I'll probably have to wait for next weeks update to see how things go, but here is what I think about Ride Aging currently. When I play challenge mode (as this is not a big deal in career) I like playing on the harder difficulty, but the only part of the game I find any bit difficult, is dealing with Rides Aging because its not balanced. I find that when a ride is in "aging" status it still makes profits, but once it hits "old" guests refuse to ride at all even if its free.
The thing that really confuses me is that even if I set the ride to free admission, and have good ratings/animations and 100% scenery, guests will still refuse to ride any of my old rides even when they are free!
So how do we counter this? 2 choices: We either delete the ride and rebuild it, which doesn't really set us back that much (financially) its just annoying. Or, we close the ride for the next 14 years until it starts to hit "reviving" and then eventually it will become classic and we become super rich.
Basically, the entire objective of challenge mode is to get a few rides into classic status so we don't have to worry about deleting anything, and then it practically turns into sandbox mode after 20 or 30 years. Does this model really make sense that no guests are willing to ride a free ride, but a having a ride sit closed for many years will suddenly make me super rich? I think it just needs a bit more balancing with how much it reduces or increases prestige ratings
In yesterdays stream, the devs said that refurbishing a ride will bring it out of "old" status and into "aging" status. However, this will not help me because, the devs also said this will delay the time it takes to reach classic status. So, I will still either delete/rebuild the ride, or keep it shut down until its classic. And as for refurbishing, does it really help that much? I don't even bother using it very often (at least not before its a classic) so I guess this will give me even more reason to not use it.
IMO it would make sense that once a park has several old rides, it would be wise to start charging for paid admission to the park entrance and allow guests to ride the old rides for free. That is when the refurbishments would be needed because guests don't want to ride anything if it looks unsafe. But this should not prevent the ride from reaching classic status, it should just give the a ride a boost in customers. This way, as parks get bigger and rides age, players would have to balance park admission vs ride prices.
The thing that really confuses me is that even if I set the ride to free admission, and have good ratings/animations and 100% scenery, guests will still refuse to ride any of my old rides even when they are free!
So how do we counter this? 2 choices: We either delete the ride and rebuild it, which doesn't really set us back that much (financially) its just annoying. Or, we close the ride for the next 14 years until it starts to hit "reviving" and then eventually it will become classic and we become super rich.
Basically, the entire objective of challenge mode is to get a few rides into classic status so we don't have to worry about deleting anything, and then it practically turns into sandbox mode after 20 or 30 years. Does this model really make sense that no guests are willing to ride a free ride, but a having a ride sit closed for many years will suddenly make me super rich? I think it just needs a bit more balancing with how much it reduces or increases prestige ratings
In yesterdays stream, the devs said that refurbishing a ride will bring it out of "old" status and into "aging" status. However, this will not help me because, the devs also said this will delay the time it takes to reach classic status. So, I will still either delete/rebuild the ride, or keep it shut down until its classic. And as for refurbishing, does it really help that much? I don't even bother using it very often (at least not before its a classic) so I guess this will give me even more reason to not use it.
IMO it would make sense that once a park has several old rides, it would be wise to start charging for paid admission to the park entrance and allow guests to ride the old rides for free. That is when the refurbishments would be needed because guests don't want to ride anything if it looks unsafe. But this should not prevent the ride from reaching classic status, it should just give the a ride a boost in customers. This way, as parks get bigger and rides age, players would have to balance park admission vs ride prices.
This is a good point, what if there was a category for non-queue based scenery ratings for flat rides. Another suggestion is to reduce the effect of old and classic status on flat rides. Old flat rides should be reduced less during old status, and classic flat rides should receive less of an increase on prestige (but keep coasters as they are)One of the reasons a rollercoaster or track ride can stay competitive when its old is because it has track scenery, track scenery adds prestige to the ride and therefore the peeps will continue to queue. Flat rides do not have the luxury of track scenery all they get is a queue rating. By adding theme bonuses to rides they could attain the extra bump in prestige needed so as not to be worthless.
This is another decent idea, I still think my other suggestions would be better, but this could help tooWhat if we could boost the popularity of unpopular rides by featuring it in an add campaign? (As in the guests of the targeted demographic being more likely to seek out the rides we advertise to them...) The popularity boost would only last about as long as the add campaign, and might still take other factors into account...(With the risk of guests complaining and feeling misled if the ride isn't well themed...)
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