to undermine a faction, and why it is not done atm.
Anyway, as I already concluded and finally validated you have absolutely no idea about said subject, I would be curious to know about your magical non existent PF.

All you can do is spew that line of information that has nothing to do with the current status quo since there were no damn PF or PP back than. You can remove this pile of nonesence from your sig since it has no relevance in ED 2018.
 
Which is why most PvE players have a hard time understanding why those in open are asking for "bonuses" on top of the unrestricted ability to engage others at will.




Greetings Sylveria!

I hope I can shade some light on this. PvE is about the game. PvP is about the players.
While you can share the same experience with others, consensual, you never ever in live will "share" competition. Make or brake it.
Open PvP players resemble what would have been knights jousting. Or ancient Greeks battling the Olympics. Mutual to all these is the hate of loopholes.

While PvE focused players shy the direct confrontation.

Dilemma?


Open!
 
Ps.
Why am I not showing the Imperial back drop in my postings Frontier?

Just wanna no





Ps.
enabled in my settings
 
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This doesn't make the argument less significant that players feeling they are cheating themselves quit as well as players who get griefed.




Trading in solo/pg only, cus you can carry more cargo while having less risk of being caught with your pants down, so to say.
You wouldn't want to carry 800 tons of very expensive cargo without any defensive mechanisms in open.
Having an easy option to increase your reward while reducing your risk can feel like cheating yourself as you are missing potentially interesting engagements.



It's a long time discussion, since it doesn't seem to end and is not my personal campaign, I just add my two cents.
I wouldn't say this is being ignored and would state that current developments of C&P aim into the right direction.

To me, the problem is not the griefer (excluding Cmdrs blowing up newbs).
It's the option of being lazy that the free choice of game modes allow.


Meh...insults aside....you are tilting at a dead horse, from a windmill that turns the opposite way you want it to. Your opinion, regardless of the worthiness of it....is completely and utterly disregarded by the design of the game and there is no discussion needed to try to change it. You are asking for something akin to removing guns from a FPS...this design is that basic to the game.

As far as your personal campaign, I would point out that you started this discussion and have roughly 10% of the posts in it...so this is somewhat personal.

What did C & P really accomplish? It gave a solid pointer to all players what was a criminal act.

It doesn't stop them...it made it slightly less convenient to clear fines and bounties.
 
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Meh...insults aside....you are tilting at a dead horse, from a windmill that turns the opposite way you want it to. Your opinion, regardless of the worthiness of it....is completely and utterly disregarded by the design of the game and there is no discussion needed to try to change it. You are asking for something akin to removing guns from a FPS...this design is that basic to the game.

As far as your personal campaign, I would point out that you started this discussion and have roughly 10% of the posts in it...so this is somewhat personal.

What did C & P really accomplish? It gave a solid pointer to all players what was a criminal act.

It doesn't stop them...it made it slightly less convenient to clear fines and bounties.

We all knew that 3.0 wouldn't suddenly bring a mass influx of players to Open. It's FD's little "social experiment", and once they've collected the data they're looking for they'll eventually see there's really no way around tackling this issue other than straight on.

A PvP flagging system for Open is the only true viable alternative. They know fully well the path of EVE and its slow-drain path to obscurity as a niche game.
 
As ussual you demonstrated zero knowledge about the subject while I am giving you straight facts of how to undermine a faction, and why it is not done atm.
Anyway, as I already concluded and finally validated you have absolutely no idea about said subject, I would be curious to know about your magical non existent PF.

All you can do is spew that line of information that has nothing to do with the current status quo since there were no damn PF or PP back than. You can remove this pile of nonesence from your sig since it has no relevance in ED 2018.


..and I keep explaining that the 'problem' you 'unearthed' is not a problem! It's how the game is played.

You can't control any system...you can only maintain the system, for your group! That's the beauty of this game...anyone can mess with you and your group! The response is always the same...outplay the PVE trophy collection game!

Control is NEVER, EVER going to be a part of this game....
 
As ussual you demonstrated zero knowledge about the subject while I am giving you straight facts of how to undermine a faction, and why it is not done atm.
Anyway, as I already concluded and finally validated you have absolutely no idea about said subject, I would be curious to know about your magical non existent PF.

All you can do is spew that line of information that has nothing to do with the current status quo since there were no damn PF or PP back than. You can remove this pile of nonesence from your sig since it has no relevance in ED 2018.

You know what is relevant in ED2018 - the mode system, the block feature, the fact you can play the entire games content Solo.

What isn't relevant - forced PvP.

You want a universe where NPCs don't count and only pew pew pushing numbers;

Arena / CQC is what you're looking for - it's pure PvP, no NPCs, no PvE, just PvP through and through.
You should be shouting for improvements to it, like more ships and better match making.


..and I keep explaining that the 'problem' you 'unearthed' is not a problem! It's how the game is played.

You can't control any system...you can only maintain the system, for your group! That's the beauty of this game...anyone can mess with you and your group! The response is always the same...outplay the PVE trophy collection game!

Control is NEVER, EVER going to be a part of this game....

I do love that he sees how the game works, doesn't like it and claims it is the game at fault.
Most amusing thing ever.

It's like something from The Mash Report or The Onion.
 
We all knew that 3.0 wouldn't suddenly bring a mass influx of players to Open. It's FD's little "social experiment", and once they've collected the data they're looking for they'll eventually see there's really no way around tackling this issue other than straight on.

A PvP flagging system for Open is the only true viable alternative. They know fully well the path of EVE and its slow-drain path to obscurity as a niche game.


Although I agree a PVP flag system would be very cool, I would expect that the devs would actually use their original plan of public groups with an extensive flag system...along the lines of Diablo 3. Anyone can create a group, with whatever flag choices the players desire (no collision, no shooting players, free rebuys, etc.) and mark it public...Mobius without an invite system....
 
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ALGOMATIC

Banned
If you go down that path you must actually have the game determine that extra conflict did occur and how much that extra conflict was worth (ie a battleconda against a tradewinder would have to get nothing extra) othewise you are giving rewards for no reason.
Just like the extra bounties that C&P will do little to stop criminal activity in the game extra rewards for Open will not bring many out of their chosen modes.

It will bring some, it will reward the more challenging enviroment. Now give me one reason that a trader will play the BGS in open with the current status. Except the extra risk of getting killed by a min maxed pvp ship what is he going to get out it?
 
It will bring some, it will reward the more challenging enviroment. Now give me one reason that a trader will play the BGS in open with the current status. Except the extra risk of getting killed by a min maxed pvp ship what is he going to get out it?


I never played in Solo or Private when I ran my paper traders...of course I was bored as crap because no one ever attacked me.
 
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