I never got on with mining, and we all want credits to play with ships in the game, right?
So the infamous Robigo Mines - Sirius Astrometics sight seeing passenger run became my go to method of generating credits for the next new ship I wanted to play with.
I did the runs in an ASP X to get a Python. I did the runs in a Python to get a Krait Phantom exploration ship built and engineered and went over 8000ly away from my starting position to fulfil one of Prof Palin's requirements, plus I quite like short/medium exploration runs. I did the passenger runs again in a Python with FSD increase range 1 to get the credits up a bit. Built a simple Cobra MK3 for some combat practice as I'd not done much of that, and did the passenger runs again with a pre-engineering 5A FSD V1 in the Python which is super efficient this time bothering to collect Focus Crystals and Modified Embedded Firmware mission rewards as I now care about materials for engineering a better combat ship. Used the credits to get a Krait 2 which is awesome because its a decent combat ship that I can share modules like the 5A FSD V1 and size 5 Guardian FSD Booster with the Krait Phantom and Python.
I must be done with these passenger missions for a while, right?
Marco Qwent wants 25 Modular Terminals that take up cargo space. I've been ignoring these when they come up as passenger run rewards because I don't have a cargo rack in the passenger Python and didn't know why I would want them. And I wouldn't want to lug them around until I'm ready to do business with Qwent anyway. I've got to Qwent's base, so I just need the Modular Terminals now.
So I research the best source of Modular Terminals and for ***** sake it looks like ******* Robigo Mines passenger runs again.
I want to do something other than the Robigo run to get Modular Terminals. I'd rescue people from a burning station, even though its passenger work, because its different. But there are no damaged stations right now - some are under repair. I'd prefer not to do any mining (although one engineer wants me to mine 500 tons of anything in my mining career before she will do business with me, so I'll have to bite that bullet again sometime). Cargo missions are OK, as I've not done much trading yet. Combat / bounty hunting would be fine too as I'm getting more into that side of the game now.
Can anyone help preserve my sanity suggest any non-passenger missions that offer Modular Terminals as a reward?
I don't mind travelling up to around 700-800ly to get to an area that offers this, as 5A FSD V1 + size 5 Guardian FSD Booster get's any of my 3 medium sized ships a jump range between 34 (fully loaded combat/cargo) and 67 ly jump range (exploration Phantom).
So the infamous Robigo Mines - Sirius Astrometics sight seeing passenger run became my go to method of generating credits for the next new ship I wanted to play with.
I did the runs in an ASP X to get a Python. I did the runs in a Python to get a Krait Phantom exploration ship built and engineered and went over 8000ly away from my starting position to fulfil one of Prof Palin's requirements, plus I quite like short/medium exploration runs. I did the passenger runs again in a Python with FSD increase range 1 to get the credits up a bit. Built a simple Cobra MK3 for some combat practice as I'd not done much of that, and did the passenger runs again with a pre-engineering 5A FSD V1 in the Python which is super efficient this time bothering to collect Focus Crystals and Modified Embedded Firmware mission rewards as I now care about materials for engineering a better combat ship. Used the credits to get a Krait 2 which is awesome because its a decent combat ship that I can share modules like the 5A FSD V1 and size 5 Guardian FSD Booster with the Krait Phantom and Python.
I must be done with these passenger missions for a while, right?
Marco Qwent wants 25 Modular Terminals that take up cargo space. I've been ignoring these when they come up as passenger run rewards because I don't have a cargo rack in the passenger Python and didn't know why I would want them. And I wouldn't want to lug them around until I'm ready to do business with Qwent anyway. I've got to Qwent's base, so I just need the Modular Terminals now.
So I research the best source of Modular Terminals and for ***** sake it looks like ******* Robigo Mines passenger runs again.
I want to do something other than the Robigo run to get Modular Terminals. I'd rescue people from a burning station, even though its passenger work, because its different. But there are no damaged stations right now - some are under repair. I'd prefer not to do any mining (although one engineer wants me to mine 500 tons of anything in my mining career before she will do business with me, so I'll have to bite that bullet again sometime). Cargo missions are OK, as I've not done much trading yet. Combat / bounty hunting would be fine too as I'm getting more into that side of the game now.
Can anyone help preserve my sanity suggest any non-passenger missions that offer Modular Terminals as a reward?
I don't mind travelling up to around 700-800ly to get to an area that offers this, as 5A FSD V1 + size 5 Guardian FSD Booster get's any of my 3 medium sized ships a jump range between 34 (fully loaded combat/cargo) and 67 ly jump range (exploration Phantom).