Safety, or a place for low-risk play

I have not seen another player in this game for long enough to interdict me, or even engage in combat. Yes, I have my ports forwarded and dont have any network issues... I just think that no one is around. EVERY interdiction has been from an NPC, and yes most times they just flat out kill you.

and then you've gone out and started another pvp bashing thread, like every other on this forum. I've come from the great beyond of reddit to clarify why this game needs PVP and why its important, why you arent getting killed by players, and why even if you were - it makes the game better!
 
I have not seen another player in this game for long enough to interdict me, or even engage in combat. Yes, I have my ports forwarded and dont have any network issues... I just think that no one is around. EVERY interdiction has been from an NPC, and yes most times they just flat out kill you.

and then you've gone out and started another pvp bashing thread, like every other on this forum. I've come from the great beyond of reddit to clarify why this game needs PVP and why its important, why you arent getting killed by players, and why even if you were - it makes the game better!
Sorry, I genuinely do not get this post. You sure you posted in the right thread?
 
It is definitely worth paying attention to the security ratings of systems you visit (in the information on the system map). There is a big difference in the rate of interdictions between low and high security systems. Anarchy systems in particular are worth avoiding if you want to avoid interdiction.

Also, NPC pirates are more likely to get you if you fly directly between planets. If you loop out of the plane of the system when in supercruise, that reduces the chance that any pirate is near enough to spot you and target you.
 

Deleted member 38366

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TL;DR: Is there a place in E:D, or a playstyle, where I can give up more lucrative reward, in exchange for a safer, calmer, low-risk gaming experience?

Longer version: I'm a lousy gamer. Poor reflexes, low tolerance for twitchier combat and challenges. I'm also pretty casual, playing any games only a few hours a week, so I'm not likely to put the time in to get much better. What I was hoping for in E:D (picked up E:DH right before release) is a game where I can just putz around, avoid combat, explore, craft, upgrade, etc. I played a lot of Runescape back in the day, doing mostly gathering and crafting; I've played a lot of GW2 recently, mostly in the starter areas, gathering and crafting and playing Barbie. :)

But having played for maybe 10 hours of E:D, figuring out how to dock, travel between systems, do simple missions off the BB, etc., I get interdicted and killed with annoying regularity. This is either in Private play, or playing with Mobius, so I'm fairly certain that it's just NPCs that I'm up against. I am *not* saying there's *anything* wrong with E:D's combat; I've watched enough vids and streams, that I'm certain that the problem here is just me.

So yeah, I could just stick with a starter ship and fly around and try to not let it bother me when I die, but I'd rather find a place or playstyle that will let me stay safe, but yet progress at *something*. I'd like to try my hand at exploring, but what little I've done, I've lost 2/3 of it w/o selling, because of getting killed before going enough LY to sell. I'd consider mining, but I keep hearing that that's one of the *more* dangerous activities out there. I got myself a SRV and landed (somewhere, I forget where), but in an hour of wandering around, found absolutely nothing, resource-wise, to collect.

Any ideas? Or is E:D just not my game?

Thanks,
Mannie

Difficult - but those places (technically) exist.
What you're looking for is a Medium/High Security System that does not have any Unfettered or Freeman Factions.
Those are extremely rare, though... Can't remember when I've stumbled over the last one, but they do exist.

Naturally, picking up any Missions from the Bulletin Board is prohibitive, as this is a separate Pirate NPC spawn factor (and those will be from otherwise clean Factions, even in those mentioned Systems).

Another approach (a bit unfeasible for a beginner, however) is to become Allied with all Factions within a System.
Unless very valuable Cargo is carried (or big Missions), this does reduce the Interdictions by a certain margin; plus it affords a quicker Security Response at least in High Security Systems (still not worth alot, but they'll come quicker).

And it has probably been mentioned in the Thread, but getting a good "Runner" Ship like the fast Cobra Mk.3 is likely the highest Priority.
Once you can easily run away from just-about any other Ship, the experience and survivability will instantly improve drastically.
 
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yes sir. too many tabs open :(

well that and getting frustrated with them all and their sadness

sorry mates!

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Sorry, I genuinely do not get this post. You sure you posted in the right thread?

ya so i'm also bad at the forum thing.. double sorry.. deleting posts would be nice..
 
You will never get a place with zero interdictions but learn how to run away and you should should never have to fight hard if you don't want to
 
TL;DR: Is there a place in E:D, or a playstyle, where I can give up more lucrative reward, in exchange for a safer, calmer, low-risk gaming experience?

Longer version: I'm a lousy gamer. Poor reflexes, low tolerance for twitchier combat and challenges. I'm also pretty casual, playing any games only a few hours a week, so I'm not likely to put the time in to get much better. What I was hoping for in E:D (picked up E:DH right before release) is a game where I can just putz around, avoid combat, explore, craft, upgrade, etc. I played a lot of Runescape back in the day, doing mostly gathering and crafting; I've played a lot of GW2 recently, mostly in the starter areas, gathering and crafting and playing Barbie. :)

But having played for maybe 10 hours of E:D, figuring out how to dock, travel between systems, do simple missions off the BB, etc., I get interdicted and killed with annoying regularity. This is either in Private play, or playing with Mobius, so I'm fairly certain that it's just NPCs that I'm up against. I am *not* saying there's *anything* wrong with E:D's combat; I've watched enough vids and streams, that I'm certain that the problem here is just me.

So yeah, I could just stick with a starter ship and fly around and try to not let it bother me when I die, but I'd rather find a place or playstyle that will let me stay safe, but yet progress at *something*. I'd like to try my hand at exploring, but what little I've done, I've lost 2/3 of it w/o selling, because of getting killed before going enough LY to sell. I'd consider mining, but I keep hearing that that's one of the *more* dangerous activities out there. I got myself a SRV and landed (somewhere, I forget where), but in an hour of wandering around, found absolutely nothing, resource-wise, to collect.

Any ideas? Or is E:D just not my game?

Thanks,
Mannie

Perhaps you would be better off looking for a game that doesn't have "dangerous" in its title ?
 
Perhaps you would be better off looking for a game that doesn't have "dangerous" in its title ?
"Dangerous" has nothing to do with the difficulty! It is merely the third highest combat rank! Please stop discouraging a player from a game he could have a lot of fun in! Mining, exploring, trading are all perfectly good career choices that are much more beautiful than basic combat! This game is SO MUCH MORE than just pew pew in space!
 
I spend 90% of my game play not firing a shot... the 'Trucker' mentality and when exploring I almost never fire guns.
I hate PvP and I don't like having to fight thru things all the time I didn't do anything to. So NO, having to raise your combat skills does NOT affect the game if that is how you want to play it.
 
I spend 90% of my game play not firing a shot... the 'Trucker' mentality and when exploring I almost never fire guns.
I hate PvP and I don't like having to fight thru things all the time I didn't do anything to. So NO, having to raise your combat skills does NOT affect the game if that is how you want to play it.
EXACTLY what I think!
 
You will never get a place with zero interdictions but learn how to run away and you should should never have to fight hard if you don't want to

This is exactly right. ^^

No matter how good you are, there will always be a situation where it's time to cut your losses and run before you get to the re-buy screen.

As soon as you've mastered (or at least gained some competence) take off and landing, learning how to high wake escape from interdiction is THE critical skill that you need to MASTER.

Never fight the intediction. As soon as it begins, zero the throttle and submit. As soon as that has taken place, switch to the navigation panel and jump to the furthest system on the screen. Boost as often as you can while the frame shift is charging. Keep 3 pips to engines and SYS to keep your shields from collapsing while your waiting for the jump to engage.

Rehearse this on your own BEFORE you get interdicted so that it's the automatic response you make when it happens.

Monitor your sensor screen once your in the new system to see if you are followed and be prepared to jump again if needed. You can also drop out of SC once your in the new system, after the jump, to be harder to find if you are followed.

Learn evasion if you want to survive.

I play exactly like you say you wanted to in your OP.

Learn to do missions and try to find a profitable trade route. Try to become Allied with the local factions in the systems you frequent. This will reduce the interdiction rate to virtually nothing.

Once you have all that under control, you can think about doing the low wake escape and staying within the current system.

After you build up some credits, try moving up to a Hauler. Once there, you can increase mission and trading profits or give some thought to heading out onto the exploration fun.

HTH
 
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OP, I think that you'll have more fun playing in a wing with someone else who's more into the combat.
If anything, I think that playing in solo mode is making the game harder for you.

Open mode isn't the hotbed of griefing which some posts might have you believe.
You'll find more players there than in Mobius, and a lot of people are looking for things to do in the game.

The only meaningful interaction you can have with another player in the game at the moment is to shoot each other.
Some have chosen piracy, others want to protect those at risk against pirates.

Try switching to open. Take a sidewinder and go to a starter area (eg. Kremainn) and talk to other players in stations.

I'm sure it won't take long until you find someone experienced willing to help you out, or maybe some other new players in sidewinders to band together with for some safety in numbers.

Working together, it won't take long before you'll be able to take on the role of a trader with an armed escort, with you having fun playing to your strengths rather than struggling with the combat.

Also, combat will become a lot easier when you're in a bigger ship with better defences, and you may enjoy it more at that stage.
 
i have no idea why people get this funny idea in their heads that they don't do combat, they don't do pvp, so whenever they see another player they are gonna get killed.

If you are really that paranoid, just drop out of SC and high wake away whenever you see another player in SC. If you get interdicted then just submit and high-wake away.

You really have to make some sort of mistake to get killed in this game. If you submit and start high-waking immediately it's extremely difficult to kill someone in that short 10-15 seconds (especially if you remember to put full pips to SYS as well). People die to gankers because try to fight back or they panic and forget to high-wake in time.

Most players you see aren't going to bother you anyways. If you talk to other players you'll find that the majority of them will reply to you, and only a handful are gankers. Certain systems are dangerous in open play. Eravate, Robigo, the CG system(s), certain home systems to certain player groups. But there are 10,000 populated systems, and only a small handful where people are getting ganked regularly.

Over 99% of Open play is safe, and it should be pretty obvious if the system you are in isn't safe. If you see wings of wanted ships with their hardpoints out that try to get behind you, that means they are gankers trying to gank you. If you don't low-wake out of SC in time, then you should prepare to submit and high-wake away, and your escape is virtually guarenteed. Nothing irritates gankers like having their kills high-wake away, trust me I know :).

TL;DR- Open play is safe for everyone, learn how to submit to interdiction and high-wake away.
 
Mining is probably the lowest-risk profession.

As long as you stay away from RES, you have a very narrow window to be jumped by pirates while you fly from the station to the planetary belt. If a pirate follows you there, just re-log into a different game mode if you aren't capable of fighting them off and he'll be gone and you can mine unmolested until your cargo bay is full.
 
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Most players you see aren't going to bother you anyways. If you talk to other players you'll find that the majority of them will reply to you, and only a handful are gankers. Certain systems are dangerous in open play. Eravate, Robigo, the CG system(s), certain home systems to certain player groups. But there are 10,000 populated systems, and only a small handful where people are getting ganked regularly.

Over 99% of Open play is safe, and it should be pretty obvious if the system you are in isn't safe. If you see wings of wanted ships with their hardpoints out that try to get behind you, that means they are gankers trying to gank you. If you don't low-wake out of SC in time, then you should prepare to submit and high-wake away, and your escape is virtually guarenteed. Nothing irritates gankers like having their kills high-wake away, trust me I know :).

TL;DR- Open play is safe for everyone, learn how to submit to interdiction and high-wake away.

Basically there is a reason there are other modes to open play. Some players just don't WANT to deal with jerk players in the first place, makes their own game more relaxing and enjoyable. :)
 
No matter how good you are, there will always be a situation where it's time to cut your losses and run before you get to the re-buy screen.

...

Never fight the intediction. As soon as it begins, zero the throttle and submit. As soon as that has taken place, switch to the navigation panel and jump to the furthest system on the screen. Boost as often as you can while the frame shift is charging. Keep 3 pips to engines and SYS to keep your shields from collapsing while your waiting for the jump to engage.

I've tried this. Pretty sure that I've done something wrong, tbh, because my last two deaths were trying to get this to work, and everybody says it's easy. Submitted, zero throttle, then tried to hi-wake to another system, but was killed both times, boosting but before FSD would charge. If you've got no cargo, is there something in NPC AI where they'll scan you and go away, maybe?

Mannie
 
Exploration, once your 50 or so LY into the black out of the bubble you won't see another soul. Enjoy it :).

Play solo, NPC interdictions are easy to escape, I've never been killed by an NPC in any ship its to easy to just boost-n-run. Submit to interdictions don't fight them, whilst he's spinning in circles gives you the chance to boost off full pips to engines and your cooldown for frameshift is substantially lower.

i don't recommend high wake, takes longer to charge, jump back into super cruise and generally NPCs won't keep chasing unless its mission based. Players on the other hand will, best option then is to jump back into super cruise for a quick escape, then quickly come out of cruise in the middle of nowhere before they have chance to interdict you again, at that point they will need to target your wake and approach to follow you in (its harder to land in someones wake than you think) by then you'll have a good 10k head start and can begin high-waking to another system before they can even get in wep range.
 
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"Dangerous" has nothing to do with the difficulty! It is merely the third highest combat rank! Please stop discouraging a player from a game he could have a lot of fun in! Mining, exploring, trading are all perfectly good career choices that are much more beautiful than basic combat! This game is SO MUCH MORE than just pew pew in space!

Are you really saying that the game title - "Elite Dangerous" is actually a shortening of "Eilte the-third-highest-combat-rank-is-dangerous" ? LOL Really ? So it could have been called "Elite Harmless" or "Elite Novice" ? LOL Really ?
 
Maybe some clarity:

Elite: Dangerous PvE
Mobius, the dedicated Player vs Environment group in Elite: Dangerous
They all play in a group mode play
There are 17,000+ players that are part of it.
 
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