Utter toolishness is incredibly popular these days, sadly.
I have over 2800 hrs in game and I've never been killed by another player or a wing of players, have never combat logged. It's much easier to just run and escape.
This is a flaw of FD's use of peer to peer networking for player instancing. Many of the more infamous "PvP"ers already monitor network traffic to find their prey, giving them incentive to [unpleasantly surprise] other players in a more indirect but more punishing way? Bad idea.And if someone unpleasant decides to disconnect the attacking player from their instance for teh lulz - who then gets the fine?
And if someone unpleasant decides to disconnect the attacking player from their instance for teh lulz - who then gets the fine?
To make them pay 99% of rebuy instead of 5%?My suggestion was that the fine only applies to the disconnected player if they are losing (less hull), so would there be any incentive to disconnect your opponent if they are already losing the battle?
Unlikely, since I'd have the function queued before ever jumping to SC in the first place - so one button tap to submit, two button taps to trigger. It seems unlikely that even 8A Thrusters with a perfect 5G Dirty Drive tuning mod would be able to close the to firing range in time.You'll probably be dead far before that.
You have no idea what you're talking about. Combat logging is rampant in open play. How the **** is "mode invasion" to blame for this?Well I think Combat logging can be cut down pretty much by a lot once mode invasion gets solved. After all the root cause of most Combat logging is unwanted PvP. So solve the mode invasion (unwanted PvP) "cheating". And you can pretty much solve Combat logging.
P.S.: It is also interesting to note that most Combat logging salt threads are brought up by players associated with known and self-declared, mode invading, griefer ganking groups.
That's it. Zero excuses for cheating, no matter how much you might want to justify it.
I'll give you an example. At the previous combat CG I flew around looking for large targets to test my new gunship build against, and have been doing the same thing for my new Corvette build at the Maia combat CG. Here's a list of what I found and what happened:
Dangerous Corvette - combat logged
Master Anaconda - combat logged
Dangerous Anaconda - combat logged
Deadly Corvette - combat logged (well-known logger)
Dangerous Anaconda - combat logged
Dangerous Corvette (first opponent again) - combat logged
Deadly Anaconda - combat logged
Deadly Anaconda (same one) - combat logged
Dangerous Anaconda - actually highwaked out after a good fight
Deadly Anaconda - combat logged
Deadly Corvette - combat logged
Dangerous Cutter - combat logged
Dangerous Cutter (same one) - combat logged
Dangerous Cutter (same one again) - combat logged
Master Anaconda - combat logged
Master Corvette - combat logged
Then a master courier and his competent FDL wingmate pulled me and had a go. Still obviously new to PvP but they seemed pretty cool, so I winged up with them and taught them a heap of stuff.
You have no idea what you're talking about. Combat logging is rampant in open play. How the **** is "mode invasion" to blame for this?
I'll give you an example. At the previous combat CG I flew around looking for large targets to test my new gunship build against, and have been doing the same thing for my new Corvette build at the Maia combat CG. Here's a list of what I found and what happened:
Dangerous Corvette - combat logged
Master Anaconda - combat logged
Dangerous Anaconda - combat logged
Deadly Corvette - combat logged (well-known logger)
Dangerous Anaconda - combat logged
Dangerous Corvette (first opponent again) - combat logged
Deadly Anaconda - combat logged
Deadly Anaconda (same one) - combat logged
Dangerous Anaconda - actually highwaked out after a good fight
Deadly Anaconda - combat logged
Deadly Corvette - combat logged
Dangerous Cutter - combat logged
Dangerous Cutter (same one) - combat logged
Dangerous Cutter (same one again) - combat logged
Master Anaconda - combat logged
Master Corvette - combat logged
Then a master courier and his competent FDL wingmate pulled me and had a go. Still obviously new to PvP but they seemed pretty cool, so I winged up with them and taught them a heap of stuff.
I have all these encounters on video if you would like to see them. Again, please tell me how "mode invasion" is responsible for this.
It doesn't matter who posts what. Combat logging is cheating, period.
I've been ganked countless times in open but I always either:
1. Bring my own wing in to fight back
2. Attack a player in the gank wing and secure a kill before leaving
3. Highwake out
That's it. Zero excuses for cheating, no matter how much you might want to justify it.
P.S.: It is also interesting to note that most Combat logging salt threads are brought up by players associated with known and self-declared, mode invading, griefer ganking groups.
Applies to accepting the rules of a group to join it, and then turning around and blatantly disregarding those rules using weak justifications to do so.That's it. Zero excuses for cheating, no matter how much you might want to justify it.
I'm curious. How many of those opponents Combat Logged with hull damage? What do you guess was the average hull damage across all of them?
(I'm wondering if my suggestion for the "Lost Ship Fine" would have worked well or poorly in this situation.)
That's a really interesting thread. I'm guessing the moderation team here went through it and replaced every instance of the term "combat log" to "combat escaping(log)"?
Complaints about PvP combat logging are usually going to come from PvP players.Seems this is still apt
This is a whole different kettle of fish that isn't going to do this thread any good. I will say though: a private group's "rules" are not covered by any sort of ToS; it is merely an agreement between its members. There are no terms and conditions to accept upon joining said groups, hence its rules cannot be enforced by Frontier. The onus is on the group's owner.And I hope that your <quote> applies to accepting the rules of a group to join it, and then turning around and blatantly disregarding those rules using weak justifications to do so.
Unlikely, since I'd have the function queued before ever jumping to SC in the first place - so one button tap to submit, two button taps to trigger. It seems unlikely that even 8A Thrusters with a perfect 5G Dirty Drive tuning mod would be able to close the to firing range in time.
A Corvette is landed at the alien excavation site, AFK.
Cutter arrives, full combat loadout, lands on surface.
Corvette awakens and attacks the Cutter. Cutter combat logs, goes to solo and moves a few KM away from the site, then switches to open and ambushes the Corvette from a quick boost attack.
Corvette fights him back, Cutter is losing, combat logs again, while screaming " you griefer".
A cheater is a cheater. Whatever the other player did to you, you're always dropping yourself even lower by combat logging.
Combat logging < any other action you could have done
Personally I've seen people misinterpret Strawman quiet a lot in this forums and have their own opinion of what it means based on how the look at an argument as seen in the case above.
If the people who cheated them are complaining then I assume there is something wrong here and I doubt it's Combat logging related.
As for mode invasion, that's where most most unwanted PvP occurs. And as I said unwanted PvP is basically the root cause of most combat logging. If the OP was only talking about Open and how to solve CL in open fine. But solving this kind of problem affects both Open and Group.