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In the Planet description panel we are given a percentage of the available materials, yet when we collect a sample it amounts to 3 units.
I wonder therefore, is there a calculation that can tell me how many units of Polonium there are in 0.7% - sorry for my ignorance
 
Those numbers are the distribution of materials that you'll find in random meteorites and outcrops. You'll get 3 of a material in each chunk but when the planet says "Iron 23.4%, Sulphur 19.2%,...Polonium 0.7%" that just means you'll find a lot of iron and sulphur for every polonium chunk you find. The total amount on a planet is effectively limitless for every material as the shootable rocks respawn constantly - a few times I've picked up a metallic meteorite on the scanner, driven towards it and found it right in the wheel tracks of when I went past that spot 10 minutes before when it wasn't there.

Volcanic and biological sites follow slightly different rules, I'm not sure if a 0.5% vs 1.5% of the rarest material effects the number of needle crystals or the biological equivalent whose name escapes me that you find at each site. Once you clear a site it will respawn its materials a couple of weeks later.
 
Great, thanks for clearing that up. I do a lot of re-tracing my steps.. all adds to the fun - I suppose
thanks again.
 
Volcanic and biological sites follow slightly different rules, I'm not sure if a 0.5% vs 1.5% of the rarest material effects the number of needle crystals or the biological equivalent whose name escapes me that you find at each site. Once you clear a site it will respawn its materials a couple of weeks later.

Many years ago I went around and harvested a lot of volcanic sites and compered the percentages of results to the actual percentage on the planet list. Volcanic sites are good at concentrating rare materials and typical a body with say 1% polonium will give a return of 10% of total mats from a volcanic site if you harvest the entire site. Of course the crystal spike sites largely have replaced that in efficiency of high value mats, I wonder what Odyssey will do. I wonder if Odyssey players will be changing to Horizons to harvest mat sites!
 
... but, if you know which raw material falls into which category of the 3-2-1 rule, you can use the relative of material in their group.

e.g. if you are looking for tin, a 2% tin 1% cadmium beats a 3% tin 3% cadmium, as the relative of materials in the group is 2:1 vs 1:1.
 
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