Rise to Power - who should the Explorer Community support?

Strongly agree. If it was a rank 2 exploration income bonus, then you could grab 800 merits in under an hour and be set for a month of exploration.

Throw in an FSD boost module, or maybe longer range deep surface scanners, and almost every explorer would participate for at least 4 weeks ;).

Now if Frontier ever adds Merits for exploration, then we'll really be in business.

I don't think THAT many would.
 
I don't think THAT many would.


It takes 15 minutes to "grind" 800 Merits the through current fortification means. So as long as the exploration bonus made financial sense I don't see why they wouldn't?


If frontier added Merits for exploration data. Even if it was just ADS honk scans, then turning in 800 Merits once every 4 weeks would be a no-brainer. Yeah, some people might ignore the extra monies in favor of "independence", but I think even more folks would join the power when they finally decided to turn to exploration. And sooner or later, everyone tries Exploration ;)
 
Depends on the rank perks. If a better FSD, lighter hull etc were on offer, I think explorers would do a heck of a lot of power play :)

Also depends on what FD are doing to change the way PP works..

if earning merits becomes or includes mission based activity an exploration power may become more viable..
 
I don't think THAT many would.

I know I would!

I have to say, if there was a Power Play faction that offered exploration stuff like an improved FSD or scanners, and bonus credits for exploration data too, yeah I think I'd risk the interdictions and political drama for that. I'd love to experience PP but it has to be worth my risk and time to make it worthwhile, which now it just isn't, but a faction like that? Yep, I'd join up.
 
It will be interesting to see what FD has in mind when this is all over. First stage in a new idea I would say. In the meantime. Support SEPP we have cookies, Lavian Brandy and awesome tunes.

I read somewhere that SEPP had made it into the top5 for the Dangerous Games. Thats really impressive!
My impression from our forums and facebook community is that most FGE members are not really into PvP or powerplay, but let me know if you need a hand with any community goals that comes up as part of the Dangerous Games, and I will make an effort to spread the word to our members. (We are a very loosely organized bunch, so can´t make any promises...)
 
If a better FSD was on offer, I'd join up too, and I am very much not an explorer! I think many/most/all members of the 'vette owners club would likely join too ;)
 
Here we talk about exploration, development, and the pioneering nature of the human spirit. :D

https://www.youtube.com/watch?v=A8uTElPAQm4

I'm not going to let the choice between SEPP and us be easy!

Nice production values on the video! But I see two major problems off the bat.

1). There's a lot differing factions in your Coalition with a wide variety of interests, so any Exploration benefits are likely to be secondary or tertiary, assuming they exist at all. Your Coalition is also unlikely to include any Exploration PP modules either, since you have so many differing interests to please.

We already have a compromised "exploration" faction, Sirius Corp. So far, it hasnt proved to be a healthy relationship.

2) We already have enough Imperial offshoots. 4 of the 10 already. With the "Dukes of Mikunn" this would be 5 Imperial clones. We need more balance and variety on the chess board. Like an independent power with a pure focus on exploration.
 
Last edited:
The Dukes as characters are ex-Imperial. We won't have as many exploration bonuses as SEPP, but colonization, development, and expploration are the shared interest of our three groups. We all moved coreward, to the outer colonies for that reason.... And found each other :D

We don't want too many exploration bonuses, because we don't want people to sign up and leave, we want the power to survive. Some will probably also be BGS related, maybe a bonus for missions. The module I talked about with SEPP was a dual combat exploration one.

- - - - - Additional Content Posted / Auto Merge - - - - -

---
+ 2 For Capturing the Feeling of the Frontier -
---
- 1 for not including the Ladies :D -
---
No More Clones! :p


Yes. We were struggling to make it sound right with "brothers and sisters" but it didnt roll off. We decided to record a new one, with "pioneers" rather than brothers. It needed to be one word. Its coming.
 
Last edited:
We don't want too many exploration bonuses, because we don't want people to sign up and leave, we want the power to survive. Some will probably also be BGS related, maybe a bonus for missions. The module I talked about with SEPP was a dual combat exploration one.

It sounds like you want to keep a short leash on explorers? That isn't going to going fly very far on these forums. And given the current choices out there, is there really such a thing as "too many exploration bonuses" ? Without real and useful exploration bonuses, what separates you guys from pie-in-the-sky Sirius Corp?

I think the idea of expanding the bubble is a nice dream, but until a true colonization mechanic is implemented, any BGS bonuses and expansion shenanigans will likely be seen as a threat to existing powers. Limiting the area they can expand into, and choking them off from the available pool. This is partly why the Alliance has been a target of late.

There are plenty of powers who have demonstrated that you can thrive using more peaceful methods with the bare minimum of fortification and BGS manipulation. So focusing your bonuses on that seems like a waste. The current powers that have these BGS bonuses aren't anywhere near the top of the heap (Antal, Winters, Princess Bluehair). So that should give you some idea how useful those bonuses are.

A "dual combat exploration" module? This is very curious. There is very little overlap as far as I can see. More details on this would be useful.
 
Ahh but there is overlap on one ;). But it was just an idea I threw out. "Short leash"" would be putting words in my mouth. You know at this point my reasoning is to include more of the community. I think exploration is one part of a whole in colonization and development. Its what you do with the exploration that counts.

I think its more fair to be all inclusive. So yes, SEPP is pinpoint explorer focused, while our interpretation is broader. The bonuses we do have will be real and useful. If we do win, I'll probably be stopping by SEPP anyway to ask for advice on what those might be, though as explorers ourselves, we have a fairly good idea.


It sounds like you want to keep a short leash on explorers? That isn't going to going fly very far on these forums. And given the current choices out there, is there really such a thing as "too many exploration bonuses" ? Without real and useful exploration bonuses, what separates you guys from pie-in-the-sky Sirius Corp?

I think the idea of expanding the bubble is a nice dream, but until a true colonization mechanic is implemented, any BGS bonuses and expansion shenanigans will likely be seen as a threat to existing powers. Limiting the area they can expand into, and choking them off from the available pool. This is partly why the Alliance has been a target of late.

There are plenty of powers who have demonstrated that you can thrive using more peaceful methods with the bare minimum of fortification and BGS manipulation. So focusing your bonuses on that seems like a waste. The current powers that have these BGS bonuses aren't anywhere near the top of the heap (Antal, Winters, Princess Bluehair). So that should give you some idea how useful those bonuses are.

A "dual combat exploration" module? This is very curious. There is very little overlap as far as I can see. More details on this would be useful.
 
Last edited:
Moreover this is something we have always represented - The Mercs of Mikunn: the colonization and expansion test. Exploration is an important part of that.

But I will admit that SEPP will provide the most exploration bonuses, we are providing some.... But I would argue we would be the most likely to win of the ones providing exploration bonuses and I would like SEPP to be a part in choosing what those are, whether you join us or not. I did invite you guys to the border coalition because I thought our views overlapped. I still do... Tiberius even appealed to you in his speech!
 
Ahh but there is overlap on one ;).

Details man, we need details. Just fyi, the primary modules for explorers are FSD, Fuel Scoop, and Scanners. If it doesn't involve one of those 3 then it isn't really anything to do with exploration. And none of those modules are useful for combat. Every other module on a exploration ship is dead weight, as we have extremely low power needs and can already soak up a ton of heat, so it can't be a Power Plant or heat resistance modules. Which is what I am guessing you're thinking...? So that leaves weight reduction for jump range increases, but I can't see how any weight reduction would help combat much. In fact it would hurt ramming mechanics and lower module hitpoints, afaik.

Let me know if I am missing something here.


"Short leash"" would be putting words in my mouth. ...Its what you do with the exploration that counts.

I may have been paraphrasing, but the meaning is the same is it not? You seem to want near-bubble explorers, so they can roleplay that they're scouting out areas for you to expand into? Unfortunately no such mechanic exists, except via CGs and none of these CGs are related to actual exploration data results. So what exactly will explorers pledged to Mikunn really be doing?


But I will admit that SEPP will provide the most exploration bonuses, we are providing some.... But I would argue we would be the most likely to win of the ones providing exploration bonuses and I would like SEPP to be a part in choosing what those are, whether you join us or not. I did invite you guys to the border coalition because I thought our views overlapped. I still do... Tiberius even appealed to you in his speech!


I don't represent SEPP. I am just speaking my own opinions here. And tbh, the Duke sounds like a guy I would love to have a beer with. But at the end of the day, I just want the power that will be best for explorers to win. Rousing speeches are nice, but results speak louder than words. If you can convince Frontier to make Exploration Data relevant to Power Play (eg Fortification Merits from ADS scans/mining samples/materials), and further more to contribute to a yet unseen and unspoken actual colonization mechanic, then I would actually be more conflicted about who to support.

Can you provide any details on the exploration bonuses you plan on offering?
 
Well I can't convince everyone, but the power module I pitched as a possibility to SEPP that appealed to a wider range of playstyles was a powerplant that dissipated heat better, making a ship that ran cooler.


  • Helps explorers avoid the most common hazard
  • Helps smaller ship stealth builds (one of my favorites)
  • Helps heavier ships that use many hot weapons at once

I'm not saying this is going to be it for sure. We are currently discussing ideas. We may offer up several ideas for the community to vote on in the end. Maybe we will give it to a large group who really comes through for us. Its still under debate, but we know what we want to represent, our common values, and how we view ourselves, which you can see in that video.
 
Last edited:
Well I can't convince everyone, but the power module I pitched as a possibility to SEPP that appealed to a wider range of playstyles was a powerplant that dissipated heat better, making a ship that ran cooler.


  • Helps explorers avoid the most common hazard
  • Helps smaller ship stealth builds (one of my favorites)
  • Helps heavier ships that use many hot weapons at once

I'm not saying this is going to be it for sure. We are currently discussing ideas. We may offer up several ideas for the community to vote on in the end. Maybe we will give it to a large group who really comes through for us. Its still under debate, but we know what we want to represent, our common values, and how we view ourselves, which you can see in that video.


That would open up the choices of exploration ship a little more for some heat sensitive ships. But tbh, those ships aren't used much as it is for unrelated reasons, so this module would only be tangentially related to exploration in the current meta. Most experienced explorers just bypass all known heat issues by slotting an undersized PP and reducing power usage to under 40%. Even heatsinks are unnecessary with current builds.

That being said, if the Thargoids ever make an appearance, then a cooler running more power hungry defensive exploration build might come in handy.



So no word on the exploration bonus? I guess you guys are still polishing it up :) Let us know!
 
That would open up the choices of exploration ship a little more for some heat sensitive ships. But tbh, those ships aren't used much as it is for unrelated reasons, so this module would only be tangentially related to exploration in the current meta. Most experienced explorers just bypass all known heat issues by slotting an undersized PP and reducing power usage to under 40%. Even heatsinks are unnecessary with current builds.

That being said, if the Thargoids ever make an appearance, then a cooler running more power hungry defensive exploration build might come in handy.



So no word on the exploration bonus? I guess you guys are still polishing it up :) Let us know!


I'm probably going to ask SEPP. As a competitor, they can't represent our power if we win, but technically Frontier can't stop me for asking for advice post competition as a show of friendship. SEPP is a great group.
 
Back
Top Bottom