Rollback the September Update?

It's a broken mess, isn't it?

Are you sure you want new players to experience the game in this state?

Why not put things back as they were and release the update when it's ready and when there are actually new things to buy in the store?
 
Only FDev know for sure but I suspect the loss of progress would cause a community meltdown of, erm, nuclear proportions if the game was rolled back to it's pre-update state.

The most constructive thing we can do, now, is probably vote with our wallets (or Arx).
I'll carry on playing the game I already paid for but I won't be spending any more money with FDev until after I buy the 2020 update - and I won't be buying that if this forum suggests it's buggy.
 
Good Grief, delaying the stupid fleet carriers isn't going to kill this game. The real reason is Halloween and Christmas when the big sale for cosmetics occur.
 
Sorry but can I get a quick outline of what got messed up in the update? Just came back to see if some old bugs got fixed and noticed a new update and a few threads about how things are messed up but no details.
 
I can understand your thinking, but this was a planned and thought out update that's been but together over the course of the year, perhaps longer with everything set up to fit together with the current game (make of that statement what you will). Rolling it all back on this short notice when people have earned Arx and bought stuff could cause all kinds of trouble.

As has been mentioned elsewhere, the problem isn't that this is just a minor store update, it's that earning Arx is tied into every gameplay activity so the potential for bugs is limitless here.
 
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Sorry but can I get a quick outline of what got messed up in the update?

Because Arx (new currency) can be earned in-game, it's involved tinkering in almost every aspect of the game, so the Arx can be awarded for all the different aspects of game-play.

The main issue has been the mission / passenger boards 'soft-locking' (freezing?) where you have to log out & in to get it working again.
Going into Engineers tab (right hand side) has been found to un-lock it, as a work-around.
FDev have done an emergency (pre-weekend) fix, adding an impossible end of list mission to each faction, so you don't reach the soft-lock point (or something like that) while they sort out a permanent fix.

There was a few other minor glitches, like the target image of the station not lining you up properly with the entrance (fixed now)

Bought arx credits / items bought with Arx not working properly.

A rare commodity was available to buy & sell at the same station, so some people rinsed it for 100's of billions of Cr, which were taken back by FDev, as an un-intended exploit.

Quite a few people have been calling for the return of beta testing, although iirc, even when we had beta testing, there was still issues with the final release.

It's not that bad tbh. There's plenty of other things to do while they sort out the missions boards, and I've no doubt they are working hard to get it all sorted.

Could be a good time for another community bought late night pizza delivery :D
 
they won't do that, and i would not be surprised to hear they couldn't even if they wanted.
There's the technical issues and the social

Why is this engineer not unlocked?
Where is my permit?
Why am I not a lord any more?
Where are my combat bonds?
Where are my missions?
Where are the arx I earned?
Where are my credits?
Why am I in this system?
Where are my first discoveries?
Where are my codex entries?
Where is my newly engineered ship?

Compared to:
I had to wait a few days to do engineering
I had to wait a few days to mine
Mission boards are a bit broken

Not sure people are thinking the options through, even if it was possible.
 
It might be possible to rollback most of the code updates without rolling back progress but I bet there would be some interesting issues trying that..
All in all probably better to push through with what they have now and try and put more resources on bug fixing.
 
Why is this engineer not unlocked?
Where is my permit?
we had to roll back the release, stand by while we investigate, thank you for your understanding.
Why am I not a lord any more?
we had to roll back the release, stand by while we investigate, thank you for your understanding.
Where are my combat bonds?
we had to roll back the release, stand by while we investigate, thank you for your understanding.
Where are my missions?
we had to roll back the release, stand by while we investigate, thank you for your understanding.
Where are the arx I earned?
we had to roll back the release, stand by while we investigate, thank you for your understanding.
Where are my credits?
we had to roll back the release, stand by while we investigate, thank you for your understanding.
Why am I in this system?
we had to roll back the release, stand by while we investigate, thank you for your understanding.
Where are my first discoveries?
we had to roll back the release, stand by while we investigate, thank you for your understanding.
Where are my codex entries?
we had to roll back the release, stand by while we investigate, thank you for your understanding.
Where is my newly engineered ship?
we had to roll back the release, stand by while we investigate, thank you for your understanding.

There's the technical issues and the social

yeah, well, rolling back is a drastic measure and implies you admit a screw up and an emergency procedure.

Compared to:
I had to wait a few days to do engineering
I had to wait a few days to mine
Mission boards are a bit broken

i would say code rot is way, way more scary and worrying than that, but you're right, that would be what would inflame the forum. dunno if people have even paid attention to the progression in these 5 years (hell, many of them aren't even around anymore), and of course "dooooooom", but ... the symptoms are looking really serious by now. if this has to hold another 1 or 2 years something radical has to happen, and a rollback wouldn't be the most drastic measure i would prescribe, with everything it implies.
 
It's a broken mess, isn't it?

Are you sure you want new players to experience the game in this state?

Why not put things back as they were and release the update when it's ready and when there are actually new things to buy in the store?
That's not how it works. First, everyone would loose all their progress from the last weeks. Second it isn't guaranteed that a rollback wouldn't introduce new issues. What happens to the money people spend on Arx? What happens to the items people bought? You would need to store them somehow and merge them when the update goes live again, which is lots of work and potential for new bugs.
 
There's the technical issues and the social

Why is this engineer not unlocked?
Where is my permit?
Why am I not a lord any more?
Where are my combat bonds?
Where are my missions?
Where are the arx I earned?
Where are my credits?
Why am I in this system?
Where are my first discoveries?
Where are my codex entries?
Where is my newly engineered ship?

Compared to:
I had to wait a few days to do engineering
I had to wait a few days to mine
Mission boards are a bit broken

Not sure people are thinking the options through, even if it was possible.
As far as I'm concerned I had no progress at all in the last 2 weeks so they have my go ahead 🤣
 
. if this has to hold another 1 or 2 years something radical has to happen, and a rollback wouldn't be the most drastic measure i would prescribe, with everything it implies.
I agree with your worries, simple ui changes seem to break the game far too often, and all the soft locks. Rollbacks don't solve anything though, you still need to go forward again at some point, and if your code is still full of tiger traps then you will still have issues. Then again I'm not sure delaying 2020 until 2022 would go down well - customers can be unforgiving.
 
Then again I'm not sure delaying 2020 until 2022 would go down well - customers can be unforgiving.

wild speculation: i'm guessing the new era branch is safe and separate. if it even is the same code base, it could be a significant rewrite with imports. also, most veterans being on that new hot branch and only a few interns left to deal with the current could explain a lot. historic bug patterns suggest that they tend to work that way: few, several months long branches with big end-of-cycle merges and selective backport of the fixes and few additions done to the base branch while the new thing was cooking (which is obviously a huge risk if you don't have test coverage). while that's really bad practice and compromises the 'aging' version (aka, on maintenance), at least it would mean that the next iteration could start out somewhat clean.

i'm guessing they are now realizing they need to put more resources and energy back into the current branch. this of course could mean taking them off new era (if that's really what they are doing) and imply a delay. they have to carefully consider what's more important, ensuring that expectations are met in 2020 or dealing with fallout now.
 
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