Slopey
Volunteer Moderator
Hi All,
My Rift and Vive arrived while I was on holiday for the last couple of weeks so only got the chance to try them out for an extended period today. I'll post a longer review of each if anyone's interested, but here's my pros/cons for now - I've tried to be unbiased in my view of each unit.
Rift - Pros
Great unboxing/setup experience
Feels quality
Much better visuals than DK2
Built in headphones and a single cable are great
Comfortable and easy to wear/adjust
Great FOV
Rift - Cons
Smearing. Watching anything light in a dark Cinema for example highlights it. Also, it's like you're looking through a sheet of thin cloth sometimes - there's a pattern to the blacks/dark colours which wasn't present on the DK1/2 and is due to the freznels - will take some getting used to for light sources in dark environments - for light environments it's not noticable
Vive - Pros
The paddles are cool
Visuals just as good as the Rift above
Far less smearing
Vive - Cons
Smaller visual field - looks like a porthole rather than the Oval on the Rift imho
Too many cables. Linkbox/paddle charges/lightboxes/lightbox cables - it goes on and on. Feels like a Dev Kit compared to the simplicity of the Rift. There are 16 items in the Vive box, 5 of which are power adapters, compared to the Rift which has the HMD, sensor, Xbone controller and remote, and that's it (aside from 2x AA batteries).
The 3 cable ribbon on the headset is heavy (very) and makes adjusting the top straps pretty much impossible while wearing the HMD
The lack of built in headphones means the same problems as the DK2 - faffing around with yet another cable, earbuds, etc it's a pain
The lighthouses are a pain if you want a seated experience - they have around 15 little red/IR dots, a green power light, and a naff LCD channel indicator - they also whirr
SteamVR insists on playing sound out of speakers not headphones, which doesn't happen with the Rift
Tracking of the paddles goes pearshaped if the lighthouses can't see them, and occasionally the paddles get stuck vibrating for no reason
Menu/"Home" experience not as rounded as the Rift (as they focus on Steam)
Soooo uncomfortable compared with the Rift
Not figured out how to get the front camera to work yet...
TL: DR?
The smearing on the Rift seems bad. The move to Freznels is likely the cause. However it is easy to setup, has a great interface, built in headphones, and is very comfy.
The Vive has better visuals due to far far less smearing, although there's not the same range of content for it with a dark/light or video player solution so it may just be lighter scenarios masking it as with the Rift - the resolution/screen door is identical to the Rift pretty much, but the FOV seems smaller and circular. But it's very very uncomfy, the cable is heavy, and the earbuds a pain - I can't wear it for long before I have to take it off.
I guess I'll persevere with the Rift as my main device as I could wear it all day. The Vive is ergonomically a DK2 with the cables of a DK1 and visuals of the Rift - less smearing but too uncomfortable, and too much of a hassle compared to the Rift. And the lighthouses whirring away are driving me bonkers!
I've not tried ED with them yet - that's for tomorrow, but I'm picking up that the Vive isn't quite there yet due to a rendering bug? I'll find out soon enough!
My Rift and Vive arrived while I was on holiday for the last couple of weeks so only got the chance to try them out for an extended period today. I'll post a longer review of each if anyone's interested, but here's my pros/cons for now - I've tried to be unbiased in my view of each unit.
Rift - Pros
Great unboxing/setup experience
Feels quality
Much better visuals than DK2
Built in headphones and a single cable are great
Comfortable and easy to wear/adjust
Great FOV
Rift - Cons
Smearing. Watching anything light in a dark Cinema for example highlights it. Also, it's like you're looking through a sheet of thin cloth sometimes - there's a pattern to the blacks/dark colours which wasn't present on the DK1/2 and is due to the freznels - will take some getting used to for light sources in dark environments - for light environments it's not noticable
Vive - Pros
The paddles are cool
Visuals just as good as the Rift above
Far less smearing
Vive - Cons
Smaller visual field - looks like a porthole rather than the Oval on the Rift imho
Too many cables. Linkbox/paddle charges/lightboxes/lightbox cables - it goes on and on. Feels like a Dev Kit compared to the simplicity of the Rift. There are 16 items in the Vive box, 5 of which are power adapters, compared to the Rift which has the HMD, sensor, Xbone controller and remote, and that's it (aside from 2x AA batteries).
The 3 cable ribbon on the headset is heavy (very) and makes adjusting the top straps pretty much impossible while wearing the HMD
The lack of built in headphones means the same problems as the DK2 - faffing around with yet another cable, earbuds, etc it's a pain
The lighthouses are a pain if you want a seated experience - they have around 15 little red/IR dots, a green power light, and a naff LCD channel indicator - they also whirr
SteamVR insists on playing sound out of speakers not headphones, which doesn't happen with the Rift
Tracking of the paddles goes pearshaped if the lighthouses can't see them, and occasionally the paddles get stuck vibrating for no reason
Menu/"Home" experience not as rounded as the Rift (as they focus on Steam)
Soooo uncomfortable compared with the Rift
Not figured out how to get the front camera to work yet...
TL: DR?
The smearing on the Rift seems bad. The move to Freznels is likely the cause. However it is easy to setup, has a great interface, built in headphones, and is very comfy.
The Vive has better visuals due to far far less smearing, although there's not the same range of content for it with a dark/light or video player solution so it may just be lighter scenarios masking it as with the Rift - the resolution/screen door is identical to the Rift pretty much, but the FOV seems smaller and circular. But it's very very uncomfy, the cable is heavy, and the earbuds a pain - I can't wear it for long before I have to take it off.
I guess I'll persevere with the Rift as my main device as I could wear it all day. The Vive is ergonomically a DK2 with the cables of a DK1 and visuals of the Rift - less smearing but too uncomfortable, and too much of a hassle compared to the Rift. And the lighthouses whirring away are driving me bonkers!
I've not tried ED with them yet - that's for tomorrow, but I'm picking up that the Vive isn't quite there yet due to a rendering bug? I'll find out soon enough!
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