Run the Gauntlet - Bounty Hunting on the a belt yields Wanted Targets.

How this works, I'm not really sure, but I realised today if you come into a belt that contains a RES from the side of the belt (rather than at the Nav point) you get a very large amount of varied Wanted targets.

[video=youtube;wuSqa-D4z_A]As this kinda demonstrates[/video]

There's a few things of note.

* No (or very few) Miners spawn in this situation.
* Wanted spawns seem rather consistent.
* Greater craft variety (more akin to a Nav Beacon than a RES which appear to have hardcoded ship allocations]
* I suspect that AI NPCs are not range limited by their Sensors. If you're the only interesting target Pirates tends to bee-line towards you.

As someone who's a little tired of Nav Beacon Bounty Hunting downtime, and aggravatingly Sidewinder filled Resource Extraction sites, it's real nice to get into some combat that pays more than the Warzone pittance.
 
As I'm in the mood lately to just blow stuff up I think I will test this out tonight for a solid 2 hours, I will post my results here.
 
In my experience resource sites seem to come in a few varieties (like low/high intensity warzones)
Playing with a 4 gimballed multicannon viper (using not gimballed weapons seems to make little difference. you miss more shots but do more damage - which seems to balance out in my case)

Res zone type 1) few wanteds. and the few that there are are almost exclusively sidewinders...not worth your time.
Res zone type 2) consistent wanteds (as soon as one is destroyed another one spawns). almost exclusively sidwinders. only one at a time...not worth your time
Res zone type 3) consistent wanteds. almost exclusively cobras (very occasonal sidewinder thrown in). only one at a time....in excess of 200k in bounties before ammo runs out (plus kill scan money)
Res zone type 4) consistent wanteds. mix of anacondas and cobras. sometimes multiple (cobra + anaconda, cobra + cobra, or cobra + sidewinder)...this is a goldmine, as with federal security help taking down anacondas wholesale is fairly easy...in excess of 350k in bounties before ammo runs out (plus kill scan money)

Sometimes the anacondas are prowling 10-15km out from the resource point, you may have to shot one and lure it back in to where the feds are. Be careful NOT to do what happened to me yesterday: lured one in and saw that the feds were already fighting another anaconda. so I had to help them out kill theirs all the while the other anaconda was busting my tail. hairy fight. once the first one went down the feds decided to help me a bit and things calmed down.
 
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Have some rep sir, for calling it running the gauntlet! I'd seen several of these in the past but was too much of a dum dum to put 2+2 together apparently, been enjoying the enemies this morning.

Still doesn't earn you what the best anaconda instances do in extraction zones, but much easier to find and much less downtime... perfect!
 
If it helps any, I've tried a few versions of this (though sample size is limited). I've found that coming in from a gap in the rings and low speed and hitting the outer side tends to work more often then not. Entering from the inner-side edge, manual exit close above, forced exit above tend not to produce THE GAUNTLET.

In my experience resource sites seem to come in a few varieties (like low/high intensity warzones)

In my experience it's been less that RES types statically are one of several encounter types, like you describe, and more like it randomly rolls an one of those encounter type when you enter or create an island/instance. Which has been super frustrating, because you want the fun/profitable Anaconda swarm not just pokey little 2k Sidewinders, but getting that mix is an agonizing random reenter and reaccess.

Ideally hunting Pirates in a system would be influenced by 1) Influence in the local system 2) Wealth of the system/faction (which would inform the quality of craft they're flying). Making it something where you could find a Pirate infested system, rather than a crap shoot.

And I desperately just want to shoot stuff with big guns and make bank.
 

ciger

Banned
Yes, quite.
But what does it mean "belt that contains a RES from the side of the belt"?

It may be my comprehension failing, but I can't grasp that part.

A planet with asteroid belt might have a RES that is somewhere on the belt and you can hop into it from SC. OP might not be a native speaker but it somehow makes sense.
 
So usually RES is close to the planet, at the very inner side of the ring.

But what OP means is if the RES is NOT on the inside, is that understood correctly?
 
Yes, quite.
But what does it mean "belt that contains a RES from the side of the belt"?

It may be my comprehension failing, but I can't grasp that part.

As I'm reading it, it seems to mean:
find a belt with a Resource Extraction Site
approach the belt from the side (not top or bottom) so it looks like a line
drop out of supercruise right next to the belt, but not at the RES
check for NPC spawns
 

ciger

Banned
As I'm reading it, it seems to mean:
find a belt with a Resource Extraction Site
approach the belt from the side (not top or bottom) so it looks like a line
drop out of supercruise right next to the belt, but not at the RES
check for NPC spawns

actually it helps to watch the video, now i know what op meant and you got it pretty much right :)
 
Don't think it matters how you approach the rings, just stay away from the RES and hop in and out of SC till you get a good enemy spawn.
 
Oh my ' god!
They just keep on coming.

I high-tailed it out of there when 2 Elite 'Conda's showed up.

This.. this is interesting.
And dangerous.
 
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