hi guys, is there a safe system without pirates, getting fed up of building my hard earn't cash then a pirate shoots you down, i got a type6 and it really can't defend it self it has no mobility, so u cant use your weapons very well, they need to fit transporters with a auto deploy, auto lock, and auto kill, anyone that attacks u in a transporter, coz we dont harm anyone we just like to trade in peace, without ppl taking pot-shots at us, why has elite aloud to let this happen, everyone should be on an equal footing no matter what trade they do, why should the ppl that do trading should be the easiest targets, or why cant we have insurance for our cargo, if you are running 100 gold that could be nearly a million you can lose if a pirate attacks you, we should not have to accept that kind of lose, i think its rather unfair, we get picked on so much.
Hi merlin230160.
There are many ways to safeguard your Type 6 from pirates when trading in Open.
1. Get the top-rated thrusters. They Type 6 is really fast. If you have to run, you've got a good ship for it.
2. Don't run shieldless for extra cargo capacity.
3. Type 6 weapons won't help against decent players, and NPCs are easy to evade, so consider dropping weapons completely to free up more power for other things.
4. For Utility slots, fit as good a Shield Booster as you can run, plus Chaff.
5. Currently, you are NOT subject to "mass disruption" from other ships close by
for jumps to other stars. Consequently...
5a. Bind a key for "Next destination in route".
5b. Always plot one star BEYOND your destination in the Galaxy Map route planner.
5c. If interdicted, press "Next destination in route", then Hyperspace. Your charge-up takes a fixed time - way shorter than trying to escape to supercruise if other ships are close.
6. When running, I put 4 pips to ENG and boost repeatedly, and 2 into SYS for shields. Some ppl get better results with 2 pips to ENG and 4 for SYS (shields), but I like putting distance between me and hostiles. Try both.
7. When running, throw out chaff. It reduces gimballed weapons' effectiveness.
8. When running, if your shields are totally stripped, flick to SILENT RUNNING mode. You could drop right off the hostile player's radar, making it hard to shoot you. As temp approaches 100%, get out of SILENT RUNNING mode so you don't cook. Repeat as often as possible.
9. When running, perform a slow roll to (say) right, with a bit of (say) left lateral thrust. It makes for a wonderfully annoying spiral roll that's hard to track manually. And, seeing as you'll be chaffing and possibly in SR, tracking manually could well be the hostile player's only option if they want to shoot you.
10. Currently, submitting to interdiction makes for a very short FSD cooldown. This isn't all that good for gameplay, as it makes for silly "submit/quick-charge/jump" interdiction sequences. But it's in the game today, so I may as well add it to this list.
The idea is to be a slippery little sucker! Don't fight... instead, slip right out from under them...
Give that lot a go.