General Gameplay Sabatage animations

Yeah, but how? From where does the sabotage take place? If gates get hacked and thus opened, that most likely happens from inside the control room and that isn't part of the game, at least not visible. And if power stations get hacked and shut down, that most likely would happen inside those buildings, another thing we can't see. While I like the idea, I doubt it's possible to be implemented.
 
I figure there would be some suspicious looking fellows walking around the crowd and make their way to certain areas they want to sabotage. It could give a subtle heads up that something bad is going to happen.
 
Yeah, but honestly, who even pays attention to the crowds all the time? Sometimes for a few seconds, perhaps, but not long and steady enough to actually find and recognize "suspicious person". A nice feature, but most likely obsolete.
 
Well there isn't a reason to pay attention to the crowds right now. With a feature like that is suggested here there would be a reason to look at the crowd every now and then.
 
So? If players did that and took a glance sometimes to the crowds, even if one managed to find the suspicious person, we couldn't do anything to stop it. It would disappear in a power station and then the regular message "Sabotage happened at place xy" would pop up, making the player intervene, it wouldn't change anything. I still see this as rather obsolete.
 
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