Rift making me sick

haha omg it has a mic? I never knew that. I've been using my turtle beaches just so i can use voice attack. The rift HF are great, going to reconnect them and give it a whirl!!!

You don't have something like this in your recording devices, within Windows?

The clue is in the name... :p

4Rdeqgk.png
 
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You don't have something like this in your recording devices, within Windows?

The clue is in the name... :p

http://i.imgur.com/4Rdeqgk.png

probably! haven't checked since i got the CV1 a couple of weeks ago. Had an 8 month break from ED after I sold my DK2, although having said that I'm always going into sound settings because I play my guitar through a pc interface. Strange haven't noticed

EDIT: had a look and it doesn't show up in mine, possibly because I've removed the HF. Will have a mess around later. It's PC update day today and I'm swapping out my 970 for a 1080, and my old HDD to a 500gb Samusung 850 Evo SSD
 
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EDIT: had a look and it doesn't show up in mine, possibly because I've removed the HF. Will have a mess around later. It's PC update day today and I'm swapping out my 970 for a 1080, and my old HDD to a 500gb Samusung 850 Evo SSD

Did you have the Rift connected and Oculus SW running while testing (i.e. -I think- white light instead of yellow light in the HMD)?
 
You also might want to try upgrading to windows 10.
The ASW feature isn't available with windows 7. So if it's a lower framerate that's causing your nausea, ASW could help by filling in the 'blanks'.
 
You also might want to try upgrading to windows 10.
The ASW feature isn't available with windows 7. So if it's a lower framerate that's causing your nausea, ASW could help by filling in the 'blanks'.

God yes.
Why anyone even remotely interested in vr is still on win 7 is just beyond my level on comprehension.
 
I've had a bit of a problem with Win 10 since MS upgraded one of my computers while I was away at lunch. It rendered a very expensive CAD package useless. I would have had to upgrade my CAD software, which has a $4000 price tag. When I tried to downgrade back to 7 basic features like File Manager no longer worked. It was a real mess. Then there was reading the Win 10 EULA. It basically says MS can change anything any way they want, deprecate features, that render my currently working software useless, and I can't even choose not to install an update! I really have a hard time installing an OS I have so little control over on a computer I need to rely on for work.

I hope this doesn't start an OS Holy war. I'm not saying I won't use Windows 10. I'm trying it out on my laptop now. I just don't understand why windows 10 would be such a big advantage. I tried looking up ASW. Nothing I found seemed to fit here. I don't know what you mean by "filling in the blanks".

I could try the Occulus on my laptop. It has GTX 1060 GPU, i7-6700HQ, 16GB DDR4, and an M.2 SSD. It would be a step down on the GPU, but everything should be reasonably spec'd for VR.


Edit: I finally found a definition for AWS that make sense. Asynchronous Spacewarp (ASW) seems more on topic than 'Anti-Summarine Warfare', or 'Attention Seeking Wh...'. :)
 
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I hope this doesn't start an OS Holy war.

Don't worry, if I wanted to do that I would mention that all of the serious computing I do (photo editing, coding, etc.) is in Linux and I only use Windows for gaming. I have the same concerns about Win10, and thankfully I don't have any applications that require it (aside from games), so I choose to run a dual boot system.
 
Ctrl-F displays your framerate but only on the mirror. It is in your headset as well but tucked away so far in the corner it's impossible to see.

You will need to acclimatise yourself to VR. Doing so will reap rewards because it will allow you to play some of the more dynamic games out there. "Windlands" is a game that has you swinging from building to building like Spiderman.

The main thing to remember when going through the acclimation is baby steps. As soon as you feel even the slightest sensations of nausea, stop playing. You don't want your brain to build an association with the headset and a feeling of nausea.

If you stop playing for a bit, you'll find that you can play for longer next time before that queasy feeling kicks in again.

Frame rate my be a factor but the above advice is worth listening too. As soon as you get the sweats a pre warning of feeling sickness take a break.

You will build a resistance/tolerance over time. Each session will become longer until you realise you've been playing for ages and no sickness. As above, if you force it your brain will make you feel sick if you even thing about VR.

Bad bad brain.
 
Win 10 creators update bricked my computer. Needed to re-install Win 8.1. I'm trying to pluck up the courage to go back to Win 10 after finding I need it to run some games on VR.
 
Sometimes there isn't a solution because there isn't a hardware or software problem. You are probably feeling sick because you would feel sick doing what you are doing if you were in a real spaceship! Generally I find that VR sickness comes with a headache and can be long lasting even after you remove the headset. Normal nausea caused by the brain thinking it's been on a rollercoaster or flying into a huge space station tends to go quite quickly after you take the headset off and rest for a bit.

But it is important that people appreciate that there is a difference between VR sickness and normal sea sickness. VR sickness tends to happen in non-seated experiences when the brain doesn't understand why your legs aren't moving or when framerate is a problem. The brain gets confused with what it is seeing and you get bad nausea with long lasting headaches.

Are you susceptible to car sickness or sea sickness? Do you go on rollercoasters and feel ok?
 
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Sometimes there isn't a solution because there isn't a hardware or software problem. You are probably feeling sick because you would feel sick doing what you are doing if you were in a real spaceship! Generally I find that VR sickness comes with a headache and can be long lasting even after you remove the headset. Normal nausea caused by the brain thinking it's been on a rollercoaster or flying into a huge space station tends to go quite quickly after you take the headset off and rest for a bit.

But it is important that people appreciate that there is a difference between VR sickness and normal sea sickness. VR sickness tends to happen in non-seated experiences when the brain doesn't understand why your legs aren't moving or when framerate is a problem. The brain gets confused with what it is seeing and you get bad nausea with long lasting headaches.

Are you susceptible to car sickness or sea sickness? Do you go on rollercoasters and feel ok?

I would add that VR sickness happens in both seated and non-seated. If you're in a car, for example, your brain is expecting your balance system to detect left or right turns, and that doesn't happen of course, when driving in VR. This causes your brain to weep (technical term, honest :D ) and you experience the disembodied feeling associated with VR sickness. You can generally train your brain to understand that it's perfectly fine, but it can take time, depending on just how susceptible you are.

If you generally get motion sickness in real life.. you're going to get it here too. Ginger products, and travel sickness pills are just as effective in VR as they are IRL.
 
I've had the seasick feeling in ED.

It can be controlled a bit in the ship if you keep your head pointing towards your direction of travel when turning and don't try looking around to much unless traveling straight.

The SRV I found too much to handle, only way to solve that was to drive quite slowly.

The problem is exactly the same a seasickness really. It is simply that your body is not doing what your eyes tell you it is doing.

On a boat, the problem can be solved by looking to the horizon, then you can gauge how much you are really moving. Obviously this might be being on deck in some blooming horrid weather. :)

But in VR we don't really have that option. Your body is not moving even if your eyes tell you different.
I found that the roll and pull back to manoeuvre was preferable to using yaw for side to side.
Also keep rate of tune down.

Close you eyes while in H-Jump if it's a long one as after a bit the graphics start to twist left and right.

Just my thoughts so far.
 
The SRV I found too much to handle, only way to solve that was to drive quite slowly.

that's the major issue. sadly the srv has flawed physics, makeing it even worse.
even on a 1g planet the srv doesn't handle like a nowdays sand buggy. one of the things i don't understand why it had to be done it that way.

so good elite is in space, it's really awful on the ground - compared to vr racing games.
 
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