I LOVE TIE Fighter....I'm replaying it now and I've got up to Battle 10 - New Threats - Mission 3 - Under the Gun. OMG what sick dev thought this was a good mission? It's as bad as the worst of the bad in Xwing, the missions are not "organic" they are puzzles, with an exact order of solution with little or often NO leeway...you follow the course to complete the puzzle or it does not get completed. Bloody awful and I HATE that way of level design (it's why I also HATE boss fights). IT was Xwings biggest flaw IMO and for most of the time TIE avoided that until the later battles.
1 instant failure if you fail to take out all but one rocket fired at the only primary goal (keep a freighter safe)
2 overwhelming numbers once your wingmen chicken out (not that they are particularly usefull in this mission being of the "can't hit a barn door with a fricken NUKE" level of gunnery skills.
3 the smegging "jinking" the ai does even flying in a striaght line which usually times it so that 3 of my four laser which were fired dead on cert to hit actually miss.
if I had hair it would be gone.
And I'm playing it on easy as I'm old(ish)....easy? Someone at Lucasarts should have looked up the meaning of that word, because they clearly didn't understand it.
Now, I know I know <deep breath>...... I'm ranting about a 20+ year old game, but if I don't I feel I'm going to pop a vein in my head.
I'm in a similar position with XWvTIE Balance of power playthrough, Rebels mission 11 I think, Asteroid base get's smegged everytime, but that's poor single player balancing IMO as I have to inspect a corvette before it get's destroyed and while I'm doing that the ai does it's usual nuke missing a barn door malarky in my absence against the Asteroid base attackers until I get back, but it's usually too late by then.
On top of all that I had to endure the XW Alliance YW training mission yesterday.....gah...who desiged these mission, all that mission does is reinforce the fact that the Ywing is the worst craft I've had the misfortune to use in a game, it truly is a lump of excement.
ah...I feel better that's out of me!
1 instant failure if you fail to take out all but one rocket fired at the only primary goal (keep a freighter safe)
2 overwhelming numbers once your wingmen chicken out (not that they are particularly usefull in this mission being of the "can't hit a barn door with a fricken NUKE" level of gunnery skills.
3 the smegging "jinking" the ai does even flying in a striaght line which usually times it so that 3 of my four laser which were fired dead on cert to hit actually miss.
if I had hair it would be gone.
And I'm playing it on easy as I'm old(ish)....easy? Someone at Lucasarts should have looked up the meaning of that word, because they clearly didn't understand it.
Now, I know I know <deep breath>...... I'm ranting about a 20+ year old game, but if I don't I feel I'm going to pop a vein in my head.
I'm in a similar position with XWvTIE Balance of power playthrough, Rebels mission 11 I think, Asteroid base get's smegged everytime, but that's poor single player balancing IMO as I have to inspect a corvette before it get's destroyed and while I'm doing that the ai does it's usual nuke missing a barn door malarky in my absence against the Asteroid base attackers until I get back, but it's usually too late by then.
On top of all that I had to endure the XW Alliance YW training mission yesterday.....gah...who desiged these mission, all that mission does is reinforce the fact that the Ywing is the worst craft I've had the misfortune to use in a game, it truly is a lump of excement.
ah...I feel better that's out of me!