Swing and a miss!
I though it suggested people don't like the griefers easy mode.
Swing and hit?
Swing and a miss!
Anyway, taking the forum as a margin, it appears, both sides of the fence seem unhappy.
What is a griever? and when am I "grieved"?
Well most folks realize, they are grieving.
Sammarco, introducing C&P in one of the live streams said what I quoted above. What he meant be this, was that they wanted to add consequences, while retaining the liberty the mode provides.
.... in the context of a game where multi-player interaction is optional.
My dear friend, not in Open.
My dear friend, not in Open.
Source?
Or just made up?
As NPCs get the same weapons we have.
Because murder hobos (NPCs or PCs) didn't have consequences to face up to.
For me, jury is still out on if this new system is any better
Source?
Or more made up stuff?
As I engineer now because it's fun - it wasn't fun before, so I didn't.
Nature of "MMO" tag line.
bla bla bla, more made up stuff.
Sorry but your opinions don't trump facts.
Which is why most PvE players have a hard time understanding why those in open are asking for "bonuses" on top of the unrestricted ability to engage others at will.
This doesn't make the argument less significant that players feeling they are cheating themselves quit as well as players who get griefed.
Trading in solo/pg only, cus you can carry more cargo while having less risk of being caught with your pants down, so to say.
You wouldn't want to carry 800 tons of very expensive cargo without any defensive mechanisms in open.
Having an easy option to increase your reward while reducing your risk can feel like cheating yourself as you are missing potentially interesting engagements.
It's a long time discussion, since it doesn't seem to end and is not my personal campaign, I just add my two cents.
I wouldn't say this is being ignored and would state that current developments of C&P aim into the right direction.
To me, the problem is not the griefer (excluding Cmdrs blowing up newbs).
It's the option of being lazy that the free choice of game modes allow.
Meh...insults aside....you are tilting at a dead horse, from a windmill that turns the opposite way you want it to. Your opinion, regardless of the worthiness of it....is completely and utterly disregarded by the design of the game and there is no discussion needed to try to change it. You are asking for something akin to removing guns from a FPS...this design is that basic to the game.
As far as your personal campaign, I would point out that you started this discussion and have roughly 10% of the posts in it...so this is somewhat personal.
What did C & P really accomplish? It gave a solid pointer to all players what was a criminal act.
It doesn't stop them...it made it slightly less convenient to clear fines and bounties.
As ussual you demonstrated zero knowledge about the subject while I am giving you straight facts of how to undermine a faction, and why it is not done atm.
Anyway, as I already concluded and finally validated you have absolutely no idea about said subject, I would be curious to know about your magical non existent PF.
All you can do is spew that line of information that has nothing to do with the current status quo since there were no damn PF or PP back than. You can remove this pile of nonesence from your sig since it has no relevance in ED 2018.
As ussual you demonstrated zero knowledge about the subject while I am giving you straight facts of how to undermine a faction, and why it is not done atm.
Anyway, as I already concluded and finally validated you have absolutely no idea about said subject, I would be curious to know about your magical non existent PF.
All you can do is spew that line of information that has nothing to do with the current status quo since there were no damn PF or PP back than. You can remove this pile of nonesence from your sig since it has no relevance in ED 2018.
..and I keep explaining that the 'problem' you 'unearthed' is not a problem! It's how the game is played.
You can't control any system...you can only maintain the system, for your group! That's the beauty of this game...anyone can mess with you and your group! The response is always the same...outplay the PVE trophy collection game!
Control is NEVER, EVER going to be a part of this game....
We all knew that 3.0 wouldn't suddenly bring a mass influx of players to Open. It's FD's little "social experiment", and once they've collected the data they're looking for they'll eventually see there's really no way around tackling this issue other than straight on.
A PvP flagging system for Open is the only true viable alternative. They know fully well the path of EVE and its slow-drain path to obscurity as a niche game.
If you go down that path you must actually have the game determine that extra conflict did occur and how much that extra conflict was worth (ie a battleconda against a tradewinder would have to get nothing extra) othewise you are giving rewards for no reason.
Just like the extra bounties that C&P will do little to stop criminal activity in the game extra rewards for Open will not bring many out of their chosen modes.
.....Now give me one reason that a trader will play the BGS in open with the current status.
Except the extra risk of getting killed by a min maxed pvp ship what is he going to get out it?
For fun.
Sorry, what risk?
We keep getting told how safe open is as the reason to go there......
It will bring some, it will reward the more challenging enviroment. Now give me one reason that a trader will play the BGS in open with the current status. Except the extra risk of getting killed by a min maxed pvp ship what is he going to get out it?