Salt Mining Question.

-is 1300 years enough to populate the bubble?

Easily.

A 1% annual human population growth rate would multiply the human population by more than 400000 fold in 1300 years.

Being able to hold ranks in both navies of opposing superpowers
Ranking in one should exclude you from the other.

Double agents.

I would love this.

Unfortunately, seems like a lot of commanders would cry if they could only fly one set of ships at the same time.
:(

That ships can't be stolen or purchased through side channels under any circumstances is less plausible than holding rank in opposing armed forces simultaneously.
 
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You guys are funny. 3 pages and no mention of the LTD Vampires that keep buying them all up with unlimited resources presumably because it gives them their immortality. Or maybe some inconsistencies are just acceptable. :p
 
Being able to hold ranks in both navies of opposing superpowers
Ranking in one should exclude you from the other.

I don't see them as ranks in their militaries, more security clearance levels for independent contractors (us).

And yeah becoming a billionaire after a days work.
 
Remember when they announced they were giving us free weekly ARX and some people complained they were being punished? I mean, you don't have to do much to the game to create salt if giving people free stuff creates it.
 
You guys are funny. 3 pages and no mention of the LTD Vampires that keep buying them all up with unlimited resources presumably because it gives them their immortality. Or maybe some inconsistencies are just acceptable. :p

That falls under my mention of economy and market forces.
 
Being able to hold ranks in both navies of opposing superpowers
Ranking in one should exclude you from the other.
That’s how I’ve played since Gamma 2014. I’ve never done anything meaningful to help the Empire (and often actively opposed them), so five years later I’ve only achieved the rank of Serf and just scraped into Cordial status at 12%. Meanwhile I’m ranked Admiral and Allied with the Federation.

Forward the Federation!
 
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That’s how I’ve played since Gamma 2014. I’ve never done anything meaningful to help the Empire (and often actively opposed them), so five years later I’ve only achieved the rank of Serf and just scraped into Cordial status at 12%. Meanwhile I’m ranked Admiral and Allied with the Federation.

Forward the Federation!

I am the same on the Empire side, I hold no Fed rank
 
-is 1300 years enough to populate the bubble?
Surprisingly, yes! I'm not sure if anyone has calculated the exact population of the bubble, but most estimates put it at around 6-7 trillion. That sounds like a lot, but it's actually only 10 doublings from the current population. That gives us a doubling time of around 130 years, a lot slower than population growth during the 1900's!

Edit: wow, ninja'd by 20 minutes. I'm really slow...
 
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Surprisingly, yes! I'm not sure if anyone has calculated the exact population of the bubble, but most estimates put it at around 6-7 trillion. That sounds like a lot, but it's actually only 10 doublings from the current population. That gives us a doubling time of around 130 years, a lot slower than population growth during the 1900's!

However the trend of the Human race is to slow down population growth with the move away from agrarian life styles and increases in the emancipation if women.
 
So-called "balance passes" on the game have generally meant increasing profits from one thing or another which has brought us to the point where the exciting prospect of being able to afford a Cobra MkII in a week or two, an Asp in a few months time, and who knows, maybe one day in the far future, an Anaconda, is now a distant memory for those of us who were there at the beginning and savoured the aspirational journey.

So my salt mining proposition is that we drastically lower the profits from pretty much every activity so a new ship is once again something we aspire to and work towards.

Oh, and can we scrap the Orange Sidewinder bar and bring back the actual orange Sidewinder!

😁
 
So here's the question we're asking;- Is there something in the game that doesn't seem to make sense to you but you know that it would cause an Mount Everest level of salt if they tried to fix it?
You mean like every single suggestion I've ever made on this forum?
 
Remember when they announced they were giving us free weekly ARX and some people complained they were being punished? I mean, you don't have to do much to the game to create salt if giving people free stuff creates it.

I don't think you understood the complaints then. They were about the introduction of a false digital "currency" used to obscure the true cost of in game items, and about the overall context of selling in game items modifying the games design ethos.

But yeah - people do get mad about silly things.
 
  • Open only.
  • 100% insurance costs.
  • Fully G5 modded NPCs
  • Destructable carriers
  • Ship theft
  • Combat logging fix
  • Respawn timers
  • Meaningful PvP

The absence of an economy based on plausible market forces.
The absence of a demographic simulation.
Crime and punishment.
Immortal CMDRs.
Lack of persistent NPCs.
The lack of persistent CMDRs.
The prevalence of indestructible objects.
Stations that have no timed docking queues.
NPC crew that can't die.
Arbitrary velocity caps.
Pretty much anything and everything that's required to depict a vaguely believable setting would cause some segment of the player base to throw a fit, and if most of them were addressed, the game would have about a hundred players total.
They pulled the life support module out of SLFs to reinforce this inane telepresence deal, but it's still present and functional for SRVs.
A far more rational explanation is that the SRV is equipped with the same ejection/microjump systems as our ships.

Yeah, there's a lot there that can be just argued that game play has to win over realism(ie Multi-crew, velocity caps, etc) but I would agree that something needs to be done with;-
  1. The economy, where is all the money for the LTD coming from? why isn't the demand dropping off? etc.
  2. Crime and punishment is almost there, I just think it needs some kind of mechanic to track down notorious commanders (let's assemble a posse boys)!
  3. Am I the only one that misses the fact that your NPC crewman died if the ship was lost?
  4. Have to disagree with the Open Only All the time, but I do think Open only should apply in certain cases (ie Parts of Powerplay, CGs).
  5. Combat Logging Fix - If they could put that in, they already would have. It's a weakness of the pier to pier system but even with today's technology, a client-server replacement would have serious performance problems and probably cost so much that it would be impossible for the game to make a profit.
  6. I would say that if you power-play 'properly', ie play in open only and join one of the powerplay player groups, that you can have meaningful PvP.
  7. I think the game has lost (or some argue it never had) the Risk vs Reward factor.
 
I don't know about outrage, but i wish FD would just get rid of telepresence as a concept. I'd rather just use handwavium.
 
So-called "balance passes" on the game have generally meant increasing profits from one thing or another which has brought us to the point where the exciting prospect of being able to afford a Cobra MkII in a week or two, an Asp in a few months time, and who knows, maybe one day in the far future, an Anaconda, is now a distant memory for those of us who were there at the beginning and savoured the aspirational journey.

So my salt mining proposition is that we drastically lower the profits from pretty much every activity so a new ship is once again something we aspire to and work towards.

Oh, and can we scrap the Orange Sidewinder bar and bring back the actual orange Sidewinder!

😁

While i feel grateful and lucky that i got to experience ship progression (grew up during the 20million per hour days including the 30 or 40 hours needed to afford the ticket).. i've made peace with the fact that frontier has removed it for years now.

One has to accept that it was purely to serve a marketing goal with zero fundamental consideration for the game, and that the game doesn't belong to us anymore, its for "new players" first and foremost.

It actually makes sense. For a new player:

  • The start via a social media experience (i guess that happened back then too).
  • They log in, and within a week have earnt everything there is to do in the game sans upgrades.
  • Because of the generosity they feel happy, probably have stuck around long enough to at least seen one pretty sight, and played past the steam refund window.
  • Heres the critical part.. because all they did was get stuff and the overall hour tally to do it would have been satisfying (not too short, not too long), the end result steam review is probably positive regardless of whether they keep going.

If you can genuinely accept that aspect of the game game isn't for you, frontier have done exactly what they set out to do. And its not like they're taking away our memories and experiences so.. its just different now and who cares. Not like we can do anything about it trying to argue principle.
 
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