After a couple of years running Elite in VR on a 970m laptop (yeah it actually worked pretty fine with reprojection in 2017 - 2018) I upgraded to a desktop with the following specs:
Ryzen 7 2700X
RTX 2060S
16GB DDR4
Samsung 860 Evo 1TB
HP WMR headset (1st gen).
While the game runs fine at 90FPS in open space, it runs consistently poorly around stations and any busy instance (say with more than 3 ships present) even dropping below the 45 FPS repro threshold in places like combat zones, especially when other players are present... the weird thing is it seems to be almost entirely irrespective of graphics settings. Using FPSVR to monitor performance, it's consistently my CPU that's struggling. I would say 'maybe my CPU just isn't good enough' but like I said, it used to run acceptably on a considerably worse machine... it doesn't make sense to me that I can now barely even make the reprojection threshold.
I've been juggling settings a bunch (over the past few months actually, I try to get it running then give up, then come back to it, then give up etc.) so I am not sure how useful it would be to post them, but I'm currently trying mostly low/med everything (except volumetric fog to get around the fuzzy asteroid bug), steamVR's resolution scaling disabled/set to native and HMD image quality at 1.25. 1.25 is the lowest I'm willing to go really, as below that it looks garbage - but out of interest I did go down to 1.0... and it still performs poorly anyway so vOv. I know I should probably screengrab the FPSVR/settings etc but I closed everything in a huff... let me know if anything specific would help.
Does anyone have any advice or similar experiences? I bought the headset ostensibly for Elite back in the day but now I've pretty much given up on it, while every other VR title I own runs absolutely fine on high settings across the board.
Ryzen 7 2700X
RTX 2060S
16GB DDR4
Samsung 860 Evo 1TB
HP WMR headset (1st gen).
While the game runs fine at 90FPS in open space, it runs consistently poorly around stations and any busy instance (say with more than 3 ships present) even dropping below the 45 FPS repro threshold in places like combat zones, especially when other players are present... the weird thing is it seems to be almost entirely irrespective of graphics settings. Using FPSVR to monitor performance, it's consistently my CPU that's struggling. I would say 'maybe my CPU just isn't good enough' but like I said, it used to run acceptably on a considerably worse machine... it doesn't make sense to me that I can now barely even make the reprojection threshold.
I've been juggling settings a bunch (over the past few months actually, I try to get it running then give up, then come back to it, then give up etc.) so I am not sure how useful it would be to post them, but I'm currently trying mostly low/med everything (except volumetric fog to get around the fuzzy asteroid bug), steamVR's resolution scaling disabled/set to native and HMD image quality at 1.25. 1.25 is the lowest I'm willing to go really, as below that it looks garbage - but out of interest I did go down to 1.0... and it still performs poorly anyway so vOv. I know I should probably screengrab the FPSVR/settings etc but I closed everything in a huff... let me know if anything specific would help.
Does anyone have any advice or similar experiences? I bought the headset ostensibly for Elite back in the day but now I've pretty much given up on it, while every other VR title I own runs absolutely fine on high settings across the board.
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