Rudder pedals

Yeah I have the TM Warthog and the Saitek pedals are in the mail.

From what it seem jaw on pedals are the best option. Right now I'm using jaw into role and its really annoying. But i need jaw and with no pedals i don't see where to put it.

I don't have pedals so I just use the toggle function to switch between Yaw and Roll on the X-axis. By default, it's on yaw. When I hold in a button, it goes to roll. I've never needed to roll and yaw at the same time so it works out and feels very natural. But again, it's up to everyone to find out what works best for them.
 
Yeah I have the TM Warthog and the Saitek pedals are in the mail.

From what it seem jaw on pedals are the best option. Right now I'm using jaw into role and its really annoying. But i need jaw and with no pedals i don't see where to put it.

On the throttle there is a analogue control which I map to yaw(Its the middle of the 3 face controls on the throttle). No need for rudder pedals with the Warthog.
 
I don't have pedals so I just use the toggle function to switch between Yaw and Roll on the X-axis. By default, it's on yaw. When I hold in a button, it goes to roll. I've never needed to roll and yaw at the same time so it works out and feels very natural. But again, it's up to everyone to find out what works best for them.

I guess I'm too use to flight sims. In Elite, I'm usually yawing and rolling at the same time. Of course in a flight sim, it's how you keep your turn/slip in line. Seems to me combining thrust in 2 axis gives a total increase in rotation rate, but I'm not really sure.
 
What I found that seems to improve turning ability, is to use vertical thrusters. Say a ship is ramming me from the front. I start thrusting downward to avoid it, then it flies past above me. I start pulling on the stick with full power to engines and slowly start to align with it, but he does the same and I can't reach him. Suddenly I stop thrusting downward and start thrusting upward, and it instantly gives me the edge as the enemy falls in my visor.

It also works the other way, thrusting upward then downward. When I'm behind a ship and he starts to pull on the stick I do the same, and at the same time thrust upward to keep him in my sights longer. When he finally is 90 degrees from me showing me its top, he evades my sights, and then I thrust downwards, which helps me get him back on my sights very quickly, as it puts a little distance between us and thus reduces the required turning rate to align with him.

I do this pretty much all the time, always using vertical thrusters to help me turn. It helps having them mapped to my toe pedals. Anybody else uses a similar technique ?
 
What I found that seems to improve turning ability, is to use vertical thrusters. Say a ship is ramming me from the front. I start thrusting downward to avoid it, then it flies past above me. I start pulling on the stick with full power to engines and slowly start to align with it, but he does the same and I can't reach him. Suddenly I stop thrusting downward and start thrusting upward, and it instantly gives me the edge as the enemy falls in my visor.

It also works the other way, thrusting upward then downward. When I'm behind a ship and he starts to pull on the stick I do the same, and at the same time thrust upward to keep him in my sights longer. When he finally is 90 degrees from me showing me its top, he evades my sights, and then I thrust downwards, which helps me get him back on my sights very quickly, as it puts a little distance between us and thus reduces the required turning rate to align with him.

I do this pretty much all the time, always using vertical thrusters to help me turn. It helps having them mapped to my toe pedals. Anybody else uses a similar technique ?

yes, that's exactly how i use pedals and it really does help turning, also it's much easier to circle strafe ;)
 
What I found that seems to improve turning ability, is to use vertical thrusters. Say a ship is ramming me from the front. I start thrusting downward to avoid it, then it flies past above me. I start pulling on the stick with full power to engines and slowly start to align with it, but he does the same and I can't reach him. Suddenly I stop thrusting downward and start thrusting upward, and it instantly gives me the edge as the enemy falls in my visor.

It also works the other way, thrusting upward then downward. When I'm behind a ship and he starts to pull on the stick I do the same, and at the same time thrust upward to keep him in my sights longer. When he finally is 90 degrees from me showing me its top, he evades my sights, and then I thrust downwards, which helps me get him back on my sights very quickly, as it puts a little distance between us and thus reduces the required turning rate to align with him.

I do this pretty much all the time, always using vertical thrusters to help me turn. It helps having them mapped to my toe pedals. Anybody else uses a similar technique ?

A little flaw in your technique - when you apply thrust up (after using thrust down). What actually happens is that when you release thrust down FA ON engages thrust up automatically in order to counter down thrust, this takes several seconds before you actually start flying upward. If you are fighting the enemy using similar flight technique you might get in his crosshair earlier than he/she gets in your crosshair during this manoeuver.
 
I'm aware that I don't instantly start flying in the opposite way 'in absolute terms', however relative to the other ship I indeed do. What I don't understand in your statement is, if the enemy uses the same technique, how could he get me faster than I get him ? Is it not about the one who will have the better timing ? Are maybe you're talking about the case when the enemy has a more maneuvrable ship ?
 
Does roll actually help you turn around any quicker in some way than pitch alone, or are you just referring to rolling a quick ~90 degrees before pitching? (which, aside from its evasive characteristics, seems more like an atmospheric sim necessity than a space sim necessity)

I see no way how that 90 degree roll can be helpful in space-sim. Whether you rolled or not, your nose still needs to draw an 180 degree arc to turn around. In atmospheric flight, there are extra restrictions due to working against gravity while pitching alone 180 degrees upwards, so a roll-pitch is used to avoid the extra power need for climb.

yes, that's exactly how i use pedals and it really does help turning, also it's much easier to circle strafe ;)

So:
Right pedal down - vertical thrust up
Left pedal down - vertical thrust down
Sideways axis - left/right thrust

?
 
So:
Right pedal down - vertical thrust up
Left pedal down - vertical thrust down
Sideways axis - left/right thrust

?

e-x-a-c-t-l-y ;)
it's good setup and would even say it's best out there, but with small addition - best for me, we are all different and we should try to change things unless we are feeling good about setup that we have.

i really miss my throttle though ;)
 
I'm aware that I don't instantly start flying in the opposite way 'in absolute terms', however relative to the other ship I indeed do. What I don't understand in your statement is, if the enemy uses the same technique, how could he get me faster than I get him ? Is it not about the one who will have the better timing ? Are maybe you're talking about the case when the enemy has a more maneuvrable ship ?

It is not possible to perform the same manoeuvers with the same effectiveness all the time, especially performed by different people. Sometimes you are not as efficient as your enemy and vice versa sometimes the enemy gets into firing position sooner sometimes later. And definitely it is not that simple when both players use these method. And of course it is being used by a lot of players.
 
It is not possible to perform the same manoeuvers with the same effectiveness all the time, especially performed by different people.

Yeah, ever tried Dolphin Diving in FPS? There is an exercise in frustration for move that should be performed with just a couple keystrokes. Yet some people are masters.
 
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