RIP Smuggling (Discussion of smuggling changes in 1.3.01)

Just completed a test run between Archon and Zemina Torval control systems. Bought Imperial Slaves(10%discount) @13.5K ish and sold at an Independent stations blackmarket (15% bonus) @17.5K ish. Based on the Galactic average of 16.5 the sell price should have been 18.9K

if it's an exploited system, the bonus is 10%. Also if it's not in demand the price goes down
 
3k a ton is alot...
ever since the game realese the best ive seen was 2k per ton round trip. it took me forever to get to the anaconda. and now people are making crazy money in a very short amount of time.

but i do want to state one problem ED is facing its not the economy or something wrong with the earlier models they had; its just that they dont have enough things for us to buy. There is no paint jobs that already come with this 60$ game, we have to pay for cosmetics which is totally fine and i have no problem supporting but there is no paint job that comes with the game already. We dont have the expansion yet for ship interiors and walking around so we can buy things like clothing, armor, guns, ect. for the interior of your ship like furniture and all that good stuff, then people wouldnt complain about the money because there are other stuff they want aside from ships. but as of now people want to get to the anaconda and other ships because thats the only thing to do in this game, so no wonder why people get mad.

i hope that at E3 they will announce something about expansions, or after they release the xbox one version they can actually provide us with more assets. I like the powerplay update, its a step int he right direction by giving faces and more "human element" in this game.
 
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Was fun while it lasted though. :D

and in response to those saying that this is because of winers on both sides. I've noticed far more outcry over the price drop today than during the weekend when people were getting 8k per ton. In other words. There were far fewer complaints about the uber profits than there are currently about the crappy profits. :D

And since FD has a track record of listening to the majority (for the good or bad) I see the profits going up in the next patch. Probably not back to 8k/ton but something better than what they currently are.
 
Your logic is flawed. Making it "less profitable" as you say is another way of saying "making it more difficult to make a profit". Do you see where I'm going with this? Smuggling is now more difficult because it's harder to turn a profit.


and also, I suggest that you simply look at the bulletin board. Missions pay more the higher the rank you are, so smuggling missions also pay more, you just have to work at it a little more.

Seriously though, this is just a whining thread that the game isn't as easy as it use to be, you're all cry babies. My 3 year old whines less than you lot.
Why would I take an Elite ranked mission for trading that makes less than what I can make in one trip in my Conda, the missions were meant to be buffed, not still 30 to 40% worse off than my trading runs. So you obviously have not understood the point of smuggling then....Risk Verses Reward. If you should choose to smuggle then the rewards should be much higher than normal trading but with a much increased risk of loss of credits by huge fines or by loss of reputation if you wish to stay a certain rank.
Just making smuggling harder and the profits smaller than what I can make elsewhere does not make it ''Harder'' it just makes it ''Obsolete'' as a way of making money or having an exciting time playing the risk/reward mini-game it served in this game of Elite.
We are trying to introduce more directions for which profession a CMR's could choose.....not reduce the viability of the ones already in-game so that they become so unappealing to CMR's that they are just dismissed as a waste of time.
 
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if it's an exploited system, the bonus is 10%. Also if it's not in demand the price goes down

It was from both controlled systems, as I said. So the black market prices isn't based on the Galactic Average? Interesting. However, that doesn't make sense from selling to Archon he actively wants slaves - albeit , marked ones - however his ethos tells us he wants slaves, he likes enslaving slaves. So much so he'll pay a handsome 15% in a market place we can only guess at it's demand level. At least on the open market it's easier to work out in advance, due to the way various commodities are linked. Can't do that on a blank black market screen.
 
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I find it quite disheartening how poorly tuned the different professions are, and have been for a long time. It does not inspire confidence moving forward.
 
I am not defending the way ED is shaping up, I am saying that there are other ways to compare professions than raw payout. For example:

[raw payout] * [fun] = [constant].

I am not really a trader at heart (although trading is currently my highest rank). I would rather explore full time (hoping for more exploration content in the future).
 
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Man... "X isn't as profitable as Y. RIRIPRIP" Really? Smuggling should be coupled with piracy and not with trading. You might not make as much as another role but if you can make enough to survive or it's not so low in comparison to other roles it isn't dead so quit yer in'. People were making 1.6million in a single trade/"smuggling" run and it got nerfed, deservedly so.
 
I am not defending the way ED is shaping up, I am saying that there are other ways to compare professions than raw payout. For example:

[raw payout] * [fun] = [constant].

I am not really a trader at heart (although trading is currently my highest rank). I would rather explore full time (hoping for more exploration content in the future).

True, but a smuggler also has to deal with authority scans and potential fines for essentially trading, that 'normal' traders doesn't. In addition the more valuable the cargo, the bigger the risk you'll be interdicted by pirates as well. Other than a few metals / minerals Slaves especially are a real target. Keep in mind that doing anything in Archons space is more dangerous due to reduced security.

Edit.

If anything, they should have increased the difficulty / skill required to pull off smuggling. That would have made it worthwhile and challenging. A better result all round. As it is it's nearly impossible to get caught smuggling.
 
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I've read a lot of R.I.P. this or that type posts, most go into a little more detail about what the percieved problem with said mechanic is, but what seems to often be the result of these types of threads is that the OP is in some cases suppoted, but mostly from cry babies, and someone else comes along and explains that the aspect of the game being whined about has actually just been balanced, and in many cases fixed and made better. This was recently the case with bounty hunting, many cried the RES and therefore bounty hunting was dead, many others who saw the RES for what it was (farming) rejoiced at the fixes in gameplay. As you have, very badly, explained why you believe that smuggling is dead, I can't very well refute you. But rest assured, smuggling is not dead, it probably just got a little more difficult and is a little too complex for you. Don't worry I'm sure when you grow up you'll learn the mechanics. Until then, maybe you should stick with the simple missions, or maybe I can recommend some other games for you, my 3 year old has a selection of Lego Duplo Android apps that might be right up your alley, I can recomend the train one.

Address the issue and the merits of an argument and state your position. You made one good point about bounty hunting and RES farming, but otherwise descended into a slurry of generalized verbal diarrhea. You somehow managed to kick it into an even lower gear by launching into acerbic invective ("Don't worry [sic] I'm sure when you grow up you'll learn the mechanics"; "... my 3 year old has a selection of Lego Duplo Android apps that might be right up your alley..."). This is completely uncalled for, counterproductive and ultimately a childish thing to do.
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Isn't it funny how the lowest common denominator has a tendency to point out the faults in others that most closely resemble their own?
 
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Friday-Today

It wasn't really though. Well it was, at a few very specific locations, and it was still boring as hell.

As a whole, it was never a working mechanic, this fix didn't change anything.

I am not defending the way ED is shaping up, I am saying that there are other ways to compare professions than raw payout. For example:

[raw payout] * [fun] = [constant].

I am not really a trader at heart (although trading is currently my highest rank). I would rather explore full time (hoping for more exploration content in the future).

Nonononono, please stop. Fun should have no part in balancing. You don't make a game mechanic more profitable to make up for its inherent lack of fun. All your game mechanics should be fun, this is a game after all. Whatever balancing there is, should be based on risk and skill cap/effort. It's a shame that in the case of ED, boredom is a balancing factor...
 
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Smuggling is completely dead with today's patch.

Patch day, I was smuggling battle weapons for 3.3K, which I agree was absurd. Yesterday, after the nerf, I was smuggling the same battle weapons for 1.3K, which seems reasonable. Today those same battle weapons are selling for 970 credits. Normal trading is once again better than smuggling even though it requires no risk. It's like Frontier wants us to be robots and grind 2K cr/ton routes for 5 months to be able to do anything.
 
You get smuggling missions now. WSS yield stuff for fetch missions that also needs to be smuggled into stations. I actually enjoy this more because it isn't doing things on routes but varies randomly depending on the available missions. And if i go places where i get a single ton° of that palladium that some fella wants to get mined for a ridiculous profit anyway, why not grab some along the way?

° or twelve, just in case. it's always good to have some palladium on stock
 
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