Rift S slight jitter, tracking issues?

Hi, sorry if this is a duplicate thread. I'm a long time Rift user and it's been wonderful. Just upgraded to a Rift S. It works fine except that I get this slight jitter now and then when moving my head around. Happens in Oculus Home/Dash so not an ED issue. I ran the OTT and the performance seems fine, rock solid 80 fps and average 40-60% available processing power (or whatever it's called). The photon latency is around 32ms. My system is pretty good, i7 7700, 1080ti, 16GB ram, SSD. I've researched about the room layout for inside-out tracking, aka reflective surfaces, too bland, too dark, etc. I'm pretty sure my room is ok. Has anyone seen this? Anything else I can look at? Never had a problem with CV1. Any suggestions welcome. Thanks!

o7
CMDR STKDirty
 
We've been talking about Some rift issues in another thread; you might do well to go over there since it has lots of followers.

Your system is the same CPU and ram as mine, with a faster GPU than me and mine is fine and saying that it's happening in Oc Home means pretty strong evidence that it's not a performance issue. so I'm wondering if you might have some garbage on running in the background of your system, or maybe a not totally compatible USB port? Apparently Rift S is a little picky about ports. I haven't had any issues but people are saying that.
I can't find it now, someone posted in the past day or two a link to a USB port testing tool. Could search the forum.
Are you running the steam VR version or directly from Oc Home? Oculus has to be running to steam just adds another layer.

Those are my thoughts!
 
We've been talking about Some rift issues in another thread; you might do well to go over there since it has lots of followers.

Your system is the same CPU and ram as mine, with a faster GPU than me and mine is fine and saying that it's happening in Oc Home means pretty strong evidence that it's not a performance issue. so I'm wondering if you might have some garbage on running in the background of your system, or maybe a not totally compatible USB port? Apparently Rift S is a little picky about ports. I haven't had any issues but people are saying that.
I can't find it now, someone posted in the past day or two a link to a USB port testing tool. Could search the forum.
Are you running the steam VR version or directly from Oc Home? Oculus has to be running to steam just adds another layer.

Those are my thoughts!

Thanks for the reply! I've been reading some of the other threads but didn't see quite what I was seeing. I agree with you that I don't think it's performance. I do have a big window in my room so wondering if that might be contributing. The jittering is slight and not all the time, but just enough to notice since I didn't have any at all with the Rift. I thought maybe the motion-to-photon latency might be an issue since I've seen articles saying it should be 20ms or less and mine is around 32ms. Then I read an article that said what I'm seeing is normal for rift S and a possible firmware coming may fix. But hard to really know. I'll try the other USB ports and see if I see a difference. Thanks!

o7
Dirty
 
Well, dunno if this was it, but I did the firmware update tonight and now the headset is perfect. Not gonna worry about it.
 
If your problem isn't solved I hope this helps as it has resolved all my Rift S issues. First my HMD is plugged into a powered hub, it is the only thing on the hub. The hub is plugged into a USB 3.1 gen 1. Additionally this setup works with extension cables, which I couldn't get to work before. I use a GTX 1070 ti. Before doing this, I could not use extension cables, and the color would drop in Elite, and I had tracking and microphone issues intermittently. The Rift IMO has issues with power from mobo ports (even an extension card I installed that is also powered), that may be related to the host controller from AMD. I now have 0 issues, no color drop, no white flashes, no tracking issues.

Hope this helps you or anybody else who has been having issues with the Rift.
 
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