Room with a view…

I’ve been playing Odyssey since launch and I knew you could watch ships fly into the station in real time. I also knew that you could see on-foot teammate locations in the station.

But only yesterday did I learn that approaching the Concorde building in your ship will actually trigger it to render into view once you get close enough. The same occurs for the FC bridge and Captain’s office as well. And it’s real time as I got to see my brother wave to me from inside.
 
I’ve been playing Odyssey since launch and I knew you could getting over it watch ships fly into the station in real time. I also knew that you could see on-foot teammate locations in the station.

But only yesterday did I learn that approaching the Concorde building in your ship will actually trigger it to render into view once you get close enough. The same occurs for the FC bridge and Captain’s office as well. And it’s real time as I got to see my brother wave to me from inside.

An interesting finding.
 
Yes. A friend and I were playing with this a few months ago. We had no idea. I could see my friend CMDR and other AI walking around inside a station concourse. Shocking how much of that content has quite high LOD when viewed from outside in my ship.
 
Anyone want to find it? Here's what it looks like.

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rootsrat

Volunteer Moderator
Yes. A friend and I were playing with this a few months ago. We had no idea. I could see my friend CMDR and other AI walking around inside a station concourse. Shocking how much of that content has quite high LOD when viewed from outside in my ship.
Pretty impressive, considering the 1:1 scale too!
 
What gets me are windows which let you look in and look out
I know that sounds dumb, but mindblowing moments in games for me have been

Damocles from 1990 where you got to fly around a solar system in first person, see the moons and planets ins orbits from the surface of planets, and go in and out of buildings and look through windows. But it was all untextured polygons and but a handful of those as well.

Doom from 1991 when there were windows that let you look out onto the skybox...(shock), and e1m2 had these steps that you walked up to meet these big windows, and it was a moment that stuck with me that there was a world (a texture) outside the confines of the corridor.

and for decades of wanting to see something on the horizon, and being able to "go there", and it wasn't just cool piece of art but an actual physical place.

So Odyssey is ticking those boxes for me, especially on some of the settlements, when I can recreate those doom/damocles moments of being able to see local planetary bodies in orbit as well a hill/mountainside from inside a building so you get the whole scale from on-foot to local geography to space and beyond.
 
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