Why should everyone conform to your ideas about how the game should be played?
That's not my way of playing. I'm 95% PVE and don't gank, I actually fly small ships like Vipers for PVP.
Why should everyone conform to your ideas about how the game should be played?
i don't like combat log, neither ganking uselessly other cmdr.
Both are related
It's part of the game. Get more friends and form a wing. Very simple.
This is for 99% of the people in this thread.
The word "griefer" doesn't mean what you think it means. You're also cheaters because cheating is cheating regardless of your justification. You want to combat log go ahead but you're still a cheater by definition. Guess what, no one likes cheaters....
This is for 99% of the people in this thread.
The word "griefer" doesn't mean what you think it means.
So i had my first "bad" experience yesterday in Elite. I'm not whining, ranting or anything, i played in open and fully accept the outcome, plus the rebuy was ok.
I feel like a collateral victim and i do think CL is an effect, the cause being griefing.
I will stay in open as 99% of encounter with others players are friendly but i can understand the frustration if happen repeatedly to a cmdr
I would have like a bit less lasers and a bit more conversation
https://www.youtube.com/watch?v=K7f9tWG_lws
Yeah, I do agree with this. I actually lapsed into using the word, "griefer" earlier in this thread, when what I really meant was, "seal-clubber" or "sidey-slaughterer" or "Eravate-murder-camper" or similar.
I actually do normally avoid the "G" word because you are right - there is a difference. Griefing, properly so called, is really the OOC harassment thing which afaik isn't actually a problem in this game. (Thankfully.)
The problem is that basically everyone just says "griefer" now when what they mean is "murder hobo" or "murder camper". It's become a shorthand, unfortunately.
Anyways, back on topic, I think the most prolific loggers in this game are half a dozen Eravate murder campers.
Sounds like great role-playing. Ramming sounds even more fun (when possible) "I'm taking you with me".What was very common though, was traders self destructing to prevent you from taking any cargo, because they felt personally insulted, as a player, if you tried to pirate them.
I am amazed by how much this issue generates so much conversation.
My understanding is that Combat logging happens to people engaged in some form of PvP, which is a pastime that is followed by a minority of the overall player base, and the number of times PvPers experience combat logging is small? I.e. The number of people who actively combat log is small.
There also appears to be this fanatical belief that the internet is 100% available, stable and responsive, so all disconnect issues are result of CMDRs consciously performing the act. Which is patently untrue.
Wouldnt it be better to discuss things that affect all players rather rehash this load of old tripe?
Can't rep you again, unfortunately.
I've never understood why folks get so upset about people logging off. What does it matter? If they comabt log you've won haven't you?
Can't rep you again, unfortunately.
I've never understood why folks get so upset about people logging off. What does it matter? If they comabt log you've won haven't you?
Not if the goal was to blockaid a CG or something along those lines. Not if the goal was to prevent a UA bombing.
A CMDR comes into your home system, you see he's got a UA, and is heading right for your home station. So you interdict and demand he abandon cargo.
Instead he runs, so you give chase and open fire. His shields go down, his hull life is dropping fast, then he's just gone. Disappeared.
But he hasn't. You know he's just gone to solo to complete his act of terrorism. And now you have to go get a cutter load of MA's to counter it.
It's a bit like having the other team walk off the field with the ball in their hands after you've scored the first goal against them in a soccer game. Not sure if you'd call that winning.
I've never understood why folks get so upset about people logging off. What does it matter? If they comabt log you've won haven't you?
If you want to discuss effects and their cause, I invite you to read back through the old forum posts complaining about pirates from early 2015. You'll notice a funny thing: back then the complaints were rarely about getting killed arbitrarily, as most pirates weren't prticularly interested in killing you. No, the discussion (if you could call it that) was how we, players acting as pirates, were terrible human beings and leeching off other players' time and effort because we were too stupid to pick a respectable career.
Griefing was hardly a thing, The Code was still the big bully in town and a very respectable organization in how it handled player interactions, and yet combat logging was already being used by some, although not nearly as much as it is today and usually in the form of the legit menu-logging. What was very common though, was traders self destructing to prevent you from taking any cargo, because they felt personally insulted, as a player, if you tried to pirate them. And then over time they realize they could achieve exactly the same without having to lose both their ship and cargo by simply pulling the plug and that Frontier would do nothing about it.
It should come as no surprise that there is virtually no player-player piracy happening in ED anymore. It was already hard back then to keep it friendly for the half who was ready to play the game, while also staying on your toes to dish out punishment on those obviously just stalling for time on the 15s menu exit timer, these days it's pretty hopeless and I can't blame any pirate for being very trigger happy now. It's actually quite surprising that two years of cheating and OOC insults towards part of the community has only managed to produce SDC and NaCl.
Not if the goal was to blockaid a CG or something along those lines. Not if the goal was to prevent a UA bombing.
A CMDR comes into your home system, you see he's got a UA, and is heading right for your home station. So you interdict and demand he abandon cargo.
Instead he runs, so you give chase and open fire. His shields go down, his hull life is dropping fast, then he's just gone. Disappeared.
But he hasn't. You know he's just gone to solo to complete his act of terrorism. And now you have to go get a cutter load of MA's to counter it.
I literally said that.Couldn't they just do it all in solo anyway?
Sounds like an argument against the UA bombing mechanism to me.
Having to counter PvE actions via PvE of your own is the game working as intended. Elite was never designed to support PvP being the solution to every problem.
Not that I support UA bombing, mind you.
yes. but that's just one perspective. to 'understand' you have to abide to consider others. i'll try to explain:
The same could be said of high-waking, menu logging, self-destructing, or just sitting there and ignoring you while you blow them up. Or the playerbase could just move to private/solo (as much of it has done) and deny you the encounter all-together.so it's not about winning, see? for me it's about loosing! but equally important. combat log just feels wrong as it takes out all meaning of encounters. it's idiotic. stunning for anybody looking for a meaningful pvp experience. i stress: for both sides.
Not without completely changing the underlying structure of the game from P2P to client-server. Even then, though you would at least be able to tell *who* disconnected; you'd never be sure why.it is solvable. it is argued it can't be solved with the current architecture but this is simply not true. it's just more difficult to solve, but still possible.