Rift vs Vive - my perspective

Slopey

Volunteer Moderator
I've had no problems with a 970 for ED in VR with the Rift, and none with the Vive for Room scale stuff (Space pirates/job sim/tiltbrush etc). What issues are you seeing with it that made you upgrade?
 
Sometimes, I have no patience and VR has been one of those occasions... I read about Pascal but I wanted ED in VR and I wanted it now like I wanted Elite when I was 14!
So, the 970 goes on eBay this weekend, and when Pascal comes out, the 980Ti will end up on there too.
I bought a MSI 980Ti to replace my 970 because I want my cards to work at optimum load and not run flat out all the time. Less stress/heat and no OC necessary. With the 980Ti I should be set for a year or two (with some overhead) so I can wait for the newer Pascal to either come down in price or improve in performance.
 
Hi Slopey,

I play ED at 1080p, and the jaggies are very bad, IMO (related to AA, and my gfx card isn't good enough to use SS). They are most noticeable in startports, the orbit lines, and on the HUD. I also notice when approaching planets that they go from smooth to jaggy/edgy when they 'pop in', if you know what I mean. This I'm not sure is a jaggy problem or something else.

With your set up, have you noticed any jaggies in ED with either device? Is one better than the other when it comes to jaggies?
 

Slopey

Volunteer Moderator
The Rift is better, hands down. The Vive implementation in ED appears to be currently bugged.

Yeah - there's a bit of jaggies, but I don't use VR for a visually perfect experience - I've got monitors for that. I use VR because "I'm there". Two different things imho.

If you want perfect visuals - play on a montior. If you want to go "whoa, this cockpit is really big, and look how bright that sun is and how big the station is", play in an HMD.

So for me, yeah there are jaggies, but it's not an issue.
 
Ok, so I've moved around rooms in my house, and now have a room-scale space which I can just about work with which gives me about 2m square. First up - you need more space than you think you do, especially if you don't want to be continually chaperoned. Again, the Vive ear buds are annoying by virtue that they exist at all, and the cable is the bane of my life in a way that the Rift isn't. I've managed to get the Vive more comfortable now by pulling up the cable so there's a big loop above the headset, that seems to balance off the tension in the cable which was pulling the HMD in a way I didn't like - it's still nowhere near as comfy as the Rift, but it's acceptable.

So - Vanishing Realms....

HOLLLLLLLIEEEE SHHHEEEET!!!!! It's D&D, and I'm IN IT!!!!!! I can light candles with torches, I can light fires with torches like you'd expect to! I have a sword! I can put things in my "batbelt" style backpack! I can fight really big skeleton thingies! It is amazeballs!

I need a bigger house so I can walk around more, but aside from that it's great. Downsides are you need more space than you think, and if you get too close to the chaperone walls the game pauses and wants you to recenter which screws up your immersion, and the cable is a pain - a royal pain in the bottom. Seriously, it's a real pain! My room isn't large so I could probably get away with some sort of ceiling mounted rig to hold the darn cable out of the way, but that'd probably result in more tension on the HMD.

But anyway - I'm very impressed by it. My 10 year old is going to wet his pants when he gets home from school and tries it!

The controllers suit the medium perfectly - they feel like hilts anyway, so holding torches/swords feels natural - we'll see how it works with other weapons and games.

But up - can't deny that the Vive is awsome at this sort of stuff. So for seated/ED and ease of use - Rift. But for walking around, obviously, it's the Vive. I'm already planning on pitching an 8 man tent I have out the back garden when the weather is nicer and having VR parties in it - that would give me easily 4x12m of play area, enclosed. With more space I could run around the baddies, where as now it's pretty much duck/weave and try not to hit a (real) wall! :)

Just a thought, could you not clip the cable to your waist, your belt maybe, this would keep the cable out of the way and stop the weight of the cable pulling down on the HMD.
 
Thanks for the reminder Hex - CTRL-F does bring up frame rate but only for the monitor view, not the HMD. But it's good enough to confirm when frame rate drops!
Bandwidth? As in Network?
 
HOLLLLLLLIEEEE SHHHEEEET!!!!! It's D&D, and I'm IN IT!!!!!! I can light candles with torches, I can light fires with torches like you'd expect to! I have a sword! I can put things in my "batbelt" style backpack! I can fight really big skeleton thingies! It is amazeballs!

Best review evar! Now for the fantasy Kickstarter nostalgia reboot wave to reach VR headsets - imagine a swords and sorcery game of the size of Eye of the Beholder or the Baldur's Gate series transposed into VR? ED has done it, why can't they?
 
HOLLLLLLLIEEEE SHHHEEEET!!!!! It's D&D, and I'm IN IT!!!!!! I can light candles with torches, I can light fires with torches like you'd expect to! I have a sword! I can put things in my "batbelt" style backpack! I can fight really big skeleton thingies! It is amazeballs!

If you like that, you're going to love this -
[video=youtube;4A0QPOMJzuo]https://www.youtube.com/watch?v=4A0QPOMJzuo[/video]
 
Honestly, you are the perfect guinea pig for VR in Elite.

- crazy enthusiastic player
- always looking for new things (like the Slopey tool)
- buying HTC Vive and Oculus Rift (you are soo crazy)
- volunteer moderator !
- and so spending many hours per day for the community in this game!

Thanks for doing all this!
 

Slopey

Volunteer Moderator
Best review evar! Now for the fantasy Kickstarter nostalgia reboot wave to reach VR headsets - imagine a swords and sorcery game of the size of Eye of the Beholder or the Baldur's Gate series transposed into VR? ED has done it, why can't they?

Hmmm, VR Room Scale EoTB... in Unity.... I'll get started ;)
 

Slopey

Volunteer Moderator
Just a thought, could you not clip the cable to your waist, your belt maybe, this would keep the cable out of the way and stop the weight of the cable pulling down on the HMD.

Yeah - I've tried that. It helps, a little. That cable is the single most suckiest thing about the Vive currently. I can live with the weight, I can live with the fresnels, but that cable needs resigned a la Rift, and sharpish! And do not get me started on headphones.....
 

Slopey

Volunteer Moderator
Honestly, you are the perfect guinea pig for VR in Elite.

- crazy enthusiastic player
- always looking for new things (like the Slopey tool)
- buying HTC Vive and Oculus Rift (you are soo crazy)
- volunteer moderator !
- and so spending many hours per day for the community in this game!

Thanks for doing all this!

You're welcome - I've been on holiday recently and not been around the forums as much as I would have liked, but I'll be playing ED all week while travelling for business (I've packed the Rift too!), so I'll be kicking about more :)
 
Looks like they are keeping up with orders, Just got my delivery date, may 3rd :) I ordered 29th march.
Shipped from (CZECHREPUBLIC) S.R.O to Isle of wight UK.
 
Cool!

*checks order date*

April 9th!

To be honest I think I've kinda resigned myself to getting both at this point. (not necessarily keeping both though)

Been flip-flopping for ages and although the Rift looks better for ED (at this point) there's enough Vive positives (and other Rift negatives) that I still don't know.

Gonna just get the Vive then deal with it later, maybe by selling one off to pull some of the cash back, I'm really not sure I could justify keeping both but we'll see. (Rift won;t arrive till August)
 
Cool!

*checks order date*

April 9th!

To be honest I think I've kinda resigned myself to getting both at this point. (not necessarily keeping both though)

Been flip-flopping for ages and although the Rift looks better for ED (at this point) there's enough Vive positives (and other Rift negatives) that I still don't know.

Gonna just get the Vive then deal with it later, maybe by selling one off to pull some of the cash back, I'm really not sure I could justify keeping both but we'll see. (Rift won;t arrive till August)

Yep, i'm in a similar boat. April 6th order here for the Vive and an 'expected' July shipment of the Oculus, though we'll have to see about that... Anyways, gonna try both extensively and then see where i stand (or sit - see what i did there?!) before deciding on whether to keep one or both.
 
Hi Slopey,

I play ED at 1080p, and the jaggies are very bad, IMO (related to AA, and my gfx card isn't good enough to use SS). They are most noticeable in startports, the orbit lines, and on the HUD. I also notice when approaching planets that they go from smooth to jaggy/edgy when they 'pop in', if you know what I mean. This I'm not sure is a jaggy problem or something else.

With your set up, have you noticed any jaggies in ED with either device? Is one better than the other when it comes to jaggies?

You dont Play ED at 1080p in VR, if you are changing the resolution what you are changing is the resolution of the mirror image you see in the monitor, that should be the lowest since its taking performance power from your HMD.

Another thing Slopey, i heard that there is a difference in the scale between the headsets, looking at the CV1 as more real and the Vive as more tiny, i have a Vive and my virtual body looks like a short skinny person, can you comment on that?
 
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