For sure going to try this on my rift tonight, just to be sure, as of 2.3 what is the correct file I am copying from the few I have seen on this post so far? I don't want to copy an old file config. Thanks
C:\Users\-Yourname-\AppData\Local\Frontier Developments\Elite Dangerous\Options\Graphics\GraphicsConfigurationOverride.xml
Here is how you lay it out if you also have the UI colors changed:
<?xml version="1.0" encoding="UTF-8" ?>
<GraphicsConfig>
<HDRNode_Reference>
<ToeDenominator>0.2078</ToeDenominator>
<ToeStrength>0.2300</ToeStrength>
</HDRNode_Reference>
<GUIColour>
<Default>
<LocalisationName>Standard</LocalisationName>
<MatrixRed> #, #, # </MatrixRed>
<MatrixGreen> #, #, # </MatrixGreen>
<MatrixBlue> #, #, # </MatrixBlue>
</Default>
</GUIColour>
</GraphicsConfig>
Where the # symbol is your own UI colors.
As far as I understand in VR headsets they avoid setting OLED pixels all black on purpose because from that state they take a longer time to go back to a brighter state again - leading to the dreaded "black smear" effect.I find it rather amusing that an OLED panel is having issues recreating proper blacks. This comes from the perspective of an ISF calibrator, and someone who has been in the AV industry sine 1995.
For those without any understanding of what I am on about - OLED basically emits no light at all for black - it is true black, that is the big deal with OLED panels. Surpassing even the mighty Kuro.
Anyways, will give this a test run myself.
Z...
Sweet, I can't wait to try it out!
interesting find. Yea, it'd be nice to have that integrated in the Drkaii's profile switcher.http://filmicworlds.com/blog/filmic-tonemapping-with-piecewise-power-curves/
That is why you don't fare too well just changing a value. It messes up the curves. You need to change multiple values at once.
On the plus side, he gives some code that lets you adjust the curves. Brilliant stuff, that guy knows his job. @Drkaii could use that code to make dials that will give values to plug into the GraphicsConfigurationOverride.xml.
<GraphicsConfig>
<HDRNode>
<ShoulderStrength>0.491000</ShoulderStrength>
<LinearStrength>0.707000</LinearStrength>
<LinearAngle>0.704000</LinearAngle>
<ToeStrength>1.185000</ToeStrength>
<ToeNumerator>1.377000</ToeNumerator>
<ToeDenominator>1.976000</ToeDenominator>
<LinearWhite>5.242000</LinearWhite>
</HDRNode>
</GraphicsConfig>
Seems the required values are exposed, but are not exactly the same as described in the provided link. So it needs some deeper undestanding of the matter to properly utilize them.
Code:<GraphicsConfig> <HDRNode> <ShoulderStrength>0.491000</ShoulderStrength> <LinearStrength>0.707000</LinearStrength> <LinearAngle>0.704000</LinearAngle> <ToeStrength>1.185000</ToeStrength> <ToeNumerator>1.377000</ToeNumerator> <ToeDenominator>1.976000</ToeDenominator> <LinearWhite>5.242000</LinearWhite> </HDRNode> </GraphicsConfig>
As far as I understand in VR headsets they avoid setting OLED pixels all black on purpose because from that state they take a longer time to go back to a brighter state again - leading to the dreaded "black smear" effect.
Before mucking around with the low level graphics settings for ED, it is worth checking that your graphic card is using the full RGB colour range. By default Nvidia uses a limited RBG colour range (at least for HDMI connections).
If you are using your HMD in direct mode you won't see the colour range option in the Nvidia control panel because your HMD does not show up as a monitor. The work around is:
- Turn your computer off.
- Unplug the Oculus from the HDMI connector.
- Plug in a monitor or television in the same HDMI connector and turn the computer back on.
- Open the Nvidia Control panel. The monitor will appear as a normal display and the colour display settings will be available.
- The default colour scheme will be "RGB". Next to that the colour range will probably be set as "Limited". Click the drop down and choose "Full" and hit "Apply".
- Turn off your computer again. It's a hard setting and will be saved.
- Unplug the monitor and plug your Oculus back in.
- Turn your computer back on.
When you next boot up ED in VR the blacks should be a little darker as your graphics card is (I believe) using the full RGB range for the HDMI connection that your Oculus is using. Obviously this has the advantage of not changing the colour scheme FD has chosen for the game, but if still dissatisfied, can teak the gamma settings or game config.
o7
There is also a fix that you can run for this issue here:
http://blog.metaclassofnil.com/?p=83