Greetings.
For the last couple of months I've been trying to get a fix on some Rift issues that have become apparent after spending time with the Rift and the Vive, but I haven't seen very clear thoughts or direct answers for the big issues that are affecting my Rift experience in ED. Namely:
1.) Color presentation - Colors appear muted/dulled. Whites and blacks appear to be okay (lights can be very bright at stations, for example), but seemingly every other color in the range appers to be muted. The orange, spinning model of your ship that you see when you first load into Open/Private/Solo is a rather pale orange instead of the more vibrant orange it should be (say if you were playing on a monitor or a Vive). The Vive has no color or brightness issues of any kind. Colors also appear to be muted in Lucky's Tale (I would not describe them as "bright" or "vibrant" by any stretch of the imagination), so maybe the colors on the Rift are just muted in general? I've read it may have been to avoid black smear and godrays? Confirmation would be good if this is just how it is.
2.) Color banding - Most apparent on the opening Frontier logo, around the fading rays of stars, around smoke on your flightdeck, and around some of the clouds in the galactic background. Instead of a smooth transition in colors or effects, you see something like this:
I have added a DP --> HDMI adapter per recommendation from this forum which helped significantly, but the problem is not solved; merely lessened. Every time I look at the galactic clouds in particular, I have to look at banding. Stars and smoke are lesser issues with the DP adapter but the background still sucks. As far as I am aware, this is the only game with banding issues...but I have not played many Rift games, but the ones I have played did not display this issue (I bought the Rift mostly for ED; other games are of little interest at present). The Vive requires no DP adapter (I use HDMI exclusively for it) and has no banding issues. No amount of gamma adjustments or Nvidia CP setting changes address this.
3.) Image warping/distortion - When panning side to side there is often some degree of warping. This is most evident on station or engineer menus which have lots of wide, straight bars. As you turn your head, the shape of these bars tend to distort slightly. If I keep looking at the same spot while my head rotates. Sometimes I sense the ship shifting ever so slightly forwards and backwards (sensitive to extra motion/motion sickness). Headset adjustments can help limit but I have not been able to eliminate this. This again stands out to me because this distortion and extra sense of slight forward/back motion do not happen on the Vive. The distortion/warping can be seen very slightly on Oculus Home (but appears to be lessened). I find that this mostly goes away when I close one eye or the other. I have triedthe camera in 4 different positions around my desk and farther back. No luck in getting rid of it. It stands in contrast to the Vive which has no warping/distortion of any kind.
If anyone has definitive solutions for any of these, I'll appreciate it. All 3 issues are pretty meaningful to me, impacting my gameplay experience in subtle but irritating ways. #3 increases discomfort/motion sickness, #1 and #2 make the game look uglier than it should look. I have to believe there are solutions out there but I don't know where to look anymore. I've been trying to solve these problems since September. [sour]
Have tried:
- Various NVCP settings
- Restarts
- DP -> HDMI converter
- Different DP ports
- Different HDMI ports
- Updated Oculus home (always)
- Every step of gamma adjustments that are available tested
- Clean driver installs up to the most recent (11/17/16)
- Moving the camera to different placements and different distances (maximum distance was maybe 6 feet).
For the last couple of months I've been trying to get a fix on some Rift issues that have become apparent after spending time with the Rift and the Vive, but I haven't seen very clear thoughts or direct answers for the big issues that are affecting my Rift experience in ED. Namely:
1.) Color presentation - Colors appear muted/dulled. Whites and blacks appear to be okay (lights can be very bright at stations, for example), but seemingly every other color in the range appers to be muted. The orange, spinning model of your ship that you see when you first load into Open/Private/Solo is a rather pale orange instead of the more vibrant orange it should be (say if you were playing on a monitor or a Vive). The Vive has no color or brightness issues of any kind. Colors also appear to be muted in Lucky's Tale (I would not describe them as "bright" or "vibrant" by any stretch of the imagination), so maybe the colors on the Rift are just muted in general? I've read it may have been to avoid black smear and godrays? Confirmation would be good if this is just how it is.
2.) Color banding - Most apparent on the opening Frontier logo, around the fading rays of stars, around smoke on your flightdeck, and around some of the clouds in the galactic background. Instead of a smooth transition in colors or effects, you see something like this:

I have added a DP --> HDMI adapter per recommendation from this forum which helped significantly, but the problem is not solved; merely lessened. Every time I look at the galactic clouds in particular, I have to look at banding. Stars and smoke are lesser issues with the DP adapter but the background still sucks. As far as I am aware, this is the only game with banding issues...but I have not played many Rift games, but the ones I have played did not display this issue (I bought the Rift mostly for ED; other games are of little interest at present). The Vive requires no DP adapter (I use HDMI exclusively for it) and has no banding issues. No amount of gamma adjustments or Nvidia CP setting changes address this.
3.) Image warping/distortion - When panning side to side there is often some degree of warping. This is most evident on station or engineer menus which have lots of wide, straight bars. As you turn your head, the shape of these bars tend to distort slightly. If I keep looking at the same spot while my head rotates. Sometimes I sense the ship shifting ever so slightly forwards and backwards (sensitive to extra motion/motion sickness). Headset adjustments can help limit but I have not been able to eliminate this. This again stands out to me because this distortion and extra sense of slight forward/back motion do not happen on the Vive. The distortion/warping can be seen very slightly on Oculus Home (but appears to be lessened). I find that this mostly goes away when I close one eye or the other. I have triedthe camera in 4 different positions around my desk and farther back. No luck in getting rid of it. It stands in contrast to the Vive which has no warping/distortion of any kind.
If anyone has definitive solutions for any of these, I'll appreciate it. All 3 issues are pretty meaningful to me, impacting my gameplay experience in subtle but irritating ways. #3 increases discomfort/motion sickness, #1 and #2 make the game look uglier than it should look. I have to believe there are solutions out there but I don't know where to look anymore. I've been trying to solve these problems since September. [sour]
Have tried:
- Various NVCP settings
- Restarts
- DP -> HDMI converter
- Different DP ports
- Different HDMI ports
- Updated Oculus home (always)
- Every step of gamma adjustments that are available tested
- Clean driver installs up to the most recent (11/17/16)
- Moving the camera to different placements and different distances (maximum distance was maybe 6 feet).