Same old song about cheaters

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It's part of the game. Get more friends and form a wing. Very simple.

I wanted some fun, I was looking to be pirated, not fried in 8 second without warning :)

I won't combat log, the only time I did it was against a npc after 2.1 went live when they had multi cannon plasma.

If I ever want to combat log I will go to solo or privat group.

I agree combat loggers should stay out of open, but the griefer mentality is not better.

They are both bad for the game
 
This is for 99% of the people in this thread.

The word "griefer" doesn't mean what you think it means. You're also cheaters because cheating is cheating regardless of your justification. You want to combat log go ahead but you're still a cheater by definition. Guess what, no one likes cheaters....

Lol - nice post, only problem is that, guess what, cheaters don't care if people like them! And if that age old axiom that "no one likes cheaters" were true, we'd have no political system, industry or billionaires! :) Just saying.
 
This is for 99% of the people in this thread.

The word "griefer" doesn't mean what you think it means.

Yeah, I do agree with this. I actually lapsed into using the word, "griefer" earlier in this thread, when what I really meant was, "seal-clubber" or "sidey-slaughterer" or "Eravate-murder-camper" or similar.

I actually do normally avoid the "G" word because you are right - there is a difference. Griefing, properly so called, is really the OOC harassment thing which afaik isn't actually a problem in this game. (Thankfully.)

The problem is that basically everyone just says "griefer" now when what they mean is "murder hobo" or "murder camper". It's become a shorthand, unfortunately.

Anyways, back on topic, I think the most prolific loggers in this game are half a dozen Eravate murder campers.
 
So i had my first "bad" experience yesterday in Elite. I'm not whining, ranting or anything, i played in open and fully accept the outcome, plus the rebuy was ok.
I feel like a collateral victim and i do think CL is an effect, the cause being griefing.
I will stay in open as 99% of encounter with others players are friendly but i can understand the frustration if happen repeatedly to a cmdr

I would have like a bit less lasers and a bit more conversation

https://www.youtube.com/watch?v=K7f9tWG_lws

If you want to discuss effects and their cause, I invite you to read back through the old forum posts complaining about pirates from early 2015. You'll notice a funny thing: back then the complaints were rarely about getting killed arbitrarily, as most pirates weren't prticularly interested in killing you. No, the discussion (if you could call it that) was how we, players acting as pirates, were terrible human beings and leeching off other players' time and effort because we were too stupid to pick a respectable career.
Griefing was hardly a thing, The Code was still the big bully in town and a very respectable organization in how it handled player interactions, and yet combat logging was already being used by some, although not nearly as much as it is today and usually in the form of the legit menu-logging. What was very common though, was traders self destructing to prevent you from taking any cargo, because they felt personally insulted, as a player, if you tried to pirate them. And then over time they realize they could achieve exactly the same without having to lose both their ship and cargo by simply pulling the plug and that Frontier would do nothing about it.
It should come as no surprise that there is virtually no player-player piracy happening in ED anymore. It was already hard back then to keep it friendly for the half who was ready to play the game, while also staying on your toes to dish out punishment on those obviously just stalling for time on the 15s menu exit timer, these days it's pretty hopeless and I can't blame any pirate for being very trigger happy now. It's actually quite surprising that two years of cheating and OOC insults towards part of the community has only managed to produce SDC and NaCl.
 
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Yeah, I do agree with this. I actually lapsed into using the word, "griefer" earlier in this thread, when what I really meant was, "seal-clubber" or "sidey-slaughterer" or "Eravate-murder-camper" or similar.

I actually do normally avoid the "G" word because you are right - there is a difference. Griefing, properly so called, is really the OOC harassment thing which afaik isn't actually a problem in this game. (Thankfully.)

The problem is that basically everyone just says "griefer" now when what they mean is "murder hobo" or "murder camper". It's become a shorthand, unfortunately.

Anyways, back on topic, I think the most prolific loggers in this game are half a dozen Eravate murder campers.

Yes. People who sit around for the purpose of killing other players for the LOLs of causing grief to the other players are not "griefers"... but they should be. It's an unusual nomenclature that's become cannon.

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What was very common though, was traders self destructing to prevent you from taking any cargo, because they felt personally insulted, as a player, if you tried to pirate them.
Sounds like great role-playing. Ramming sounds even more fun (when possible) "I'm taking you with me".

How I would feel about player-on-player piracy would basically come down to how much of a scourge it was. In most MMOs: this is handled with safe and unsafe zones; but ED just isn't setup that way at present.

A risky-but-profitable route through pirate infested space sounds like a reason to go into Open. Gods know it was fun shortcutting through AI space in X3.

Added:

Though if you really want that to be fun: I want a tractor beam added to the game and the ability to kit the heck out of like a Type-9. We need the ability to ambush pirates such that they can't just boost away, and with a ship that can actually fight.

Some days I think FD got speeds backwards; and the FSD speed should vary by ship while the realspace speeds don't much.
 
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NPCs 'cheat' (don't follow mechanics of the game), this is a problem as all players are affected. What is all this concern about how other players play. Oh wait, you must have not completed your murder attempt. :p
 
I am amazed by how much this issue generates so much conversation.

My understanding is that Combat logging happens to people engaged in some form of PvP, which is a pastime that is followed by a minority of the overall player base, and the number of times PvPers experience combat logging is small? I.e. The number of people who actively combat log is small.

There also appears to be this fanatical belief that the internet is 100% available, stable and responsive, so all disconnect issues are result of CMDRs consciously performing the act. Which is patently untrue.

Wouldnt it be better to discuss things that affect all players rather rehash this load of old tripe?
 
I am amazed by how much this issue generates so much conversation.

My understanding is that Combat logging happens to people engaged in some form of PvP, which is a pastime that is followed by a minority of the overall player base, and the number of times PvPers experience combat logging is small? I.e. The number of people who actively combat log is small.

There also appears to be this fanatical belief that the internet is 100% available, stable and responsive, so all disconnect issues are result of CMDRs consciously performing the act. Which is patently untrue.

Wouldnt it be better to discuss things that affect all players rather rehash this load of old tripe?

Can't rep you again, unfortunately.

I've never understood why folks get so upset about people logging off. What does it matter? If they comabt log you've won haven't you?
 
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Can't rep you again, unfortunately.

I've never understood why folks get so upset about people logging off. What does it matter? If they comabt log you've won haven't you?

Not if the goal was to blockaid a CG or something along those lines. Not if the goal was to prevent a UA bombing.


A CMDR comes into your home system, you see he's got a UA, and is heading right for your home station. So you interdict and demand he abandon cargo.

Instead he runs, so you give chase and open fire. His shields go down, his hull life is dropping fast, then he's just gone. Disappeared.

But he hasn't. You know he's just gone to solo to complete his act of terrorism. And now you have to go get a cutter load of MA's to counter it.
 
Can't rep you again, unfortunately.

I've never understood why folks get so upset about people logging off. What does it matter? If they comabt log you've won haven't you?

It's a bit like having the other team walk off the field with the ball in their hands after you've scored the first goal against them in a soccer game. Not sure if you'd call that winning.
 
Not if the goal was to blockaid a CG or something along those lines. Not if the goal was to prevent a UA bombing.


A CMDR comes into your home system, you see he's got a UA, and is heading right for your home station. So you interdict and demand he abandon cargo.

Instead he runs, so you give chase and open fire. His shields go down, his hull life is dropping fast, then he's just gone. Disappeared.

But he hasn't. You know he's just gone to solo to complete his act of terrorism. And now you have to go get a cutter load of MA's to counter it.

Couldn't they just do it all in solo anyway?

Sounds like an argument against the UA bombing mechanism to me.

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It's a bit like having the other team walk off the field with the ball in their hands after you've scored the first goal against them in a soccer game. Not sure if you'd call that winning.

Well technically they would have conceded the game. 3 points to the home team and early start on the post-match pints. Happy days.
 
I've never understood why folks get so upset about people logging off. What does it matter? If they comabt log you've won haven't you?

yes. but that's just one perspective. to 'understand' you have to abide to consider others. i'll try to explain:

i love combat and suck at it. i'm over 50 and my reflexes are far from what they were, and even then they were just so-so. regardless i always loved the thrill. so i'm prone to loose. even so, i've never combat logged nor ever will. i couldn't, just for basic self respect. yes, it's just a stupid game. so what?

so it's not about winning, see? for me it's about loosing! but equally important. combat log just feels wrong as it takes out all meaning of encounters. it's idiotic. stunning for anybody looking for a meaningful pvp experience. i stress: for both sides.

it's totally ok if you don't mind this type of gameplay, but the game is advertised has having pvp. this is not true, it has some sort of interaction but this just doesn't hold due to this fundamental gaping hole: there is no risk.

even frontier abhors it. they just do nothing about it (except talking).

it is solvable. it is argued it can't be solved with the current architecture but this is simply not true. it's just more difficult to solve, but still possible. just not even in the backlog.

this is what might upset some people, like me!
 
If you want to discuss effects and their cause, I invite you to read back through the old forum posts complaining about pirates from early 2015. You'll notice a funny thing: back then the complaints were rarely about getting killed arbitrarily, as most pirates weren't prticularly interested in killing you. No, the discussion (if you could call it that) was how we, players acting as pirates, were terrible human beings and leeching off other players' time and effort because we were too stupid to pick a respectable career.
Griefing was hardly a thing, The Code was still the big bully in town and a very respectable organization in how it handled player interactions, and yet combat logging was already being used by some, although not nearly as much as it is today and usually in the form of the legit menu-logging. What was very common though, was traders self destructing to prevent you from taking any cargo, because they felt personally insulted, as a player, if you tried to pirate them. And then over time they realize they could achieve exactly the same without having to lose both their ship and cargo by simply pulling the plug and that Frontier would do nothing about it.
It should come as no surprise that there is virtually no player-player piracy happening in ED anymore. It was already hard back then to keep it friendly for the half who was ready to play the game, while also staying on your toes to dish out punishment on those obviously just stalling for time on the 15s menu exit timer, these days it's pretty hopeless and I can't blame any pirate for being very trigger happy now. It's actually quite surprising that two years of cheating and OOC insults towards part of the community has only managed to produce SDC and NaCl.

you make a point, after all piracy is just about role play and everyone sees it how (and when) it fits best for them. I'm not trying to defend CL, i still think it should be punished (or at least leaving the ship in the instance for 2/3 minutes after the log and noticing close range contact that the ship is unmanned, but we know it's not possible)

However i don't think griefing/ganking/murder hobo/murder camper brings any solution to the problem if not make it worse, now everyone knows about CL and the more gank the more popular the log become.

Pulling the plug can be frustrated, but being killed instantly for no reason as well.
Those same gankers/hobo murder are screaming that the game is dead and broken but they actually worsen the whole situation and became as low as CL itself
 
Not if the goal was to blockaid a CG or something along those lines. Not if the goal was to prevent a UA bombing.


A CMDR comes into your home system, you see he's got a UA, and is heading right for your home station. So you interdict and demand he abandon cargo.

Instead he runs, so you give chase and open fire. His shields go down, his hull life is dropping fast, then he's just gone. Disappeared.

But he hasn't. You know he's just gone to solo to complete his act of terrorism. And now you have to go get a cutter load of MA's to counter it.

Having to counter PvE actions via PvE of your own is the game working as intended. Elite was never designed to support PvP being the solution to every problem.

Not that I support UA bombing, mind you.
 
Couldn't they just do it all in solo anyway?
I literally said that.

Sounds like an argument against the UA bombing mechanism to me.

Are you sure you meant to reply to my post?

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Having to counter PvE actions via PvE of your own is the game working as intended. Elite was never designed to support PvP being the solution to every problem.

Not that I support UA bombing, mind you.

This isn't news to me. I am well aware that this is how the game works.

I was responding to a post saying that [paraphrase] "CLing isn't a big deal because if they CL it's like you've won anyway."

Which isn't entirely true. It is conceivable, however unlikely, that a CL incident could in-fact NOT be a win, as the target is going to get away with what ever action he was planning on doing anyway, but was rightfully stopped from doing so by another player.

That's it.
 
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yes. but that's just one perspective. to 'understand' you have to abide to consider others. i'll try to explain:

Don't worry friend, my child like mind does grasp why it annoys you and I honestly do agree with you.

What I meant was, I feel that you let it annoy you too much. PvP is just a small part of the game. There are bigger things to worry about.
 
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so it's not about winning, see? for me it's about loosing! but equally important. combat log just feels wrong as it takes out all meaning of encounters. it's idiotic. stunning for anybody looking for a meaningful pvp experience. i stress: for both sides.
The same could be said of high-waking, menu logging, self-destructing, or just sitting there and ignoring you while you blow them up. Or the playerbase could just move to private/solo (as much of it has done) and deny you the encounter all-together.

Would you like to ban all of those as well?

You seem to be arguing that other players should be obliged to fight you. They are not. (also: have you considered CQC?)

it is solvable. it is argued it can't be solved with the current architecture but this is simply not true. it's just more difficult to solve, but still possible.
Not without completely changing the underlying structure of the game from P2P to client-server. Even then, though you would at least be able to tell *who* disconnected; you'd never be sure why.
 
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